Aller au contenu

Photo

do you think the mattock should be nerfed whilst under adrenaline rush?


  • Veuillez vous connecter pour répondre
221 réponses à ce sujet

#176
Guest_Arcian_*

Guest_Arcian_*
  • Guests

wizardryforever wrote...

It's funny how you're quick to point out lack of evidence and the early stage of development only when it's convenient to your argument.  I'm well aware that there is little evidence, and I'm not saying that my prediction is the only way it could be done.  Nor am I saying that what we've seen in the demos is 100% confirmed.

None of us have enough evidence to make a solid claim, so this argument is pointless. I am extremely certain that Casey has said the weapons we used in ME2 will transfer over to ME3, but unfortunately I don't have the link to it and it would require a ridiculous amount of hours to go through all the E3 footage to find it.

I've sent a number of tweets to various BioWare developers who might know the answer. Until (or even if) they answer, it's pointless to argue.

#177
Someone With Mass

Someone With Mass
  • Members
  • 38 558 messages
All weapons in ME2 will be in ME3, including the DLC ones.

#178
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Arcian wrote...

You keep insisting on that marketing equals end game product. It's just a f***ing weapon in alpha-stage marketing images. Like with 90% of everything else we've seen in the demos, it's a placeholder.

What makes much less sense than the DLC weapons being exclusive to DLC buyers is that morons who didn't buy the weapons should get them for free in ME3. Giving us our DLC weapons from ME2 in ME3 is a way to reward us who actually spent money on the damn weapons. From a lore perspective, it makes equally little sense. The Illusive Man never sent you the Mattock design, so why would you have the weapon? You never did Kasumi's mission, so how did you obtain the Kassa Locust? (This is especially egregious since the Locust is presented as a one-of-a-kind weapon).


I kinda doubt that Mattock is gonna be available only to those who imported save with Mattock.

Also I need to do Kasumi's LM to get Locust in every new playthrough, so not really a good argument.
And Cerberus reproduce Locust and Geth Pulse Rifle.

#179
Someone With Mass

Someone With Mass
  • Members
  • 38 558 messages

Mesina2 wrote...

I kinda doubt that Mattock is gonna be available only to those who imported save with Mattock.

Also I need to do Kasumi's LM to get Locust in every new playthrough, so not really a good argument.
And Cerberus reproduce Locust and Geth Pulse Rifle.


The Cerberus troopers are even using the Locust and the Mattock in the E3 demo.

#180
Asari Commando

Asari Commando
  • Members
  • 271 messages

Reapinger wrote...

SNIP

Also the vanguard with the claymore was awful. One shot + reload on insanity = dead. 



actually the one shot is very powerful, and with a vanguards heavy charge its kind of hard to die. the charge gives shepard 100% shields and stumbles the enemy regardless of protections. one shot is pretty much all you need after that charge, then run to cover while you reload :o

on topic : would love to see the mattock nerfed in some way, im sure they have their own ideas.

Modifié par Asari Commando, 08 juillet 2011 - 05:37 .


#181
Malanek

Malanek
  • Members
  • 7 838 messages
OK, testing this out now. Having trouble with dlc weapons but have basically turned the Predator into a Mattock based on damage, rate of fire, clipsize and spare ammo. The accuracy isn't quite right but otherwise it seems pretty good. I will confirm what I said earlier in the thread, its not a bug that doesn't limit the rate of fire under adrenaline rush, it's just that the rate of fire is so high that it isn't noticeable. Will test out the Predatock with different rates of fire and damage to say how I would balance it.

Modifié par Malanek999, 08 juillet 2011 - 07:05 .


#182
dujh

dujh
  • Members
  • 376 messages

Xeranx wrote...

dujh wrote...

it's way op especialy when your a soldier using heightend adrenaleine rush.
dont get me wrong i love the mattock it's just that since i got the weapons pack i havent touched the avenger, vindicator, geth pulse rifle or even the revenant, the other weapons in the pack seemed to be a little bit more balanced and i tend to use all three heavy pistols and the only shotgun i never use is the katana. so what do you guys and gals think, should the assult rifles in me3 be a bit more balanced?


This is NOT an MMO.  You can CHOOSE to NOT USE the mattock.  I don't know what about simple choices like that eludes some people.

i'm sick of hearing  just dont use it , some people dont like bullet hoses like the avenger and revenant, i dont mind the vindicator i just feel that the assult rifles should be a bit better balanced you dont have the best gun avalable from the begining of the game (wether it be dlc or not), if they made the mattock a choice when you got to the collector ship then i wouldn't have a problem with it as it would be game progression but as it is being able to have straight after freedoms progress it's just silly

#183
dujh

dujh
  • Members
  • 376 messages

Team Value wrote...

This "only MP games should be balanced" idea is baffling.

exactly, whats the point of having 6 assult rifles if one of the ones you get very early in the games wipes the floor with the rest

#184
Massadonious1

Massadonious1
  • Members
  • 2 792 messages
Why don't we make things better instead of making things worse? I don't understand the rationale of making something as terrible as everything else for "balance" reasons.

And if the only REAL issue is how it works with AR, then let's just fix that instead of "nerfing" it across the board. A Sentinel who uses the Mattock isn't going to have the same advantages as the Soldier with the same weapon.

#185
dujh

dujh
  • Members
  • 376 messages

Arbalest7 wrote...

Give the Mattock a firing penalty under AR like any other weapon and it is perfect.

hell yesImage IPB

#186
dujh

dujh
  • Members
  • 376 messages
[quote]Massadonious1 wrote...

Why don't we make things better instead of making things worse? I don't understand the rationale of making something as terrible as everything else for "balance" reasons..[/quote]    if they buffed every other weapon then the whole game would be to easy

.[/quote]And if the only REAL issue is how it works with AR, then let's just fix that instead of "nerfing" it across the board. A Sentinel who uses the Mattock isn't going to have the same advantages as the Soldier with the same weapon.[/quote]
 but a sentinal gets biotic powers and teach powers to make up for not being as good with guns

#187
ME-ParaShep

ME-ParaShep
  • Members
  • 368 messages
The Mattock is powerful, but the limited ammo keeps it in check. I personally think that compared to the Revenant, the Mattock doesn't haul out the kill streak as much as the Revenant. E.G. I played the side mission where Shepard goes to a planet in the Minos Wasteland? And it's mission where you investigate the anomaly in the mine. The mine is full of husks and at the end of the mission there are dozens of husks coming at you. I used the Mattock. It took out husks in a few hits to their legs, but because of the ammo liability I had to scavenge for ammo quite a bit. With the Revenant I was able to keep suppressing and building an offensive push to the Reaper object with ample clips left. The Mattock is fine for short skirmishes and is great for pacing your powerful and well paced + precise shots, but for firefights of attrition, the Revenant comes out on top.

#188
Guest_Arcian_*

Guest_Arcian_*
  • Guests

Someone With Mass wrote...

Mesina2 wrote...

I kinda doubt that Mattock is gonna be available only to those who imported save with Mattock.

Also I need to do Kasumi's LM to get Locust in every new playthrough, so not really a good argument.
And Cerberus reproduce Locust and Geth Pulse Rifle.


The Cerberus troopers are even using the Locust and the Mattock in the E3 demo.

That's just more of an indication that they are placeholder weapons.

#189
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Arcian wrote...

Someone With Mass wrote...

Mesina2 wrote...

I kinda doubt that Mattock is gonna be available only to those who imported save with Mattock.

Also I need to do Kasumi's LM to get Locust in every new playthrough, so not really a good argument.
And Cerberus reproduce Locust and Geth Pulse Rifle.


The Cerberus troopers are even using the Locust and the Mattock in the E3 demo.

That's just more of an indication that they are placeholder weapons.


Not really, it's still just your assumption.

I'm sure Shepard will start with Avenger until get's on Normandy, if it's imported save. Otherwise only basic weapons until buying them or finding them.

#190
dujh

dujh
  • Members
  • 376 messages
maybe it's only broken whist under adrenaline rush, i'll change the title now

#191
vader da slayer

vader da slayer
  • Members
  • 479 messages

dujh wrote...

Arbalest7 wrote...

Give the Mattock a firing penalty under AR like any other weapon and it is perfect.

hell yesImage IPB

if the weapon is only "op" when a specific classes ability is used with it then its not the rifle thats "op"

#192
Guest_Arcian_*

Guest_Arcian_*
  • Guests

Mesina2 wrote...

Arcian wrote...

Someone With Mass wrote...

Mesina2 wrote...

I kinda doubt that Mattock is gonna be available only to those who imported save with Mattock.

Also I need to do Kasumi's LM to get Locust in every new playthrough, so not really a good argument.
And Cerberus reproduce Locust and Geth Pulse Rifle.


The Cerberus troopers are even using the Locust and the Mattock in the E3 demo.

That's just more of an indication that they are placeholder weapons.


Not really, it's still just your assumption.

Really, if we get all DLC weapons right from the start despite having not bought them, that would logically mean we should get all the super-weapons from the start as well, which of course would make the choice on the Collector ship completely irrelevant from an import perspective.

Mesina2 wrote...

I'm sure Shepard will start with Avenger until get's on Normandy, if it's imported save. Otherwise only basic weapons until buying them or finding them.

This is exactly what I want. I'm not against the DLC weapons being in the game for everyone, but they shouldn't be availabe immediately from the start for people who didn't buy the DLC. Same with the super-weapons.

Modifié par Arcian, 08 juillet 2011 - 12:23 .


#193
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Arcian wrote...

Really, if we get all DLC weapons right from the start despite having not bought them, that would logically mean we should get all the super-weapons from the start as well, which of course would make the choice on the Collector ship completely irrelevant from an import perspective.

Mesina2 wrote...

I'm sure Shepard will start with Avenger until get's on Normandy, if it's imported save. Otherwise only basic weapons until buying them or finding them.

This is exactly what I want. I'm not against the DLC weapons being in the game for everyone, but they shouldn't be availabe immediately from the start for people who didn't buy the DLC. Same with the super-weapons.


Ah, that's what you were talking about.

You colud have word that better.

#194
Someone With Mass

Someone With Mass
  • Members
  • 38 558 messages

Arcian wrote...
That's just more of an indication that they are placeholder weapons.


Or maybe it's because they're human-made weapons.

#195
Arijharn

Arijharn
  • Members
  • 2 850 messages
What really is the point of nerfing something that's fun in a singleplayer game?

#196
Tonymac

Tonymac
  • Members
  • 4 309 messages

vader da slayer wrote...

dujh wrote...

Arbalest7 wrote...

Give the Mattock a firing penalty under AR like any other weapon and it is perfect.

hell yesImage IPB

if the weapon is only "op" when a specific classes ability is used with it then its not the rifle thats "op"



^This.

  BTW, the weapon is supposed to be OP.  Its part of a firepower pack DLC.  People paid money to have OP  weapons to assist them with playthroughs.

#197
FERMi27

FERMi27
  • Members
  • 1 201 messages
I think the Revenant should be made a bit more weaker as well. With it's huge total of 560 bullets and 80 in the clip it's already too much. Add here the accuracy and damage upgrades, ammo powers and especially Adrenaline Rush, and it will result in a complete imba.
You still think Soldier is a bad class in ME2? Ha!

#198
dujh

dujh
  • Members
  • 376 messages

vader da slayer wrote...

dujh wrote...

Arbalest7 wrote...

Give the Mattock a firing penalty under AR like any other weapon and it is perfect.

hell yesImage IPB

if the weapon is only "op" when a specific classes ability is used with it then its not the rifle thats "op"

check the post right above where you posted this and actually read the new thread title

#199
budzai

budzai
  • Members
  • 417 messages

Arcian wrote...

Mesina2 wrote...

Arcian wrote...

Someone With Mass wrote...

Mesina2 wrote...

I kinda doubt that Mattock is gonna be available only to those who imported save with Mattock.

Also I need to do Kasumi's LM to get Locust in every new playthrough, so not really a good argument.
And Cerberus reproduce Locust and Geth Pulse Rifle.


The Cerberus troopers are even using the Locust and the Mattock in the E3 demo.

That's just more of an indication that they are placeholder weapons.


Not really, it's still just your assumption.

Really, if we get all DLC weapons right from the start despite having not bought them, that would logically mean we should get all the super-weapons from the start as well, which of course would make the choice on the Collector ship completely irrelevant from an import perspective.

Mesina2 wrote...

I'm sure Shepard will start with Avenger until get's on Normandy, if it's imported save. Otherwise only basic weapons until buying them or finding them.

This is exactly what I want. I'm not against the DLC weapons being in the game for everyone, but they shouldn't be availabe immediately from the start for people who didn't buy the DLC. Same with the super-weapons.


you bought them to ME2 not to ME3 genious...

#200
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

budzai wrote...

*snip*

you bought them to ME2 not to ME3 genious...


the ironing... :whistle:

=]