#include "utility_h"
#include "events_h"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
switch(nEventType)
{
case EVENT_TYPE_MODULE_LOAD:
{
UT_AddItemToInventory(R"test_staff.uti", 1);
}
case EVENT_TYPE_INVENTORY_ADDED:
{
object oItem = GetEventObject(ev, 0); // item added
UT_AddItemToInventory(R"test_staff.uti", 66); // This is to test if the event is being called
AddItemProperty(oItem, 1000, 100);
break;
}
case EVENT_TYPE_INVENTORY_REMOVED:
{
object oItem = GetEventObject(ev, 0); // item added
UT_AddItemToInventory(R"test_staff.uti", 77); // This is to test if the event is being called
AddItemProperty(oItem, 1000, 100);
break;
}
case EVENT_TYPE_EQUIP:
{
object oItem = GetEventCreator(ev); // the item being equipped
UT_AddItemToInventory(R"test_staff.uti", 99); // This is to test if the event is being called
AddItemProperty(oItem, 1000, 100);
break;
}
case EVENT_TYPE_UNEQUIP:
{
object oItem = GetEventCreator(ev); // the item being unequipped
UT_AddItemToInventory(R"test_staff.uti", 88); // This is to test if the event is being called
AddItemProperty(oItem, 1000, 100);
break;
}
}
}
Modifié par NakCrAzD, 20 novembre 2009 - 09:20 .





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