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Bring Back the Mako please!


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#101
DarkDragon777

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No, I hated the Mako.

In ME3, I don't even want anyone to say the word "Mako".

#102
AgentWhale

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Hatchetman77 wrote...

I liked the Mako too, but it was used just too much in ME1 and wore out it's welcome.  Plus some of the level designs were downright stupid, especially near the end of the game.  I think it has a huge cinematic edge over the Hammerhead though.  Watching the Maiko`s shocks take a beating after a rough drop from the Normandy gives it a much more tangable feeling than the Hammerhead could ever produce.  The Ilos drop is probably the best example of using the Mako for dramitic effect (although why the Normandy couldn`t just hover over the spot and the team rapelle down is a mystery, but I`ll let that go since the Maiko drop WAS a kick ass scene).

I originally hated the Hammerhead when it was first introduced but I`ve grown to appreciate it for what it is.  I had hardware difficulties which should also be noted as to why I hated it.  When I upgraded my video card I found it to be more responsive and a lot more fun. As well when I first started I tried to play it like a tank simulator like I did with the Mako and that didn`t go well at all. You have to play it arcade style and not simulator style.  

Honestly I think the Maiko was intended by the developers to be played arcade style too. To me it seems the people that tried to play the Maiko arcade style hated it and the ones who played it like a tank simulator liked it.  Whereas the Maiko you had the option to play it both ways the Hammerhead you are pretty limited to an arcade style of play.  It seems that even back in ME1 BioWare was trying to shift their RPG`s towards an Action-Adventure game style but the fans were resisting even then.  I guess DA2 was more of the final straw than the start of the argument. 


You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!

#103
DarkDragon777

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Hey, not all console gamers are dumb, just most of them. The only reason I'm not a PC gamer is because my comp. isn't really good for all that stuff.

#104
Beerfish

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AgentWhale wrote...



You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!


I play the ME games on the console, I like the Mako better by a lot.  The old console statement that may have been true in the past is far far from the truth now if you look at stats and who owns the things.  Your comment is dated by about 7 or 8 years.

#105
Majin Paul

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I'd like to see a hybrid, a Mako type vehicle with the hover movement of the hammerhead for instance.

#106
littlezack

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AgentWhale wrote...

Hatchetman77 wrote...

I liked the Mako too, but it was used just too much in ME1 and wore out it's welcome.  Plus some of the level designs were downright stupid, especially near the end of the game.  I think it has a huge cinematic edge over the Hammerhead though.  Watching the Maiko`s shocks take a beating after a rough drop from the Normandy gives it a much more tangable feeling than the Hammerhead could ever produce.  The Ilos drop is probably the best example of using the Mako for dramitic effect (although why the Normandy couldn`t just hover over the spot and the team rapelle down is a mystery, but I`ll let that go since the Maiko drop WAS a kick ass scene).

I originally hated the Hammerhead when it was first introduced but I`ve grown to appreciate it for what it is.  I had hardware difficulties which should also be noted as to why I hated it.  When I upgraded my video card I found it to be more responsive and a lot more fun. As well when I first started I tried to play it like a tank simulator like I did with the Mako and that didn`t go well at all. You have to play it arcade style and not simulator style.  

Honestly I think the Maiko was intended by the developers to be played arcade style too. To me it seems the people that tried to play the Maiko arcade style hated it and the ones who played it like a tank simulator liked it.  Whereas the Maiko you had the option to play it both ways the Hammerhead you are pretty limited to an arcade style of play.  It seems that even back in ME1 BioWare was trying to shift their RPG`s towards an Action-Adventure game style but the fans were resisting even then.  I guess DA2 was more of the final straw than the start of the argument. 


You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!


No, it just controlled like a piece of crap. Intelligence doesn't have much to do with it.

#107
Lord_Valandil

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Oh no. Please. Don't bring back the Mako.
Respect the dead.

#108
Fortlowe

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Lord_Valandil wrote...

Oh no. Please. Don't bring back the Mako.
Respect the dead.


Gimme back my damned Mako ! :P:D

#109
Kenthen

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I didn't have a problem with the vechile itself and I don't really understand why people say it didn't control well.
The problem as far as I'm concerned was with the level design (Yay, another completely barren planet with more stupid mountains to scale) not to mention that the thing overstayed its welcome since there were A LOT of planets to land on and "explore".

#110
Ryzaki

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If the mako doesn't come back I really don't want the hammerhead.

I hated that tissue paper piece of crap.

#111
sp0ck 06

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AgentWhale wrote...



You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!


Lol bro, ever heard of the Warthog?  Now that's how you make a vehicle.  Problem with the Mako isn't "console-kids" (which I, as both a PC and console gamer, find offensive), it was that the Mako was a piece of crap with horrible controls, horrible physics, and the levels where you had to ride in it were horribly designed.

#112
Lord_Valandil

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Fortlowe wrote...

Lord_Valandil wrote...

Oh no. Please. Don't bring back the Mako.
Respect the dead.


Gimme back my damned Mako ! :P:D


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#113
TheMakoMaster

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bring it back for combat, not for scaling Mt. Nodacrux <_<

#114
DaringMoosejaw

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I didn't hate the Mako so much as I did what it represented. Hours upon hours of slooooooowly clambering up featureless, jagged, 80 degree hills. You also had to wait goddamned 15 minutes for the shields to recharge but it was mostly the repetitive, Sisyphean nature of it all.

I gotta say I like the Hammerhead's mobility way more. As has been said to death, however, the armor was terrible and there was nothing to the weapon systems. I still wish I could use the hammerhead in ME1 if I ever had to play through those side-quests again, which I hope I never will.

Also, the Hammerhead was waaaaay quicker. Being able to turbo-boost at full blast would be pretty satisfying on those ME1 worlds.

Modifié par DaringMoosejaw, 07 juillet 2011 - 04:53 .


#115
Bad King

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My reaction to any requests to bring back the mako:


Modifié par Bad King, 07 juillet 2011 - 05:00 .


#116
Macrious

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I only thing that sucked about the Mako was the long traveling to bases, minerals, and worse Thresher Maws. The vehicle its self was cool being a land roving Tank, the Hammerhead however was alot more agile, faster, and quicker to move in. However the Shields were weak and so was the Armor. The Targeting system was cool that it could be shot in an arch to the target but you had to get it down a few times. My feedback would be if you bring back the Mako: Smaller environments, not as many Thresher maws, stop hiding minerals in almost impossible terrain, and if you bring back the Hammerhead make it stronger in Shields and Armor and update the guns.

#117
Veex

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Level design and exploration are a different topic, so I'm not sure what place it has in the conversation.

I liked aspects of each vehicle, but likely prefer the Hammerhead. In terms of movement, the Hammerhead is more responsive to player input and you don't have the same twitchy feel that you could have in the Mako. The Hammerhead, in my opinion, is the better vehicle in terms of movement and control. The speedboost and elevate ability tie in with this.

In terms of combat effectiveness, the Mako was obviously superior. It had ample shields and armor and good variety and utility with its scoped cannon and gun. The Hammerhead lacks both the protection and variety, however, I find combat in the Hammerhead more satisfying due to this. The hit and run approach of the Hammerhead forced me to actually be wary of the movement and placement of the vehicle, rather than simply strafing a few feet to avoid a Thresher Maw or Colussus attack.

That all said, I wouldn't mind either vehicle being implemented in ME3. While overall I find the Hammerhead more satisfying I think the Mako isn't all bad.

#118
Bad King

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JShepard1992 wrote...

The Mako was a lot stronger than the Hammerhead and the weapons on the Mako was alot stronger too


Shame that it was hideous to drive. I say just bring back the hammerhead and improve its armor and weaponry- that vehicle was a pleasure to drive.

#119
Keedmo

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TheMakoMaster wrote...

bring it back for combat, not for scaling Mt. Nodacrux <_<


^^^

#120
Kandid001

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Driving in empty and bland landscapes with occasional firefights? No thanks.

Refined controls and more interactivity in well designed areas? Yes please.

#121
Gilbert Salarian

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Saying you don't understand how people found the Mako's controls difficult is like saying you don't understand how people find Insanity difficult. (btw, I play on insanity) It's a gameplay choice/skill set. For myself, after many playthroughs I still found the Mako frustrating. Its controls were wonky and while I enjoyed the diversity of missions and landscapes, the maps also presented some maddening elements: attempt to crawl up a 75 degree incline, bounce off a hill and tumble to the valley below, etc. In combat, the Mako was a beast, though the shields took a long time to recharge, particularly annoying during the Geth Incursion missions.

Contrast that with the Hammerhead. From the moment you roll it out (or hover it out, as it were) the controls felt intuitive and pleasantly responsive as opposed to the Mako. Combat was frustrating as most fights involved barely getting into range, firing a few shots, then popping out of range while your ship 'healed'; the only combat I actually enjoyed in the Hammerhead was taking on the Geth Cannon. The lack of any armor/shielding was by far the weakest point of the Hammerhead. The missions you take the Hammerhead on were nicely diverse, although like the rest of ME2 were linear.

That said, I would probably throw a fit if the Mako came back unless changes to its control scheme were made. My preference is for the Hammerhead, though only if the missions are closer to the ME1 Mako missions. Of course, why not just let us choose a vehicle for planetary exploration?

#122
PhantomSpectre

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Mako was way better in combat. But it was Tank, which had it problems. It was good in short and straight forward missions like Feros, Noveria and Ilos. But if there was any exploration to do, then Mako become more of hindrance. It's slow, especially when you try to clamber up some mountains, and its control problems got worse during these climbing moments.

Hammerhead was useless in combat, no armor nor real weapon system. But it has much better mobility and most of all turbo-boost. That made all exploration much quicker. This speed and maneuverability are the only benefits with Hammerhead.

So, best possible option would to make so new vehicle, which have Mako abilities in combat and Hammerheads speed and maneuverability. But if BW doesn't want to make a new vehicle and we need to choose between Mako or Hammerhead, then Mako I prefer Mako. Well as long as BW would redesign Mako so it would have more gears than reverse and first gear. Something simple as second gear would make Mako so much better.

#123
konfeta

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Short version, don't bring back either vehicle unless you create interesting environments and combat for either one of them.

#124
Saberchic

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Not a big fan of aimlessly wandering around on planets in the Mako.

I say, let it rest in peace.

#125
Hatchetman77

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Kenthen wrote...

I didn't have a problem with the vechile itself and I don't really understand why people say it didn't control well. 


I think it depends on your playstyle if you found it hard to control or not.  If you were playing it tank simulator style then you'd probably find it handled just fine.  If you went with a more run and gun arcade style then the controls do leave something to be desired, especially for targets in the close to medium ranges.  I also think that the console version may have been a little less responsive than the PC version judging by some of the comments, but since I only played the PC version I can't say for certain.

Modifié par Hatchetman77, 07 juillet 2011 - 05:29 .