Modifié par Astorax, 20 novembre 2009 - 09:44 .
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Débuté par
Astorax
, nov. 20 2009 09:43
#1
Posté 20 novembre 2009 - 09:43
I see this forum being used for discussion on the actual area creation (terrain modification, painting textures, etc) as well as working specifically with toolset building features such as the cutscene editor's mechanics, as well as the conversation tool. Basically, things you can do with the toolset as it has been distributed to us.
#2
Posté 20 novembre 2009 - 10:43
Looks like I'll have to modify my thinking on how this toolset business works. I may be thinking too "one man job" when clearly everything is being organized along the same "team lines" as is the toolset.
It is a little confusing at first but I'll adapt.
My own site will need to be adjusted to properly support the toolsets system too.
It is a little confusing at first but I'll adapt.
My own site will need to be adjusted to properly support the toolsets system too.
#3
Posté 20 novembre 2009 - 10:46
The toolset is definitely a team-oriented tool. That's one of the reasons behind the "check out, check in" language of working on resources, as well as the database backend to keep everything straight.
This isn't to say that you can't create a Project and try to do it all yourself if you really want to, it's just going to be a really large task to do so.
This isn't to say that you can't create a Project and try to do it all yourself if you really want to, it's just going to be a really large task to do so.
#4
Posté 05 décembre 2009 - 05:16
It's a strong mod editor boiware has .. i know it is the best i've seen .. I knew I would have to wait for the wait in editor time to get a decent editor thanks bioware ..
#5
Posté 08 décembre 2009 - 03:49
Yeah, I just barely started figuring out the basics here. Feels like the Neverwinter Nights editor on steroids. No doubt some real latent power lies behind the chunky, strange interface. Just gotta get used to the feel, baby...
#6
Posté 04 septembre 2010 - 06:02
So two computers can be working on the same projects?Astorax wrote...
The toolset is definitely a team-oriented tool. That's one of the reasons behind the "check out, check in" language of working on resources, as well as the database backend to keep everything straight.
This isn't to say that you can't create a Project and try to do it all yourself if you really want to, it's just going to be a really large task to do so.
edit: oops, seems like this post is 9 months old...well it's a sticky. My question still stands however.
Modifié par Gisle Aune, 04 septembre 2010 - 06:04 .
#7
Posté 04 septembre 2010 - 09:50
It's possible to set it up so multiple people can work on the same project; in fact, that's how Bioware does it internally. I personally don't know the specifics of how to do this, though.
#8
Posté 05 septembre 2010 - 06:23





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