Another point is why video games cannot be adapted into movies. I mean there's a reason why most film adaptations of novels are usually not as good as the book(s) and the novels being much better in other cases, except maybe a very few where the book might not have been good but the filmmakers' vision is and with this we go into fidelity. Novels/books are not set, no matter how much the author describes a character and/or a location, it's always up to the reader's imagination and the reason why books are usually better, no matter how great of a vision a Director has or so. Video games are set (not talking about the customization and personal part of video gaming), they are not like novels, you know how places look and feel, how characters look and sound and so on (I could go on about other things such as art direction in the different mediums, but then this will become much longer) and this is why they shouldn't be made into Movies, they fail because of this, not to mention how publishing companies think of and look at video games and how they get the worst people to work on them, which is another issue.
And another point I wanted to touch upon is the interaction part of VGs and the genres, the personal part. There's a reason why all these different mediums are there and that is because each is better at telling a story in a specific way, it's own specific way, that is what storytelling is about in the first place. VGs do it through personal interaction (among other things), whether it's a text-based adventure, a Point-and-Click adventure, a FPS or a RPG etc. The GAME play is the biggest part of it, take that away and you stripped it of it's core.
I might have posted about this here before, am not sure, but aside from all the previous points lets take Uncharted, MGS and SC as an example (excluding ME). Uncharted is an action adventure game that is presented in a Hollywood action blockbuster form. This worked well because of various reasons apart from the game being very good at what it is and NG being great. Some of those reasons are timing and the state of video games now and how a lot of people are coming into vgs now with all the casual stuff, but anyway what I want to say is that once you turn it back into it "original" form what do you get? You get something that has been seen and done many times before in the medium (movies), a story that has been told before in that way and so on, it worked BECAUSE of the way it was presented in a VG.
MGS is just the no no of no nos for me. It's one of my favorite stories ever told not just in vgs but overall and I own a film/book collection that is older than planet Earth and I am glad that HK is not making it and hope that it never gets done. I mean from the voice acting to the music to the direction and cinematography to the gameplay.
SC I added just as a case of multiplayer. When they started talking of a movie I thought wow, just wow, a game that is purely about extreme, competitive gameplay and a they want to turn it into a movie if they had the opportunity, because the story worked out for them, at least with the first one and it's expansion. Doesn't anyone have integrity anymore.
Modifié par DylanZeppelin, 23 juillet 2011 - 06:12 .





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