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Bring Back the Mako please!


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#126
sympathy4saren

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I liked the Mako. I didnt have any problem controlling it, I don't know what was so hard about it. Maybe in the port to PC it became harder to use, but for me it was fine

#127
Aimi

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I didn't have a problem with the Mako's controls. I just thought it was boring, slow, immersion-breaking, and a poor vehicle for its alleged intended mission.

#128
ISpeakTheTruth

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The mako was one of the worst parts of ME1 and one of the main reasons I prefere ME2. There's no reason for it to come back.

#129
Kenthen

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Hatchetman77 wrote...

Kenthen wrote...

I didn't have a problem with the vechile itself and I don't really understand why people say it didn't control well. 


I think it depends on your playstyle if you found it hard to control or not.  If you were playing it tank simulator style then you'd probably find it handled just fine.  If you went with a more run and gun arcade style then the controls do leave something to be desired.  I also think that the console version may have been a little less responsive than the PC version judging by some of the comments, but since I only played the PC version I can't say for certain.


I play the ME-series exclusively on consoles, which doesn't really say anything, I know, but there you go.
And to be fair I'm not sure what it would really mean to play it "simulator" style, I mean I can't say anything I ever did in ME1 compared to reality, such as "circle strafing" around a target, hopping over incoming fire or bobbing from side to side to avoid damage.

All I can really say is that the Mako did exactly what I told it to when I needed it to and if it helps I'm used to playing games with vechiles like that, y'know, where it goes in one direction while you also control a swiveling turret.
The only thing I didn't like about it, like I said in my earlier post, were the levels they kept having me use it in.

Modifié par Kenthen, 07 juillet 2011 - 05:33 .


#130
Hatchetman77

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daqs wrote...

I didn't have a problem with the Mako's controls. I just thought it was boring, slow, immersion-breaking, and a poor vehicle for its alleged intended mission.


Could you expand on that.  I'm not trolling you, I'm just genuinly curious about how you found it immersion breaking and slow for it's intended purpose.  I can see how some may find it boring and slow though.

I've always equated the Mako to a faster and more manuverable version of the APC from Aliens (which I'm sure is the direct inspiration).  It actually helped my immersion by making me recall that action sci-fi movie when playing the game, especially for the Feros mission. 

Modifié par Hatchetman77, 08 juillet 2011 - 12:52 .


#131
Hatchetman77

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Kenthen wrote...
I play the ME-series exclusively on consoles, which doesn't really say anything, I know, but there you go.
And to be fair I'm not sure what it would really mean to play it "simulator" style, I mean I can't say anything I ever did in ME1 compared to reality, such as "circle strafing" around a target, hopping over incoming fire or bobbing from side to side to avoid damage.


What I meant was using tactics like find a ridge, pop uor head over to fire a few shots, then backup to loose line of sight before the incomming enemy ordinance hits you.  I used that tactic a lot and I kind of laughed when I was watching "Greatest Tank Battles" on the History Channel and WWII tank commanders were saying they used the same thing.  I guess if you can use tactics that real tank commanders use, then it can qualify as a simulator.  Well, it's about as much a simulator as X-Wing is a simulator of space flight in the Star Wars universe.

I consider circle strafing to be more "arcady" style. I'm not saying there's anything wrong with it, but for clarification that is what my distinction between simulator style and arcade style is.

Modifié par Hatchetman77, 07 juillet 2011 - 05:45 .


#132
bleetman

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I miss the days when Shepard drove a vehicle that didn't catch fire and explode when hit by anything stronger than a light breeze, yes.

#133
Arppis

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THE biggest problem with Mako was the fact that the aim didn't always point at the right direction... STUPID roof-mounted gun... *grumbles*

Sure it's "realistic", but it wasn't fun.

#134
Han Shot First

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The MAKO was an unfortunate victim of nerd rage.

It was a good concept that wasn't executed as well as it could have been in Mass Effect 1. The controls were a bit odd and a lot of the terrain you were given to operate it on was frustrating to navigate. That, and some of the enviroments were boring and repetitive. Honestly the biggest problem with the Mako wasn't the Mako itself, but the terrain you used the Mako on.

Instead of offering construction criticism that examined both the Mako's weak and strong points, too many fans came here posting "Teh Mako Suxxx!!111111"

So instead of reworking a good concept, fixing the Mako controls for ME2 and creating maps that were fun to navigate, it was scrapped all together and then eventually replaced with the inferior Hammerhead.

As much as I'd like to the see the Mako return I think at this point it is dead. If it isn't in the game already, I'm not sure I'd want Bioware to devote resources adding it in at this late stage.

Modifié par Han Shot First, 07 juillet 2011 - 06:01 .


#135
Addai

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The Whacko? It's fun, though maddening at times. I do wonder if the Alliance prototype ship's rover having no better navigation system than WASD is a good sign for the fate of the galaxy...

It has to be easier to maneuver on console.

#136
kregano

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Addai67 wrote...

The Whacko? It's fun, though maddening at times. I do wonder if the Alliance prototype ship's rover having no better navigation system than WASD is a good sign for the fate of the galaxy...

It has to be easier to maneuver on console.

I'd say it was worse, since it was a massive pain in the ass to drive while rotating the camera around to get a decent view of surrounding area, especially during combat.

#137
Crackseed

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Honestly the ME1 explorations would have been just fine if we weren't saddled with a vehicle that was WHEELED. I don't get how you'd figure that type of movement was smart. If you took the Hammerhead's mobility and mated it with the Mako's shields/armor and gave the Hammer a direct fire weapon to complement the homing rockets, I think the ME1 worlds would be amazing to have back in ME3, especially with the better variety of mission types the N7 offered.

#138
Zjarcal

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Addai67 wrote...

The Whacko? It's fun, though maddening at times. I do wonder if the Alliance prototype ship's rover having no better navigation system than WASD is a good sign for the fate of the galaxy...

It has to be easier to maneuver on console.


It's harder on consoles actually. The PC controls were reworked to make it easier to maneuver due to all the complaining about it.

Modifié par Zjarcal, 07 juillet 2011 - 06:59 .


#139
OdanUrr

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Infantry all the way. Ergo, no MAKO.

#140
The Spamming Troll

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i dont want a vehicle at all. i want to be able to do everything i need to do with the guns on my back, and the biotics in my brain.

the only vehicle i want to care about is the normandy.

#141
Guest_Nyoka_*

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We have a flying car now. Wheels are so 21th century.

#142
TheBlackBaron

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The Hammerhead handled a lot better than the Mako, and the segments designed around it were better thought-out. So that, I think, justifies it's shortcomings in other areas.

Instead of the Mako back, I'd rather they just introduce an upgunned (direct fire mass accelerator plz) and uparmored M-44A1 Hammerhead. And I've always wanted to drive around one of those larger vehicles you saw parked all around in ME1 and ME2 - I think they're supposed to be the M-29 Grizzly mentioned in the first novel but I'm not entirely sure. They look like a proper infantry fighting vehicle, in any event, which would be useful in a full-scale galactic war.

Modifié par TheBlackBaron, 07 juillet 2011 - 07:20 .


#143
GoG ToXiC

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I'll fight the war with shotguns and biotics. No vehicles and overly rocky planets to explore please.

#144
axl99

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Bring back the Mako only if the physics on it has been fixed/retooled.

That is all.

#145
elitecom

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Han Shot First wrote...

The MAKO was an unfortunate victim of nerd rage.

It was a good concept that wasn't executed as well as it could have been in Mass Effect 1. The controls were a bit odd and a lot of the terrain you were given to operate it on was frustrating to navigate. That, and some of the enviroments were boring and repetitive. Honestly the biggest problem with the Mako wasn't the Mako itself, but the terrain you used the Mako on.

Instead of offering construction criticism that examined both the Mako's weak and strong points, too many fans came here posting "Teh Mako Suxxx!!111111"

So instead of reworking a good concept, fixing the Mako controls for ME2 and creating maps that were fun to navigate, it was scrapped all together and then eventually replaced with the inferior Hammerhead.

As much as I'd like to the see the Mako return I think at this point it is dead. If it isn't in the game already, I'm not sure I'd want Bioware to devote resources adding it in at this late stage.


Yeah this is what appears to have happened with the Mako and a couple of other features, which is quite unfortunate. However on the bright side, nothing has been disclosed so far regarding the possible return of the Mako or vehicle exploration, so if enough people want it back, then perhaps it might return. Who knows, it might already be in-game.

#146
Guest_Mash Mashington_*

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axl99 wrote...

Bring back the Mako only if the physics on it has been fixed/retooled.

That is all.


This. Old Mako gave me motion sickness. Or maybe it was landscape design, hard to say

#147
Guest_Mash Mashington_*

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Also i want to ride Basilisk (or maybe Krogan, or Rachni...) into battle, screw your Makos

Modifié par Mash Mashington, 07 juillet 2011 - 07:29 .


#148
Whatever42

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I don't think Bioware removed it because of nerdrage. Games have limited budgets and schedules. I believe it was simply a case of do it right or don't do it, which is correct. Assuming their budget doesn't increase, introducing the vehicle and exploration would have meant they skimped on something else.

That they introduced the hammerhead soon after in DLC shows that they had been working on something, though. And now that they're not rebuilding the game from the ground up again, I hope we do see something vehicle related.

#149
Halfdan The Menace

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I don't care much about the Mako/infantry fighting vehicles,we need MBT or Heavy Tank,a tank for asymmetrical warfare,a "moving bunker".

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#150
Beerfish

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Nyoka wrote...

We have a flying car now. Wheels are so 21th century.


It has no guns, only a fare meter.