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Mass Effect 2 Best Bonus Power for Soldier


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58 réponses à ce sujet

#1
JFarr74

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What is the best bonus power for a Solider (I'm looking for something more offensive, not defensive).

#2
goofyomnivore

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If lore/RP isn't a concern -- Reave and Slam would be very good offensive abilities. A Reave Soldier is fun especially if you stack health gear and use a Revenant, I got up to (614hp) after Arrival. Slam allows u to set up Warp Bombs, giving you more synergy with squad members.

Neural Shockwave and Flashbang are good alternatives too if you don't want to break the lore. Flashbang works really good with Cryo Ammo. Neural Shockwave has an insanely low cooldown and is an aoe stagger through defenses.

Modifié par strive, 07 juillet 2011 - 04:35 .


#3
lazuli

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As a Soldier, you'll be most effective when you spend each and every cooldown possible on Adrenaline Rush. That can get dull, so to shake it up I suggest a quickly recharging power like Slam or Neural Shock.

Reave is effective but unnecessary, and has a prohibitive cooldown. It does give you some AoE options, though.

#4
PrinceLionheart

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I'd say Slam if you aren't interested in interfering with the "lore." It has a 3< sec cooldown with upgrades, instant kills husks that have no protections, and can be used to set up warp bombs.

#5
thatdude90210

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I like Energy Drain. It works on enemy shields like Overload, and boost your own shield.

#6
xassantex

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so far i'm using stasis and i find it useful .
Thing is i was using it as a sentinel also before, so i'm accustomed to it.
never tried slam but it seems popular

#7
The Spamming Troll

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stasis.

i dont know why everyone doesnt take stasis no matter the class.

its a better biotic ability then anything the adept has, almost better then singularity. even tho people will rage on me for saying it, singularity is pretty crappy signature ability in ME2.

#8
JaegerBane

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The Spamming Troll wrote...

stasis.

i dont know why everyone doesnt take stasis no matter the class.

its a better biotic ability then anything the adept has, almost better then singularity. even tho people will rage on me for saying it, singularity is pretty crappy signature ability in ME2.


I agree. Being able to stun any non-Harby enemy in the game from any range, in any state, is pretty effective.... even without considering the temporary cover and dreaded fall of death that come with it. I'd argue anyone would get much better mileage from this than any other power for a soldier, at least.... it's superior even to flashbang, thanks to it's reliability.

I'd also agree Singularity just isn't up to the job in the way the other signature powers are concerned.... if for no other reason than it's very flaky reliability. But that's for another thread.

#9
The Spamming Troll

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making singularity instacast would be the first step. maybe increasing its effective radius or potential strength should be increased too. its just too slow moving, and unpredictable, and i dont like that its my classes supposed ultimate ability. i hope ME3s singularity isnt going to be so much like laying down a mine for enemies to stumble into. i hope it falls nothing short of what the blackstorm currently can do.

#10
JFarr74

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I'll think I'll stick with Armor Piercing Ammo.

#11
xassantex

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JaegerBane wrote...

The Spamming Troll wrote...

stasis.

i dont know why everyone doesnt take stasis no matter the class.

its a better biotic ability then anything the adept has, almost better then singularity. even tho people will rage on me for saying it, singularity is pretty crappy signature ability in ME2.


I agree. Being able to stun any non-Harby enemy in the game from any range, in any state, is pretty effective.... even without considering the temporary cover and dreaded fall of death that come with it. I'd argue anyone would get much better mileage from this than any other power for a soldier, at least.... it's superior even to flashbang, thanks to it's reliability.

I'd also agree Singularity just isn't up to the job in the way the other signature powers are concerned.... if for no other reason than it's very flaky reliability. But that's for another thread.


i haven't played adept yet, so i can't comment, but to me stasis followed with arc projector ( rinse and repeat )  takes care of YMIRs so easily , they might as well not exist. 
bummer it  doesn't work on Harbinger and dumbasses praetorians. 

#12
PseudoEthnic

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Soldier doesn't need a bonus power. It has all the tools it needs.

#13
JaegerBane

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The Spamming Troll wrote...

making singularity instacast would be the first step. maybe increasing its effective radius or potential strength should be increased too. its just too slow moving, and unpredictable, and i dont like that its my classes supposed ultimate ability. i hope ME3s singularity isnt going to be so much like laying down a mine for enemies to stumble into. i hope it falls nothing short of what the blackstorm currently can do.


To be honest, I'd argue that the Adept's 'ultimate' ability is the capability to perform their own combos, not any one power. I definitely think that's why the Singularity is so limp. Biotics generally take combos to a whole new level in comparison to any other power type, so a class that has them all is given a lot of opportunities to use them more effectively than others.

Of course, the addition of things like Slam and Stasis as bonus powers kind of breaks this model, but hey, it's not like it's any secret that the balance between classes is non-existent in this game. It's a single player game, it's not disadvantaging anyone.

#14
The Spamming Troll

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Except the fact that the ME1 adept would destroy the ME2 adept. I started as a god, now im no better then a soldier with stasis.

#15
Mand0l1n

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No better than a soldier? Perhaps but the 2 classes play completely differently if you play to their strengths and the adept is a lot of fun. Being a god = boring game

Back on topic I would take slam for all the reasons mentioned above and because it brings a smile to my face. It's priceless on the shadow broker mission.

#16
xassantex

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PseudoEthnic wrote...

Soldier doesn't need a bonus power. It has all the tools it needs.


i almost agree with you , i'd say i'll use AR 10 times for one use of stasis. But that one time usually saves the day.:blink:

#17
JFarr74

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xassantex wrote...

PseudoEthnic wrote...

Soldier doesn't need a bonus power. It has all the tools it needs.


i almost agree with you , i'd say i'll use AR 10 times for one use of stasis. But that one time usually saves the day.:blink:



Armor Piercing Ammo seems to make Incindiary Ammo redundant. 

#18
Guest_Rezources_*

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JFarr74 wrote...

xassantex wrote...

PseudoEthnic wrote...

Soldier doesn't need a bonus power. It has all the tools it needs.


i almost agree with you , i'd say i'll use AR 10 times for one use of stasis. But that one time usually saves the day.:blink:



Armor Piercing Ammo seems to make Incindiary Ammo redundant. 


Incendiary is actually better because it makes people be on fire.

#19
JFarr74

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Rezources wrote...

JFarr74 wrote...

xassantex wrote...

PseudoEthnic wrote...

Soldier doesn't need a bonus power. It has all the tools it needs.


i almost agree with you , i'd say i'll use AR 10 times for one use of stasis. But that one time usually saves the day.:blink:



Armor Piercing Ammo seems to make Incindiary Ammo redundant. 


Incendiary is actually better because it makes people be on fire.


But Armor Piercing Ammo works on BOTH organics and synthetics.

#20
goofyomnivore

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For synthetics you would just use Disruptor. APA really has no purpose for a Soldier. Incediary is far better for organics and disruptor for synthetics. The missions that have a wide mix of both are really rare. (Thane/Samara RM come to mind). Even then ammo powers give a slight dps increase, really they're awesome for the CC not the extra damage. Which incendiary and disruptor do to specific enemies.

Modifié par strive, 09 juillet 2011 - 01:06 .


#21
xassantex

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JFarr74 wrote...

xassantex wrote...

PseudoEthnic wrote...

Soldier doesn't need a bonus power. It has all the tools it needs.


i almost agree with you , i'd say i'll use AR 10 times for one use of stasis. But that one time usually saves the day.:blink:



Armor Piercing Ammo seems to make Incindiary Ammo redundant. 


i don't use armor piercing ammo. i use cryo and incendiary . 
i then use only adrenaline rush and stasis as powers. ( shock trooper as passive ) . 

#22
JFarr74

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xassantex wrote...

JFarr74 wrote...

xassantex wrote...

PseudoEthnic wrote...

Soldier doesn't need a bonus power. It has all the tools it needs.


i almost agree with you , i'd say i'll use AR 10 times for one use of stasis. But that one time usually saves the day.:blink:



Armor Piercing Ammo seems to make Incindiary Ammo redundant. 


i don't use armor piercing ammo. i use cryo and incendiary . 
i then use only adrenaline rush and stasis as powers. ( shock trooper as passive ) . 


What power do you recommend for a Soldier? 

#23
Praetor Knight

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JFarr74 wrote...

What power do you recommend for a Soldier?


A one point power works well. Either Neural Shock, Stasis or Slam.

Edit: adding info

For the rest of the powers I go:
10 - AR: Depends on Revenant and Hardened or Heightened with Widow, Claymore I'm undecided
10 - Heavy Disruptor
10 - Inferno
10 - Squad Cryo
10 - Commando
I give my companions Squad cryo and I switch between the three powers when I need to. I rely on AR and use the BP or Unity in emergencies, and this is for Insanity.

Modifié par Praetor Shepard, 09 juillet 2011 - 04:51 .


#24
mcsupersport

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If you want an ammo power for the Soldier, take Heavy Warp ammo instead of AP unless you have a Roleplaying reason. You will lose around 4% total weapon damage on health and armor and pick up 22% total damage on barrier and double against ragdolled enemies. Heavy Warp ammo gives the same basic bonuses as AP but adds additional protections to make it better.

For Soldier, the best recommendations are Stasis, Slam, Neural shock, and Reave.

#25
termokanden

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strive wrote...

For synthetics you would just use Disruptor. APA really has no purpose for a Soldier. Incediary is far better for organics and disruptor for synthetics. The missions that have a wide mix of both are really rare. (Thane/Samara RM come to mind). Even then ammo powers give a slight dps increase, really they're awesome for the CC not the extra damage. Which incendiary and disruptor do to specific enemies.


I used to use AP Ammo. But then I read about the wonders of Inferno Ammo and started playing on insanity, and I completely changed my mind about it.

So now I agree 100% with strive on this. For missions with mixed enemy types, I just use Inferno Ammo all the time. I'd rather do slightly less damage and have the CC effect. This is also something I didn't really value highly enough on the lower difficulties, because you can just steamroll everything anyway.

Footnote: I do like Heavy Warp Ammo for sniping. But on my infiltrators only, because they need the damage boost to kill things without Cloak (sometimes). Soldiers have a shorter cooldown and so I don't think you'd be sniping without AR anyway.

Modifié par termokanden, 09 juillet 2011 - 11:30 .