CrimsonZephyr wrote...
They could have easily done a save-the-world type story badly, though. It's not a guarantee. The biggest advantage that kind of story has is that you have an ironclad reason for progressing through the story and similarly, a reason for caring what happens to you and your companions.
No, its not a guarantee, but there's definitely less risk that comes with it that the story will fall apart. Bioware are historically good with this sort of thing, so I'd wager they'd pull something new out of the bag that nonetheless fits their model. I mean, the storylines for Mass Effect, KOTOR and DA:O are genuinely regarded as excellent despite not being particularly original.
I remember back when I completed my first playthrough of DA:O and there was some buttmunch on the forums, whining about how he wanted an 'adult' storyline (whatever that was) and was sick of saving the world, and David Gaider, in response, made a veiled suggestion about how, for the sequel, he could shift the emphasis towards characters and away from epic scale and darkspawn. So it seems, just like it was with the Mako disappearing in ME2, we owe the current situation with DA2's story to posters like that original doofus.

If the plot is "spend seven years running errands for inept city leaders" the motivation is lost. No one is intelligent, no one is particularly likable. You are left wondering why, after regaining his fortune, Hawke didn't just return to Ferelden - at least they have a functional government. There is literally no compelling reason for him to be in Kirkwall. The setting is utterly stagnant.
I agree. The writers basically painted themselves into a corner with that one - they seemed to make the decision about 'let's focus on Kirkwall' but neglected to give any reason as to why Hawke is actually bothering with the damned place. It's almost as if there was a chapter in there that explained why Hawke actually puts up with the years of idiocy you see in DA2, but it was cut from final release.
I really hope Bioware take this whole episode to heart. Games like DA2 simply don't work if the player has no clear motivation for continuing.