Aller au contenu

Photo

soldier or infiltrator


  • Veuillez vous connecter pour répondre
15 réponses à ce sujet

#1
adawg828

adawg828
  • Members
  • 355 messages
alright im starting my first ever Me2 insanity playthrough and i was wondering if i should take infiltrator or soldier... also if this helps im importing a level 59 

#2
Simbacca

Simbacca
  • Members
  • 861 messages
For the easiest time, a Soldier.  But you want to play an Infiltrator, there are plenty of strong builds for it as well.  Soldier may be the easiest, but the other classes really aren't that far behind in all honesty.

#3
Mand0l1n

Mand0l1n
  • Members
  • 440 messages
I've just finished an insanity infiltrator playthrough. The class is definitely squishier than the soldier - you cant stay out of cover for long. The big plus over soldier for me is the cast powers - makes the game more interesting if not any easier than just shooting. If sniping is your thing I'd personally go with soldier-widow combo. That was my first insanity playthrough and it was a breeze. I went with viper-shotgun for my latest infiltrator and it was a lot of fun - squad cryo ammo is a must.

#4
termokanden

termokanden
  • Members
  • 5 818 messages
I prefer Infiltrator. I feel like the mixed casting/combat with Cloak is more interesting, and I find Infitlrator to be the perfect class for testing your skills. If you play defensively with Cloak, it's very easy, probably the easiest in the game (you can always just run away and hide). The more aggressive you get, the harder it also gets to keep spamming powers (because Cloak stops your shield regen).

But that's my opinion anyway. Soldier is also a good class and to some people it's more interesting.

So try them both perhaps. See what you think. That's pretty much always the best way to decide.

Modifié par termokanden, 09 juillet 2011 - 11:38 .


#5
Guest_Rezources_*

Guest_Rezources_*
  • Guests
I feel like the Infiltrator lacks a defined play style. If you want to be a dedicated sniper, you might as well pick a Widow Soldier as they can do far more damage and flank just as well with AR, plus they have access to other weapons. If you opt to take a shotgun instead and use Tactical Cloak as a way to get up close to the enemy, you might as well be a Claymore Vanguard, or a Soldier with the Revenant or Claymore. Some people like the freedom of play the Infiltrator allows but I didn't like not being comparable to the Vanguard or Soldier no matter what path I took.

Modifié par Rezources, 09 juillet 2011 - 10:14 .


#6
termokanden

termokanden
  • Members
  • 5 818 messages

Rezources wrote...

I feel like the Infiltrator lacks a defined play style. If you want to be a dedicated sniper, you might as well pick a Widow Soldier as they can do far more damage and flank just as well with AR, plus they have access to other weapons.

The "lack" of AR doesn't somehow ruin your sniping ability. I find sniping with an infiltrator more fun, and it's certainly effective. I simply don't understand why people let AR ruin their fun this way.

Besides, infiltrators have their tech abilities as well. Incinerate alone is a big selling point for me.

If you opt to take a shotgun instead and use Tactical Cloak as a way to get up close to the enemy, you might as well be a Claymore Vanguard, or a Soldier with the Revenant or Claymore.


I just don't see it. I play those other classes as well, and it's not the same. I love vanguards in particular, but I don't see how it's just a better version of a shotgun infiltrator.

Some class balance is important even in a singleplayer game. But you shouldn't focus on to the point where you dismiss a class that is powerful enough by far and fun to play.

#7
Mand0l1n

Mand0l1n
  • Members
  • 440 messages
Thats a very good point. You can get too focused on what is most effective and forget it's about having an enjoyable experience. I suppose you could argue that being the most effective is the most fun since you'll clear levels quicker, die less etc. I do agree with Rez when it comes down to sniping. The soldier was a much more satisfying sniping experience. Sniper clips run out all the time and playing soldier means more bang for buck damage wise.

#8
termokanden

termokanden
  • Members
  • 5 818 messages
I just think you're underestimating infiltrators. I don't die more with them, and I don't run out of ammo all the time (which is probably also because I use other abilities and do CQC even with a sniper).

But like I said before. The best way to decide what you like is to try the alternatives a while.

#9
Mand0l1n

Mand0l1n
  • Members
  • 440 messages
I was merely saying that if all you want to do is snipe then the soldier can do more damage per shot. For me the satisfaction of sniping is a one shot kill and the soldier will do this more effectively than the infiltrator. As i mentioned in my first post I've just finished a powers and shotgun based infiltrator playthrough on insanity so I'm well aware of the classes other strengths. I agree it's a great class full of versatility and on balance enjoyed playing it more than the soldier for the access to powers that you mention above.

#10
Guest_Rezources_*

Guest_Rezources_*
  • Guests
The problem I had with the Infiltrator is that it never feels like Tactical Cloak is being used to its fullest potential. If the Infiltrator could lay down some mines (which appear to be coming back in ME3) while cloaked or hack robots while cloaked, then I feel like it would get more utility and not seem like a nerfed AR.

The Infiltrator in ME2 gets two "powers" besides Cloak: Hacking and Incinerate. The former is so situational and underwhelming that almost no one invests points in it. Incinerate is good but it's a pure damage power with some CC and it has the same cooldown as Cloak which is almost always a better option. The Soldier gets Inferno Ammo to make up for that and that is on no cooldown. Realistically, the Infiltrator has one power besides Cloak to break up the monotony and I just don't think that justifies picking the class.

I really love the concept of the Infiltrator which is why it's disappointing to come to those conclusions. I'm not arguing that all classes should kill at equal rates or whatever or that the Infiltrator is not fun but each class should all offer something new and interesting. The Infiltrator really doesn't do that.

Anyway, I hope the Infiltrator in ME3 is more of a saboteur. Tactical Cloak is a neat idea but I think it needs to be expanded upon. We should be able to use some powers while cloaked. If Engineer is the pet class than Infiltrators should be the trap setting rogues that don't try to compete with the Soldiers for pure damage because they shouldn't have to.

Modifié par Rezources, 10 juillet 2011 - 07:52 .


#11
Mand0l1n

Mand0l1n
  • Members
  • 440 messages
I like this saboteur idea since specialising as a sniper misses the mark in me2 and the powers don't quite do the job for more aggressive play. It is the only class that gives a cooldown free slowmo with the sniper rifles but you'll still need to use the cloak for the damage bonus so you'll be on cooldown just like the soldier for an effective snipe. Worse than this activating cloak often make enemies bunker down behind cover unlike solider with AR. I wonder if the class might have been more interesting with incendiary ammo instead of cryo and cryoblast instead of incinerate.

#12
termokanden

termokanden
  • Members
  • 5 818 messages

Rezources wrote...

The problem I had with the Infiltrator is that it never feels like Tactical Cloak is being used to its fullest potential. If the Infiltrator could lay down some mines (which appear to be coming back in ME3) while cloaked or hack robots while cloaked, then I feel like it would get more utility and not seem like a nerfed AR.

I completely disagree that it's like a nerfed AR. I suggested a couple of times to change the way it affects shield regen to make it a bit more forgiving. I think that would help if you play aggressively and don't want to get punished too much shield-wise. But it's still super-powerful.


The Infiltrator in ME2 gets two "powers" besides Cloak: Hacking and Incinerate. The former is so situational and underwhelming that almost no one invests points in it.

Situational, yes. Underwhelming? What are you smoking? It's way better than Dominate because there is no "fall-down" effect. It's absolutely devastating against geth.  I respec to Improved AI Hacking on synth-heavy missions and find it extremely effective.


Incinerate is good but it's a pure damage power with some CC and it has the same cooldown as Cloak which is almost always a better option.

 
I actually explained earlier why spamming Cloak isn't always good. I tend to get in a few other powers so my shields can recharge. But do not underestimate Incinerate in any case. 2.4 multiplier against armor (which clearly makes it the superior power against armor) and just generally good damage with added "I'm burning" cc. Incineration Blast is my favorite version and just annihilates stuff like husks.

As a fan of the sniper infiltrator, I find it very effective to use other powers, not just snipe all the time. And I don't actually snipe with Cloak all the time either (because it's not necessary with the Widow). Don't get me wrong, I use Cloak a LOT, but I don't spam it like I would with AR. Using other powers and CQC means more variety, more fun, and I pretty much don't run out of ammo. Cloak is brilliant for getting up close for CQC.


I really love the concept of the Infiltrator which is why it's disappointing to come to those conclusions. I'm not arguing that all classes should kill at equal rates or whatever or that the Infiltrator is not fun but each class should all offer something new and interesting. The Infiltrator really doesn't do that.


Yeah I get that. But who says the soldier invented the sniper rifle, or the vanguard the shotgun? There's a big overlap between the classes in ME2, and you can't just blame that on the infiltrator.


Anyway, I hope the Infiltrator in ME3 is more of a saboteur. Tactical Cloak is a neat idea but I think it needs to be expanded upon. We should be able to use some powers while cloaked. If Engineer is the pet class than Infiltrators should be the trap setting rogues that don't try to compete with the Soldiers for pure damage because they shouldn't have to.


I'm looking forward to seeing the end result. But honestly I don't really see the problem that many people seem to have with infiltrators in ME2.

Edit: The point about enemies bunkering down when you activate Cloak is a very good one. That's just silly and extremely annoying. Usually I take that as a sign that it's time for some CQC. But if Cloak is in ME3, I REALLY hope they change that particular mechanic.

Modifié par termokanden, 10 juillet 2011 - 08:59 .


#13
sbvera13

sbvera13
  • Members
  • 432 messages

Mand0l1n wrote...
 I wonder if the class might have been more interesting with incendiary ammo instead of cryo and cryoblast instead of incinerate.


Agreed, ME1 it was a disable bad guy/ then take them down sort of power combo, and ME2 dropped the ball.  Your powers would make much more sense.  I don't like the cloak either, the level design and AI are really terrible for it.

#14
Guest_Rezources_*

Guest_Rezources_*
  • Guests
I think the ability of any class being able to use any weapon in ME3 is a really good idea. There's a shift from "Vanguards are the shotgun class" and "Infiltrators are snipers" to allow for more varied play styles. We saw a lot of this in ME2 with the shotgun Infiltrators and Sentinels and that was with the edition of just one new bonus weapon specialization.

As it stands, I think Infiltrators need the most work. Comparing them to other classes is going to happen, as long as the person doing it is comparing them with that class' strengths and weakness in mind. I like the idea of each class getting a whole set of unique powers but I think that'd ultimately just kill the balance of the game as one class is inevitably going to have the upper hand.

There's too little of a synergy between the ME2 tech skills and sniping. The Vanguard uses Charge to get the most out of their shotgun and Pull to move enemies within shotgun range when Charge isn't an option. The Infiltrator has Incinerate to deal with armor but already has a sniper rifle for that. Cloak is for lining up sniper shots but enemies immediately fall into cover or target squad-mates instead. As it stands, the natural inclination is to use Tactical Cloak for the damage bonus on most occasions and that's where the Soldier has you beat.

The CQC Infiltrator uses Cloak better, IMO. They use it to flank and get in close. The problem is, you really lose most of the options you had as a sniper when you do this. You're no Vanguard, you're much squishier and can't regen shields instantly. That's fine, the Infiltrator should be more tactical anyway except that your two other powers are on a long cooldown and you don't gain any advantage you didn't have as a sniper. Hacking and Incinerate work just fine from long range so the only real benefit to this style is that it looks cool and that you gain slightly more weapon damage from being so close but you also risk a lot more.

#15
gavgav77

gavgav77
  • Members
  • 193 messages
For a first playthrough I'd recommend the Soldier class, though it depends a lot on the starting difficulty.

When I first leant about the classes I definitely wanted to be an Infiltrator - it was my instinct to try this. However, having finished a first playthrough with the Solider class, and cranking the difficulty up to Insanity (too steep, I know :(), I am getting killed with the Infiltrator every time, The early level Tactical Cloak doesn't last long enough to be that useful and the Mantis or Incisor will not protect you against a Blood Pack Warrior when its on the rampage.

So, I think it depends on the difficulty level really. The soldier is much more versatile and the only advantage the infiltrator has is the tactical cloak - so you have to make it work for you. Sadly, I didnt :mellow:

Modifié par winawer, 10 juillet 2011 - 11:21 .


#16
termokanden

termokanden
  • Members
  • 5 818 messages

Rezources wrote...

The CQC Infiltrator uses Cloak better, IMO. They use it to flank and get in close. The problem is, you really lose most of the options you had as a sniper when you do this. You're no Vanguard, you're much squishier and can't regen shields instantly. That's fine, the Infiltrator should be more tactical anyway except that your two other powers are on a long cooldown and you don't gain any advantage you didn't have as a sniper. Hacking and Incinerate work just fine from long range so the only real benefit to this style is that it looks cool and that you gain slightly more weapon damage from being so close but you also risk a lot more.


You're right. Cloak is more important for CQC than for sniping. But why limit yourself? Why can't you do both on the same character?

It's also true that you're squisher. We ARE ignoring the fact that an infiltrator can always just Cloak and hide (which for a new player or even a good one who messes up would be extremely helpful). But even if we ignore that, you can certainly make CQC work well on an infiltrator. I have no doubt that there are many videos demonstrating this very point. I've seen some, I tried it for myself. I haven't really been thinking "I can't do this... If only I had a vanguard instead" at any point. I have really just been having fun.

So that's why I'm writing all of this. While I agree with you that there are definite design issues, what I'm seeing around these forums is an unwillingness to give the class a chance because of stuff like AR giving you a larger damage bonus.