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do you think the mattock should be nerfed whilst under adrenaline rush?


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#126
Arbalest7

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Give the Mattock a firing penalty under AR like any other weapon and it is perfect.

#127
Malanek

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Praetor Shepard wrote...
Therefore, I'd say that if there is any change necessary for the Mattock, then only adjust how it fires under Adrenaline Rush. And maybe have the Mattock fire similar to the Viper or Predator under AR.


As I understand it, the normal weapon speed and speed under adrenaline rush is based off the same variable. It's much more easily noticable under adrenaline rush, but theoretically you can get the same ratio of shots with the Mattock and the Viper outside of adrenaline rush as under it. I always felt the Mattock should be maybe a little bit faster than the Viper in terms of fire rate but you can actually shoot more than three times faster with it.

#128
Ace of Dawn

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Praetor Shepard wrote...

Malanek999 wrote...

Just out of curiosity, I have heard it is much harder to get a high rate of fire from the mattock on consoles rather than when using a mouse. Are the people who don't think it should be rebalanced playing on consoles? It's possible it might be able to be rebalanced without you noticing anything.


In general, with the responsiveness of the 360 controller at least, there is a way to hold the trigger to really get some nice mileage out of the rifle. And I have no idea how PS3 handles.

So, I can almost empty an entire clip using Hardened AR on average using that technique.

But with moving targets, and how aiming responds; some shots are not going to be on target doing so often.

Too many rounds flying down range, and enemies dropping too quickly, combined with a lower total capacity can drain the weapon, but I have no problem with having that kind of issue with the Mattock. And I prefer using Heightened AR to make each round count anyway.


Therefore, I'd say that if there is any change necessary for the Mattock, then only adjust how it fires under Adrenaline Rush. And maybe have the Mattock fire similar to the Viper or Predator under AR.


^^^This.



Mattock is the first gun used. Tests all guns under Hardened Adrenaline Rush. Wouldn't be surprised if Heightened Achieved similar results, if not outright dipped into health.

But yeah, Mattock on a Soldier is devastating by a noticeable margin. And awesome as the thought is to deal so much damage that quickly is, it should be taken into consideration in ME3. When under Adrenaline Rush, it's rof should be slowed in someone way. It's "issue" is that it preserves the "how quickly you can pull the trigger" attribute into the rush. And really, it makes some sense it would. But from a "balance" stand point, it is a little excessive.

#129
TexasToast712

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Mattock is the weapon of Champions. It needs no nerf. It already has low amount of shots per clip and low overall ammo count. You have to make each shot count.

#130
Homey C-Dawg

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The new N(erf)7 weapon pack.

Seriously though, if it was something like the Eviscerator being OP that'd be one thing, but GPS and Mattock are paid for DLC weapons, ergo they are meant to be OP.

If they are keeping the Mattock as a normal (or default) weapon like is show in the ME3 gameplay demos, I imagine it won't be as OP as the ME2 version.

#131
Sheppard-Commander

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Mattock definitely should be nerfed, and I say that as someone who absolutely loves the gun.

Please remove the god guns from ME3, let each gun have its own strengths and drawbacks. The mattock in ME2 was all strengths and virtually no drawback.

#132
iAmLegion2183

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No. Its drawback is a smaller ammo capacity. If you nerf the damage of each shot then you have to increase the ammo capacity.

#133
Guest_Arcian_*

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Sheppard-Commander wrote...

Mattock definitely should be nerfed, and I say that as someone who absolutely loves the gun.

Please remove the god guns from ME3, let each gun have its own strengths and drawbacks. The mattock in ME2 was all strengths and virtually no drawback.

So the extremely low ammo count isn't a drawback? Good to know.

#134
Malanek

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Arcian wrote...
So the extremely low ammo count isn't a drawback? Good to know.

It's not extremely low and it's not a serious drawback. Mainly because you get so much per clip I don't really ever run out of ammo when using the Mattock.

#135
Someone With Mass

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I ran out of ammo for the Mattock during the Object Rho sequence quite often, so I switched to the geth pulse rifle. Went great.

#136
Virginian

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The ONLY thing that needs nerfing is the idea that anything should be nerfed at all.

Quit screwing up a perfectly good system. Quit being Tim "The Toolman" Taylor constantly "fixing" unbroken items and breaking it while trying to "fix" it.

#137
wizardryforever

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Yes, it should be nerfed.  There are a few good reasons for this.
1.  It will be a base weapon in ME3 from all of the footage we've seen.  Thus the "it's DLC so it's okay" argument doesn't fly.
2.  The damage it does per shot, at any given range, with near perfect accuracy, is not balanced by such a trivial thing as a slightly smaller clip size.  Especially when ammo is very abundant in almost all situations.
3.  People should not be forced to pick a sub-par weapon just to get a challenge out of the game.  The best weapon should not trivialize the gameplay.  That's just poor design.
4.  This being a single player game is irrelevant, as the issue is about game balance and fun, not competition.  Also, single player games have features get nerfed all the time.  It happens, and it is often warranted.

If you want overpowered weapons that let you steamroll through the enemies with no effort, it should be necessary to mod the game.  That's all I'm saying.

Modifié par wizardryforever, 08 juillet 2011 - 12:35 .


#138
ArkkAngel007

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Here's how I see it's going to go down. Since it was meant to be an overpowered weapon in ME2, and if it is included from the start or during traditional gameplay in ME3, Bioware will slightly tweak the stats to make it more on par with the other ARs. However, if you can only have it in ME3 because you owned it in ME2, then they won't. It's as simple as that. And I'm sure with the new enemy designs (both stat and behavior wise), it may be just fine.

Now I haven't said what I'd change if I were the developers, but if there were to be a change, then it would be the fire-rate. Slow it a bit further down (on par with the Vindicator) and it should slow down enough both in and out of Adrenaline Rush.

So there, reason to change it, reason not to. But I think trying to force either issue is just a bit weak as everyone has their own play style. Some aren't so great, so the Mattock is perfect. Others have all their hot keys assigned and are twitchier than a 9 year old on 100 kg of sugar, so the Mattock is really an annoyance. It can go either way. Much better just how to figure out the issue with the weapon rather than simply going yes or no and having no considerations on the other party.

#139
TexasToast712

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Malanek999 wrote...

Arcian wrote...
So the extremely low ammo count isn't a drawback? Good to know.

It's not extremely low and it's not a serious drawback. Mainly because you get so much per clip I don't really ever run out of ammo when using the Mattock.

BWAHAHA!.......Wait, your serious arent you? I usually run out of Mattock ammo on every big firefight.

#140
Someone With Mass

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The Vindicator works pretty much the same way. It's a kickass rifle, but it has little ammo to balance it out.

#141
goofyomnivore

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The only thing they need to do is penalize it under time dilation like every other weapon. It will still be overpowered, but it is a single player game and you can create your own house rules. Just don't ignore a bug that makes the gun no challenge at all for certain classes.

#142
ArkkAngel007

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Someone With Mass wrote...

The Vindicator works pretty much the same way. It's a kickass rifle, but it has little ammo to balance it out.


That's the burst rifle, correct?  It's power and accuracy is very similar to the Mattock, but the rate of fire is properly curbed in adrenaline rush, not to mention the clip empties fairly quick with the burst fire.  

All the Mattock has to do if included as a staple weapon in ME3 is to have its RoF downgraded a bit and it will shine just fine without being overpowered.

#143
Guest_Arcian_*

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wizardryforever wrote...

Yes, it should be nerfed.  There are a few good reasons for this.
1.  It will be a base weapon in ME3 from all of the footage we've seen.  Thus the "it's DLC so it's okay" argument doesn't fly.

Good job basing the endgame product on what you've seen on a couple of f***ing E3 demos.

I believe Casey has said that you will start ME3 with the weapons you had in ME2. Meaning, if you didn't purchase the Mattock in ME2, it's unlikely that you'll have it in ME3.

#144
Malanek

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strive wrote...

The only thing they need to do is penalize it under time dilation like every other weapon. It will still be overpowered, but it is a single player game and you can create your own house rules. Just don't ignore a bug that makes the gun no challenge at all for certain classes.

As I said before, I'm pretty certain this isn't a bug. The maximum rate while under adrenaline rush uses the same variable as normal ie when not under adrenaline rush. I'll have a play round tonight and see if I can confirm this.

#145
goofyomnivore

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I thought it said in Phaedon's thread your equipment will import, but you have to go "find" it.

You can feather the Shruiken like the Mattock too boost rate of fire, but it doesn't work under time dilation, but the Mattock does -- it could be intended, but it certainly isn't consistent.

Modifié par strive, 08 juillet 2011 - 01:13 .


#146
Ryzaki

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Arcian wrote...

wizardryforever wrote...

Yes, it should be nerfed.  There are a few good reasons for this.
1.  It will be a base weapon in ME3 from all of the footage we've seen.  Thus the "it's DLC so it's okay" argument doesn't fly.

Good job basing the endgame product on what you've seen on a couple of f***ing E3 demos.

I believe Casey has said that you will start ME3 with the weapons you had in ME2. Meaning, if you didn't purchase the Mattock in ME2, it's unlikely that you'll have it in ME3.

 

Really?

Awesomelicious. 

I'll have my Widow. :wizard:

#147
ArkkAngel007

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Arcian wrote...

wizardryforever wrote...

Yes, it should be nerfed.  There are a few good reasons for this.
1.  It will be a base weapon in ME3 from all of the footage we've seen.  Thus the "it's DLC so it's okay" argument doesn't fly.

Good job basing the endgame product on what you've seen on a couple of f***ing E3 demos.

I believe Casey has said that you will start ME3 with the weapons you had in ME2. Meaning, if you didn't purchase the Mattock in ME2, it's unlikely that you'll have it in ME3.


That was my belief as well.  Hopefully someone can find where Casey said this.

#148
goofyomnivore

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Shepard will have access to all of his personal effects from ME2, the questions is, where are they?

http://twitter.com/#...131556233293824

The only thing I could find about importing and equipment/items/vanity.

Since your powers "reset" and your getitng knocked down a few levels -- I don't think it is to ridiculous to assume we won't get all of our weapons at the start.

Modifié par strive, 08 juillet 2011 - 01:18 .


#149
Welsh Inferno

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nvm^

Modifié par Welsh Inferno, 08 juillet 2011 - 01:17 .


#150
Guest_Arcian_*

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ArkkAngel007 wrote...

Arcian wrote...

wizardryforever wrote...

Yes, it should be nerfed.  There are a few good reasons for this.
1.  It will be a base weapon in ME3 from all of the footage we've seen.  Thus the "it's DLC so it's okay" argument doesn't fly.

Good job basing the endgame product on what you've seen on a couple of f***ing E3 demos.

I believe Casey has said that you will start ME3 with the weapons you had in ME2. Meaning, if you didn't purchase the Mattock in ME2, it's unlikely that you'll have it in ME3.


That was my belief as well.  Hopefully someone can find where Casey said this.

I actually tweeted him not 5 minutes ago just to get a clear answer. I probably won't get it, considering how bad he is at replying to fan tweets, but it can't hurt to ask.