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Bring Back the Mako please!


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#151
GunMoth

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 I didn't have an issue with driving the Mako on flat land to a main storyline point. I had an issue with the collection quests and the pacing. During my "perfect" playrthough of ME1, I spent more time in the Mako than I did doing anything else. Not only that, but some of the planets are literally impossible to navigate through.

Hence, this t-shirt: http://media.giantbo...ntain_super.jpg

I liked the hammerhead since I would much rather be piloting an small aircraft around a planet than a tank, but I will agree it had armor made of tissue paper. 

Modifié par GunMoth, 07 juillet 2011 - 08:06 .


#152
ArkkAngel007

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ModestmeNTaLmogul wrote...

I don't care much about the Mako/infantry fighting vehicles,we need MBT or Heavy Tank,a tank for asymmetrical warfare,a "moving bunker".

Posted Image


Ablative armor: +60% Health for squad mates
French design: Lose the War
:D

Edit: Joke, nothing against the French.

Modifié par ArkkAngel007, 07 juillet 2011 - 08:09 .


#153
Iakus

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sympathy4saren wrote...

I liked the Mako. I didnt have any problem controlling it, I don't know what was so hard about it. Maybe in the port to PC it became harder to use, but for me it was fine


From what I understand, the Mako got easier to use on the PC port.  As a PC player, I never had a problem with it.

/sigh  I miss the Mako.  The Hammerhead was only good for starting a signal fire for the Normandy to pick you up.  Just throw a rock at it and stand back...:devil:

#154
Grimmace

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Bring back the Mako, isn't that what the empty hook in front of the Hammerhead in the cargo bay is for? Besides, if the Alliance makes the Normady over they'll probably through one in.

#155
ZLurps

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Whatever666343431431654324 wrote...

I don't think Bioware removed it because of nerdrage. Games have limited budgets and schedules. I believe it was simply a case of do it right or don't do it, which is correct. Assuming their budget doesn't increase, introducing the vehicle and exploration would have meant they skimped on something else.

That they introduced the hammerhead soon after in DLC shows that they had been working on something, though. And now that they're not rebuilding the game from the ground up again, I hope we do see something vehicle related.


Hammerhead was supposed to be part of the ME2 since day 1 but BioWare needed to take time to finish it and so it became a DLC. I don't have any very good sources about this at hands but there is discussion at GameSpot: http://www.gamespot....id=m-1-53144503


This is bit off topic but I don't think everything went smootly during ME2 development. There are lightning issues, clipping, floating characters... I think BioWare had their hands pretty full so to say, and I think it's possible that nerd rage played a role in why things went like they did with Hammerhead and exploration in general.

#156
Robbiesan

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I liked the Mako itself. It was the slowness of navigating some of the more painful terrain at times that got to me. The Mako itself was fun. I did enjoy running over Geth for fun. Also, I agree that getting points for kills with the Mako kinda sucked. In a current playthrough of ME1 I am jumping out of the Mako to make the kills the old fashioned way. You sure get a bunch more XP and levels up doing it this way.

I also liked the Hammerhead, simply for the speed and jumpjets. However, it certinaly needs work as pointed out by many folks.

I would support both Mako and Hammerhead for ME3. Having to choose though I would prefer a tweaked Hammerhead.

#157
eternalnightmare13

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The problem wasn't the Makko it was the fact they designed every signle unexplored world like it was the freaking Himalayan mountains.

#158
expanding panic

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No the problem is the Mako. It sucks at aiming. It can't explore over mountain. ITs a waste of time. I dont want any exploration vechile in ME3 at all. Drop me off where I need to be and call it a day

#159
Someone With Mass

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The Mako wasn't that bad. The terrain was far worse, in my opinion.

And if I'm going to have a vehicle to explore with, make sure it has more durability than Shepard has on foot. Which the Paperhead didn't. At least on higher difficulties.

#160
LPPrince

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Mako>Featherhead every single time.

#161
CrazyCatDude

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The main issue with the Mako was that they set the gravy to darn low on the planets. If the Mako had been heavier, i.e. if it hadn't bounced around like a hyperactive helium balloon half the time, it would have been fine. While that was actually realistic, what they should do is give you a control option to adjust the Mass Effect fields to make the Mako heavier or lighter when it needs to be. Then add an engine to give you forward thrust when you need it. At that point, you've fixed all the control issues with the Mako.

Also, Sniping Geth Armatures with the Mako's cannon = Pure Win.

#162
expanding panic

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CrazyCatDude wrote...

The main issue with the Mako was that they set the gravy to darn low on the planets. If the Mako had been heavier, i.e. if it hadn't bounced around like a hyperactive helium balloon half the time, it would have been fine. While that was actually realistic, what they should do is give you a control option to adjust the Mass Effect fields to make the Mako heavier or lighter when it needs to be. Then add an engine to give you forward thrust when you need it. At that point, you've fixed all the control issues with the Mako.

Also, Sniping Geth Armatures with the Mako's cannon = Pure Win.


This would have made the Mako more enjoyable. I was playing ME on hardcore I was doing the mission where you have to attack the 4 geth strongholds in the 4 different clusters then their main base.  I forget what that mission is called. You unlock it but accessing a computer on Feros. I would try to shoot the snipers out of the tower and no matter how perfectly I aimed, I always seemed to miss my shot even if I wasn't moving. The controles for turning are horrible and I am so suck and tired of having to climb mountains at a steep angle. 

I find it much more enjoyable in ME2 where I am just dropped off where I have to be. 

#163
Annihilator27

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Posted Image

One day Mako, We'll defy gravity once more. One day.

#164
LPPrince

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annihilator27 wrote...

Posted Image

One day Mako, We'll defy gravity once more. One day.


NEVER FORGET.

#165
Xarathox

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+1 for the Mako.

Goddamn Hammerhead was a p.o.s. that shouldn't have even made it past the idea phase.

#166
nhsk

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ModestmeNTaLmogul wrote...

I don't care much about the Mako/infantry fighting vehicles,we need MBT or Heavy Tank,a tank for asymmetrical warfare,a "moving bunker".

Posted Image


Posted Image

http://en.wikipedia.org/wiki/FCM_F1

Edit: Yes please, anything but the paperhead really.. :)

Modifié par nhsk, 25 juillet 2011 - 02:28 .


#167
Obsidian Gryphon

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I would not mind the Mako making a come back, provided the devs please remove the gecko from it, removed the springs and supply a sane Posted Image reason why the Mako has to be used when there's the Hammerhead. If it's for beating the @!!! out of ground forces, ok. Posted Image

Modifié par Obsidian Gryphon, 25 juillet 2011 - 02:45 .


#168
Dead Shizno

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i have no idea why people hate the mako i really dont,so it dosnt drive like a warthog from halo,sure it was odd at first but you know what? i could do some fun as hell tricks with it and i loved it,i miss it and the hammerhead is like...well if i hit a fly my health was gone in the hammer head lol the mako could blow past enemys and run them over hell i used the mako to hump those four legged geth to death! XD

#169
FRANCESCO84Inn

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i need the mako, i need explore the planet, the galaxy the universe.

so ME is a sci-fi trilogy, its a great story, its one of the most important
aspect the space exsploretion.

Recover resources, mineral, discover archaeological site, on the planet surface.

Incursion on the planet surface for destroy enemies camps.

This is the universe.

I like the Mako

Mako forever and ever.

#170
nhsk

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FRANCESCO84Inn wrote...

Mako forever and ever.


Posted Image :bandit:

Modifié par nhsk, 25 juillet 2011 - 05:48 .


#171
Rogue Unit

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Bring the Mako back and leave the mountains out, please.

#172
Biotic Sage

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Mako had a way better feel to it than the Hammerhead. The Hammerhead felt like something out of an arcade, which contrasts with Mass Effect's (semi)-realistic sci-fi style; just not very realistic movements.

The Mako doesn't need alteration, it's the level design that needs fixing (i.e. no more barren open terrain because that can get extremely tedious and boring).

#173
Sir Ulrich Von Lichenstien

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Han Shot First wrote...

The MAKO was an unfortunate victim of nerd rage.

It was a good concept that wasn't executed as well as it could have been in Mass Effect 1. The controls were a bit odd and a lot of the terrain you were given to operate it on was frustrating to navigate. That, and some of the enviroments were boring and repetitive. Honestly the biggest problem with the Mako wasn't the Mako itself, but the terrain you used the Mako on.

Instead of offering construction criticism that examined both the Mako's weak and strong points, too many fans came here posting "Teh Mako Suxxx!!111111"

So instead of reworking a good concept, fixing the Mako controls for ME2 and creating maps that were fun to navigate, it was scrapped all together and then eventually replaced with the inferior Hammerhead.

As much as I'd like to the see the Mako return I think at this point it is dead. If it isn't in the game already, I'm not sure I'd want Bioware to devote resources adding it in at this late stage.


I would like to hope that you have previously provided 'constructive criticism' to the alleged 'inferior hammerhead' otherwise you've just made yourself look like a hypocritical fool. If you have then you are not but the fact is there are people that have done exactly what you have said about the Mako with the Hammerhead.

IMHO the Hammerhead only needs a slight tweak to the Armor, otherwise it'd make enemy encounters really boring and make it godlike mode with no challeng (unless they up the AI and design of the enemys). There is nothing more sweet than speeding into a Colossus and sending it flying in the air and into a nearby lava pool before making a swift retreat to some cover whilst the shields and then repeating the cycle as my Hammerhead chomps through it's victims just like it's namesake probably would :wizard::lol:

Yeah I could've just sat behind cover and fired my rockets till the cows come home ot knock every enemy out but due to it's speed it can do all that on the fly too, you just got to know how to 'own the battlefield' as it were.

#174
who would know

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In short: No.

For all the design errors in ME that got harshly rectified with "do it right or don't do it all", the Mako is the one error that absolutely deserved it.

ME2 was all the better for its exclusion.

#175
JetsoverEverything

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only good thing bout that POS is the fact that its stronger than the Hammerhead