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7 réponses à ce sujet

#1
Astorax

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I see this forum being used for discussion on the actual area creation (terrain modification, painting textures, etc) as well as working specifically with toolset building features such as the cutscene editor's mechanics, as well as the conversation tool.  Basically, things you can do with the toolset as it has been distributed to us.

Modifié par Astorax, 20 novembre 2009 - 09:44 .


#2
giskard44

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Looks like I'll have to modify my thinking on how this toolset business works. I may be thinking too "one man job" when clearly everything is being organized along the same "team lines" as is the toolset.



It is a little confusing at first but I'll adapt.

My own site will need to be adjusted to properly support the toolsets system too.

#3
Astorax

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The toolset is definitely a team-oriented tool. That's one of the reasons behind the "check out, check in" language of working on resources, as well as the database backend to keep everything straight.



This isn't to say that you can't create a Project and try to do it all yourself if you really want to, it's just going to be a really large task to do so. :)

#4
GlennD45

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It's a strong mod editor boiware has .. i know it is the best i've seen .. I knew I would have to wait for the wait in editor time to get a decent editor thanks bioware ..

#5
DirtyCleo

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Yeah, I just barely started figuring out the basics here. Feels like the Neverwinter Nights editor on steroids. No doubt some real latent power lies behind the chunky, strange interface. Just gotta get used to the feel, baby...

#6
0x30A88

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Astorax wrote...

The toolset is definitely a team-oriented tool. That's one of the reasons behind the "check out, check in" language of working on resources, as well as the database backend to keep everything straight.

This isn't to say that you can't create a Project and try to do it all yourself if you really want to, it's just going to be a really large task to do so. :)

So two computers can be working on the same projects?

edit: oops, seems like this post is 9 months old...well it's a sticky. My question still stands however.

Modifié par Gisle Aune, 04 septembre 2010 - 06:04 .


#7
ladydesire

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It's possible to set it up so multiple people can work on the same project; in fact, that's how Bioware does it internally. I personally don't know the specifics of how to do this, though.

#8
Proleric

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Teamwork is based on the Builder-to-Builder feature.