Atekimagus wrote...
True, but then the games pretty much are already movies with the occasional action sequence inbetween, all you'd needed to do was flesh it out a bit.
As for writer.....is there something prohibiting them to just hire the guy/guys who came up with it in the first place, except common sense? With respect to whedon for example, but wouldn't you rather have one familiar with the source material? Hire maybe a guy helping out turning it into a movies script but give the creative control to the writers who invented the whole thing.
But I do understand what you are saying and alas you are probably right.
This is a question that often comes up even regarding the recent wave of good superhero movies: why they don't just give creative control to the people who write those stories in the first place? Why is not Brian Michael Bendis supervising the script for Captain America: The Winter Soldier, based on one of his most acclaimed storyline?
I think the point is that A) ultimately, in Hollywood producers and suits have the last word and they wouldn't let a belligerant "artist" to feel too much attached to a movie, but most important

comics, videogames and movies are, despite the similarities, very different media.
Case in point: the Uncharted series. As a game, you would believe it stands as an astounding piece of narrative, with cutscenes between gameplay standing as a movie on its own terms. The hard truth is that, as a movie, Uncharted would barely qualify as a bad Indiana Jones rip-off without some adjustments.
Even with Mass Effect, a game far more complex and well-crafted when it come to cutscenes, you would have to apply some rules. Movies have their own rules when it comes to plot twists, action moments, narrative pauses. You can't just skip the gameplay sequences, put all the cutscenes of ME1 together and call it a day. You need to trim the plot, present the characters in a certain way, find the right moments to bring the action if it's a big blockbuster that needs to attract the proper audience.
It's immensely more complicated and that's why you need professional screenwriters coming from the world of movies and not only from the world of games. People like Joss Whedon, who wrote and loved comics but knows how to handle a movie and/or TV series, are exceptions, most game writers would have a very hard time working within the rules of cinematography.
I wrote another damn wall of text and I apologize for it, but I hope the point has been made!
Modifié par Jonata, 17 février 2013 - 02:20 .