Bring Back the Mako please!
#101
Posté 07 juillet 2011 - 03:54
In ME3, I don't even want anyone to say the word "Mako".
#102
Posté 07 juillet 2011 - 03:55
Hatchetman77 wrote...
I liked the Mako too, but it was used just too much in ME1 and wore out it's welcome. Plus some of the level designs were downright stupid, especially near the end of the game. I think it has a huge cinematic edge over the Hammerhead though. Watching the Maiko`s shocks take a beating after a rough drop from the Normandy gives it a much more tangable feeling than the Hammerhead could ever produce. The Ilos drop is probably the best example of using the Mako for dramitic effect (although why the Normandy couldn`t just hover over the spot and the team rapelle down is a mystery, but I`ll let that go since the Maiko drop WAS a kick ass scene).
I originally hated the Hammerhead when it was first introduced but I`ve grown to appreciate it for what it is. I had hardware difficulties which should also be noted as to why I hated it. When I upgraded my video card I found it to be more responsive and a lot more fun. As well when I first started I tried to play it like a tank simulator like I did with the Mako and that didn`t go well at all. You have to play it arcade style and not simulator style.
Honestly I think the Maiko was intended by the developers to be played arcade style too. To me it seems the people that tried to play the Maiko arcade style hated it and the ones who played it like a tank simulator liked it. Whereas the Maiko you had the option to play it both ways the Hammerhead you are pretty limited to an arcade style of play. It seems that even back in ME1 BioWare was trying to shift their RPG`s towards an Action-Adventure game style but the fans were resisting even then. I guess DA2 was more of the final straw than the start of the argument.
You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!
#103
Posté 07 juillet 2011 - 03:58
#104
Posté 07 juillet 2011 - 04:29
AgentWhale wrote...
You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!
I play the ME games on the console, I like the Mako better by a lot. The old console statement that may have been true in the past is far far from the truth now if you look at stats and who owns the things. Your comment is dated by about 7 or 8 years.
#105
Posté 07 juillet 2011 - 04:31
#106
Posté 07 juillet 2011 - 04:35
AgentWhale wrote...
Hatchetman77 wrote...
I liked the Mako too, but it was used just too much in ME1 and wore out it's welcome. Plus some of the level designs were downright stupid, especially near the end of the game. I think it has a huge cinematic edge over the Hammerhead though. Watching the Maiko`s shocks take a beating after a rough drop from the Normandy gives it a much more tangable feeling than the Hammerhead could ever produce. The Ilos drop is probably the best example of using the Mako for dramitic effect (although why the Normandy couldn`t just hover over the spot and the team rapelle down is a mystery, but I`ll let that go since the Maiko drop WAS a kick ass scene).
I originally hated the Hammerhead when it was first introduced but I`ve grown to appreciate it for what it is. I had hardware difficulties which should also be noted as to why I hated it. When I upgraded my video card I found it to be more responsive and a lot more fun. As well when I first started I tried to play it like a tank simulator like I did with the Mako and that didn`t go well at all. You have to play it arcade style and not simulator style.
Honestly I think the Maiko was intended by the developers to be played arcade style too. To me it seems the people that tried to play the Maiko arcade style hated it and the ones who played it like a tank simulator liked it. Whereas the Maiko you had the option to play it both ways the Hammerhead you are pretty limited to an arcade style of play. It seems that even back in ME1 BioWare was trying to shift their RPG`s towards an Action-Adventure game style but the fans were resisting even then. I guess DA2 was more of the final straw than the start of the argument.
You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!
No, it just controlled like a piece of crap. Intelligence doesn't have much to do with it.
#107
Posté 07 juillet 2011 - 04:36
Respect the dead.
#108
Posté 07 juillet 2011 - 04:37
Lord_Valandil wrote...
Oh no. Please. Don't bring back the Mako.
Respect the dead.
Gimme back my damned Mako !
#109
Posté 07 juillet 2011 - 04:40
The problem as far as I'm concerned was with the level design (Yay, another completely barren planet with more stupid mountains to scale) not to mention that the thing overstayed its welcome since there were A LOT of planets to land on and "explore".
#110
Posté 07 juillet 2011 - 04:43
I hated that tissue paper piece of crap.
#111
Posté 07 juillet 2011 - 04:45
AgentWhale wrote...
You, sir, are correct. It was obviously too hard for the mouth-breathing console kids to control the Mako, so BioWare just lobotomised the game to make it more idiot-friendly. For shame!
Lol bro, ever heard of the Warthog? Now that's how you make a vehicle. Problem with the Mako isn't "console-kids" (which I, as both a PC and console gamer, find offensive), it was that the Mako was a piece of crap with horrible controls, horrible physics, and the levels where you had to ride in it were horribly designed.
#112
Posté 07 juillet 2011 - 04:46
Fortlowe wrote...
Lord_Valandil wrote...
Oh no. Please. Don't bring back the Mako.
Respect the dead.
Gimme back my damned Mako !
#113
Posté 07 juillet 2011 - 04:48
#114
Posté 07 juillet 2011 - 04:52
I gotta say I like the Hammerhead's mobility way more. As has been said to death, however, the armor was terrible and there was nothing to the weapon systems. I still wish I could use the hammerhead in ME1 if I ever had to play through those side-quests again, which I hope I never will.
Also, the Hammerhead was waaaaay quicker. Being able to turbo-boost at full blast would be pretty satisfying on those ME1 worlds.
Modifié par DaringMoosejaw, 07 juillet 2011 - 04:53 .
#115
Posté 07 juillet 2011 - 04:52
Modifié par Bad King, 07 juillet 2011 - 05:00 .
#116
Posté 07 juillet 2011 - 04:56
#117
Posté 07 juillet 2011 - 04:56
I liked aspects of each vehicle, but likely prefer the Hammerhead. In terms of movement, the Hammerhead is more responsive to player input and you don't have the same twitchy feel that you could have in the Mako. The Hammerhead, in my opinion, is the better vehicle in terms of movement and control. The speedboost and elevate ability tie in with this.
In terms of combat effectiveness, the Mako was obviously superior. It had ample shields and armor and good variety and utility with its scoped cannon and gun. The Hammerhead lacks both the protection and variety, however, I find combat in the Hammerhead more satisfying due to this. The hit and run approach of the Hammerhead forced me to actually be wary of the movement and placement of the vehicle, rather than simply strafing a few feet to avoid a Thresher Maw or Colussus attack.
That all said, I wouldn't mind either vehicle being implemented in ME3. While overall I find the Hammerhead more satisfying I think the Mako isn't all bad.
#118
Posté 07 juillet 2011 - 05:02
JShepard1992 wrote...
The Mako was a lot stronger than the Hammerhead and the weapons on the Mako was alot stronger too
Shame that it was hideous to drive. I say just bring back the hammerhead and improve its armor and weaponry- that vehicle was a pleasure to drive.
#119
Posté 07 juillet 2011 - 05:04
TheMakoMaster wrote...
bring it back for combat, not for scaling Mt. Nodacrux <_<
^^^
#120
Posté 07 juillet 2011 - 05:06
Refined controls and more interactivity in well designed areas? Yes please.
#121
Posté 07 juillet 2011 - 05:14
Contrast that with the Hammerhead. From the moment you roll it out (or hover it out, as it were) the controls felt intuitive and pleasantly responsive as opposed to the Mako. Combat was frustrating as most fights involved barely getting into range, firing a few shots, then popping out of range while your ship 'healed'; the only combat I actually enjoyed in the Hammerhead was taking on the Geth Cannon. The lack of any armor/shielding was by far the weakest point of the Hammerhead. The missions you take the Hammerhead on were nicely diverse, although like the rest of ME2 were linear.
That said, I would probably throw a fit if the Mako came back unless changes to its control scheme were made. My preference is for the Hammerhead, though only if the missions are closer to the ME1 Mako missions. Of course, why not just let us choose a vehicle for planetary exploration?
#122
Posté 07 juillet 2011 - 05:14
Hammerhead was useless in combat, no armor nor real weapon system. But it has much better mobility and most of all turbo-boost. That made all exploration much quicker. This speed and maneuverability are the only benefits with Hammerhead.
So, best possible option would to make so new vehicle, which have Mako abilities in combat and Hammerheads speed and maneuverability. But if BW doesn't want to make a new vehicle and we need to choose between Mako or Hammerhead, then Mako I prefer Mako. Well as long as BW would redesign Mako so it would have more gears than reverse and first gear. Something simple as second gear would make Mako so much better.
#123
Posté 07 juillet 2011 - 05:16
#124
Posté 07 juillet 2011 - 05:17
I say, let it rest in peace.
#125
Posté 07 juillet 2011 - 05:21
Kenthen wrote...
I didn't have a problem with the vechile itself and I don't really understand why people say it didn't control well.
I think it depends on your playstyle if you found it hard to control or not. If you were playing it tank simulator style then you'd probably find it handled just fine. If you went with a more run and gun arcade style then the controls do leave something to be desired, especially for targets in the close to medium ranges. I also think that the console version may have been a little less responsive than the PC version judging by some of the comments, but since I only played the PC version I can't say for certain.
Modifié par Hatchetman77, 07 juillet 2011 - 05:29 .





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