Kilshrek wrote...
Khayness wrote...
Mr.Dioneo wrote...
The sad-little-boy sequence was the worst of the demo, but the rest was almost as bad, as director Casey Hudson prattled on about combat features like mêlée assassinations and hand grenades as if they were exciting innovations, rather than mundane third-person-shooter staples that gamers have seen countless times before.
Well yes, based on the E3 footage, Mass Effect 3 barely looks distinguishable from you average TPS shooter gallery games.
Obligatory on-rails shooting sequence against an enemy that can't be destroyed, check. IIRC I did that back in MW too. Different shooter, yes, same old idea, yes.
At least Ilos had you make a mad dash towards the "secret" relay. The more ME changes, the more it decides to shed uniqueness for sameness, at least that's how it seems to me.
As long as the on rails sequence isn't the breadth of the game i have no problem with somethng like that when facing a 200ft tall reaper. I mean did you think the vindicator or rocket launcher would put a dent in that thing?
In order to face such large foes in a game thats primarily on foot it would needed to be done either that way, a vehicle segment (which i'm sure we'll get) or through a cutscene of some sort. Personally i'd rather an on-rails section or a cutscene to showcase the battle and set pieces myself
As for the Ilos section... you were just driving. Not facing a freakin reaper.
Still dont see how that's shedding uniqueness for sameness... i mean how else is shepard going to take a reaper out on foot (and barring a saren-like body link double... that still makes no sense to me...)?
Also 9 months from release what else are they gonna show?I mean honestly a majority of the game is spent in combat in both 1 and 2... why would 3 be any different? Besides I as much as I like ME series conversations. A trailer with random snippets of conversations (so they dont spoil anything) would be terribly dull.
Modifié par Cainne Chapel, 07 juillet 2011 - 10:27 .