Xayoz wrote...
JaegerBane wrote...
Why?
I simply enjoy politics.Also, playing part in relations and conflicts between nations/races/ideologies make much more of an epic story than simply fighting some chaotic force of evil, bent on conquest/destruction.
It also gives more gratification in seeing how your actions change the wold with variety of outcomes, where as a typical heroic epic tends to always sum up as 'bad guys where defeated and the day was saved'.
In theory, yes, the above is true. As Zephyr has pointed out though, None of this actually happens. Your actions don't change the world. At all. Virtually everything the Hawke gets involved with would have come to pass if he'd never even left Lothering.
I can understand how politics in games can lead to interesting gameplay. I don't necessarily agree that it makes 'more of an epic story', as generally speaking, dithering in negotiations and trying to make people agree is simply never going to have the same scope as saving the world from an ancient evil (indeed, in DA:O the whole political aspect was simply one aspect of the greater story.... rather than simply being the 'story'), but nonetheless, I can see how it could work. The issue here, however, is that DA2's story is only 'politcal' in so far as you spend most of the time doing chores and very little time accomplishing anything of worth. I can't really understand how you'd think that would be anything but boring.
This is a common fallacy I hear on here. The idea that a story is somehow good simply by virtue of not being a 'save the world' story. It patently isn't. The story actually needs to go somewhere, regardless of it's type, and I don't think DA2 should be lauded purely for not being similar to DA:O in that regard.
Modifié par JaegerBane, 09 juillet 2011 - 05:16 .





Retour en haut






