RedCaesar97 wrote...
JFarr74 wrote...
Would you guys rather have the Inferno Grenade or the Flashbang Grenade? Which is more useful?
Flashbang Grenade is better than Inferno Grenade. Inferno Grenade is just too difficult to use and its usefulness is questionable.
Unlike Kasumi's and Zaeed's versions of these grenades (which are instant-cast and instant-hit), Shepard throws the grenades in an arc, and if they hit a wall they will bounce before exploding. It will take some practice before you can begin to throw them effectively.
As mcsupersport points out, Flashbang Grenade should stun enemies, knock husks off their feet which kills them, and at higher levels overheats weapons in an area effect.
The radius of Flashbang is uniform: any enemies within that radius will be hit by Flashbang Grenade. The radius of Inferno Grenade, is not uniform. Inferno Grenade explodes in fragments (4 or 5 fragments at rank 4). This means that Inferno Grenade will explode, but enemies with the explosion radius may not actually get hit by any fragments. This can result in a wasted 6-second cooldown.
Inferno Grenade does inflict 2x damage against armor, but that only becomes useful against lightly-armored enemies such as Vorcha or mechs. I'll have to test it again, but the armor damage bonus does not seem to always work like it should. I tried Heavy Inferno Grenade on Mordin's loyalty mission with a mid-level soldier, and occasionally it did not strip a Vorcha's armor completely off. Likewise, I tried it against some Loki mechs on Samara's recruitment mission and it did not strip their armor off either. And since mechs and Vorcha are very lightly-armored, you are better off shooting the armor off than burning it with Inferno Grenade.
In my opinion, if you want to spend points on just combat or ammo powers, put all of your points in your native abilities, including one point in Concussive Shot, even if you never use it. For non-combat powers, one point in Neural Shock, Slam, or Stasis should be fine. If you are going to invest points in Flashbang Grenade, I recommend putting 10 points into it and evolving it to Improved Flashbang Grenade for the extra duration. The extra damage from Frag Grenade (the other evolution of Flashbang Grenade) is not worth it.
If I did upgrade Flashbang Grenade, which power should I evolve it to?





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