Announcing Dragon Age II Legacy
#226
Posté 07 juillet 2011 - 10:50
#227
Guest_Puddi III_*
Posté 07 juillet 2011 - 10:52
Guest_Puddi III_*
#228
Posté 07 juillet 2011 - 10:53
#229
Posté 07 juillet 2011 - 10:59
OdanUrr wrote...
Perhaps this has been mentioned before but, does this look familiar to anyone else?
It DOES look like a Kirkwall warehouse, but more detailed and much better looking. That could just be because I have not played it for a few weeks though. Would it really be out of the question for the quest to start somewhere in Kirkwall? I can imagine one of those "I have something interesting for you, meet at blah blah" letters to begin the quest.
I for one will be refreshing XBLA constantly on the night of the 26th until Legacy appears.
Modifié par Game_Fan_85, 07 juillet 2011 - 11:01 .
#230
Posté 07 juillet 2011 - 10:59
#231
Posté 07 juillet 2011 - 11:01
this doesnt interest me as i expected
Modifié par element eater, 07 juillet 2011 - 11:06 .
#232
Posté 07 juillet 2011 - 11:02
Melca36 wrote...
The new Bronto design looks good.
Yup. They can't just turn up at the most unexpected moments, they have to turn up at the most unexpected moments... in style. Looking good Brontos.
Wonder if there will be unique dialogue that reflects whether you have completed the main story or not?
#233
Posté 07 juillet 2011 - 11:02
Game_Fan_85 wrote...
It DOES look like a Kirkwall warehouse, but more detailed and much better looking.
Sorry mate, but I'm not seeing the detail... at all.
#234
Posté 07 juillet 2011 - 11:04
Rather they just focused on the expansion, as I'd pay for that if it was reasonable, but this? No.
#235
Posté 07 juillet 2011 - 11:05
I can't wait though, ok I can wait but it'll be painful.
#236
Posté 07 juillet 2011 - 11:07
OdanUrr wrote...
Game_Fan_85 wrote...
It DOES look like a Kirkwall warehouse, but more detailed and much better looking.
Sorry mate, but I'm not seeing the detail... at all.
Same, but the stalagmites (or watever) are still new, small addition ino but still there, cant see the "better looking" part tho.
#237
Posté 07 juillet 2011 - 11:08
I really hope they worked it.Filament wrote...
It seems odd that the DLC can be accessed at any time when I would think Pride Demons and Ancient Evils are Act III material.
Can we know something ? All who have finished Dragon age II. Hawk is supposed to have left Kirkwall at the end ( that's probably why we can't even play with the Pc in Kirkwall after the end ) and companions were separated except the LI.
How it works ?
Modifié par Sylvianus, 07 juillet 2011 - 11:08 .
#238
Posté 07 juillet 2011 - 11:08
#239
Posté 07 juillet 2011 - 11:09
#240
Posté 07 juillet 2011 - 11:09
WilliamShatner wrote...
My BS meter just exploded after listening to Fernando Melo's introduction. How can anyone cram so much rubbish and untruths into so little time???
^that.
This DLC looks like garbage. Pretty much exactly what I expect from Bioware nowadays.
#241
Posté 07 juillet 2011 - 11:10
Sylvianus wrote...
I really hope they worked it.Filament wrote...
It seems odd that the DLC can be accessed at any time when I would think Pride Demons and Ancient Evils are Act III material.
Can we know something ? All who have finished Dragon age II. Hawk is supposed to have left Kirkwall at the end ( that's probably why we can't even play with the Pc in Kirkwall after the end ) and companions were separated except the LI.
How it works ?
I've got a feeling the framed narrative nature of the story will allow it to slot in someway
#242
Posté 07 juillet 2011 - 11:12
Sylvianus wrote...
I really hope they worked it.Filament wrote...
It seems odd that the DLC can be accessed at any time when I would think Pride Demons and Ancient Evils are Act III material.
Can we know something ? All who have finished Dragon age II. Hawk is supposed to have left Kirkwall at the end ( that's probably why we can't even play with the Pc in Kirkwall after the end ) and companions were separated except the LI.
How it works ?
i think if u play it once youve beaten the game it just assumes that it is happening during the main game in a similar way to dao dlc
#243
Posté 07 juillet 2011 - 11:18
WilliamShatner wrote...
My BS meter just exploded after listening to Fernando Melo's introduction. How can anyone cram so much rubbish and untruths into so little time???
That, but I missed the "Awesome Button"
#244
Posté 07 juillet 2011 - 11:19
Its an art.WilliamShatner wrote...
My BS meter just exploded after listening to Fernando Melo's introduction. How can anyone cram so much rubbish and untruths into so little time???
#245
Posté 07 juillet 2011 - 11:20
#246
Posté 07 juillet 2011 - 11:20
Is that all you can say after just registering.:innocent:<_< I bet you never played and are just trolling.We Gained New Fans lol wrote...
WilliamShatner wrote...
My BS meter just exploded after listening to Fernando Melo's introduction. How can anyone cram so much rubbish and untruths into so little time???
^that.
This DLC looks like garbage. Pretty much exactly what I expect from Bioware nowadays.
Modifié par badboy64, 07 juillet 2011 - 11:27 .
#247
Posté 07 juillet 2011 - 11:22
The Ethereal Writer Redux wrote...
That doesn't look like the warehouse to me.
It doesnt look exactly like it but the textures on the floor and wood, and the position of the ramp reminded me of the warehouse
#248
Posté 07 juillet 2011 - 11:22
edit: it should be obvious who my comment is directed at. Just look at the usernames of certain people
Modifié par The Ethereal Writer Redux, 07 juillet 2011 - 11:23 .
#249
Posté 07 juillet 2011 - 11:23
The Ethereal Writer Redux wrote...
That doesn't look like the warehouse to me.
It's a rehash of several DA2 locations.
#250
Posté 07 juillet 2011 - 11:25
Modifié par JohnEpler, 07 juillet 2011 - 11:26 .




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