Let’s see how well this mechanism is implemented in DA2. First of all, let’s take the “Act closing main quests”:
The Last Straw (Act 3):
Here Hawke can take two different approaches; side with templars or side with mages. But the end result is almost the same: “No matter who the Champion sides with in the final battle, Hawke's name becomes a rallying cry for the mages. This sparks a successful rebellion at all the Circles against the Chantry, which it eventually loses control of. The templars also leave the Chantry to fight the mages in their own way” and both choices lead to “ the disappearance of Hawke from Kirkwall”. So basically the game ends in the same world state whether you have supported mages or templars.
So the players don’t feel “The way you play will write the story of how the world is changed forever” kind of feeling at the end. Because whatever the way you play the end result is the same thing.
Demands of the Qun (Act 2):
Whether you allow the Qunari to leave Kirkwall or whether you slaughter them, doesn’t make an impact on the rest of the story of the game. The players won’t see any impact of that decision at the later stages of the game, so the players won’t feel any importance of their decision. The only noticeable impact that you can make is to allow the Qunari to take Isabela with them. But even that won’t change the games’ storyline instead players won’t have access Isabela as a companion.
The Deep Roads Expedition (Act 1):
In this quest the player doesn’t have a choice that change the main storyline at all, but their decisions have the ability to decide the fate of Hawkes’ sibling. Regarding the “fate of the sibling”, the way that Bioware has developed that storyline is very exciting and it has the ability to surprise the player (specially the survival of
the sibling is not only depend on the decision to take the sibling with the Hawke, also the choice that Hawke made when selecting the team). I think it is the “best surprise” that players can face during DA2 storyline.
Also the importance thing is that player gets the feeling that the “fate of the sibling” was totally depending on the choices of the playerhas made.
But I was little bit disappointed that after seeing that all of the choices leads to almost same status when considering the availability of the sibling as a companion; either sibling is dead or gone away for a long time, where the purpose of all the available decisions to removes the sibling from a major part of the storyline. But
that is something I can overlook.
Based on above (emphasize on “The Last Straw” and “Demands of the Qun”), I don’t think the player will get the feeling of “The way you play will write the story of how the world is changed forever”, instead they feel “What ever the choices they make the world is change into the same status”. So in that sense DA2 main quests failed to give the player "the center of the universe" kind of feeling. Instead what the players feel is "Events happens anyway and Hawke is there to change the way those events happens. But that won't change the outcome of those events."
That is the way I see things regarding the main quests of DA2 and please share your opinion with us. Also I hope to extend this to other side quests as well, in the future.
Modifié par snfonseka, 07 juillet 2011 - 03:57 .





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