So if a level nine party enters an area with a max level of five and encounters a critter (-3 levels v base) it seems the monster will spawn as level two. Meanwhile, a boss or elite boss would be level six or seven (level five base plus one or two bonus levels). A monster's rank (independent of level) also alters health and resistances.
I needed to mod Oblivion to really enjoy it, but it seems the Dragon Age system has sensible checks and balances built in.
Modifié par harlath, 31 octobre 2009 - 04:10 .





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