Announcing Dragon Age II Legacy
#626
Posté 09 juillet 2011 - 09:43
#627
Posté 09 juillet 2011 - 10:29
I'm not in the last bit interested judging by that trailer.
#628
Posté 09 juillet 2011 - 11:13
Well, if it does have a good story, they can't really give it all away in the trailer. They're even intentionally avoiding reference to the Architect, who looks very very similar to the 'Ancient Evil' that is teased. I didn't think that trailer was any less story based than the trailer for, say, Lair of the Shadow Broker, or the Golems of Amgarrak.MistySun wrote...
It's spposed to be a story driven DLC...so why show us all again how the fighting looks?. Or is that too dull for a trailer? Or , or , or was a story driven DLC a ploy by BioWare just to get us interested?
I'm not in the last bit interested judging by that trailer.
I'm at least excited to see them get rid of 'wave' attack patterns, assuming it is removed and not just unseen in the gameplay videos so far.
#629
Posté 09 juillet 2011 - 11:25
MistySun wrote...
It's spposed to be a story driven DLC...so why show us all again how the fighting looks?. Or is that too dull for a trailer? Or , or , or was a story driven DLC a ploy by BioWare just to get us interested?
I'm not in the last bit interested judging by that trailer.
That would be spoilers. They've given out about enough info about the story as they can without it being spoilers.
#630
Posté 09 juillet 2011 - 11:29
Mrgudina wrote...
The "thing" was too powerfull for the Grey Wardens to handle, they put him in a sort of prison, and then some random guy is enough to defeat him.....
Bioware please don't pi** on all the lore you created in Dragon Age Origins...
What lore? Where does it say that the Grey Wardens are the most powerful beings on Thedas? Hawke's bloodline shows why he/she is powerful.
#631
Posté 09 juillet 2011 - 11:53
1upD wrote...
I'm at least excited to see them get rid of 'wave' attack patterns, assuming it is removed and not just unseen in the gameplay videos so far.
To be fair there are still some wave based encounters. However, enemies do not ever spawn out of thin air or drop down from the sky in a way that makes no sense - additionally, our usage of wave combat was DRASTICALLY lowered compared to DA2 main. I just don't want you to think that combat encounters with more than one group of enemies was completely abolished.
#632
Posté 09 juillet 2011 - 11:59
Morroian wrote...
Mrgudina wrote...
The "thing" was too powerfull for the Grey Wardens to handle, they put him in a sort of prison, and then some random guy is enough to defeat him.....
Bioware please don't pi** on all the lore you created in Dragon Age Origins...
What lore? Where does it say that the Grey Wardens are the most powerful beings on Thedas? Hawke's bloodline shows why he/she is powerful.
Not to mention the fact that it's pretty much standard for the hero to always defeat his foes. That's pretty much a given.
#633
Posté 10 juillet 2011 - 12:18
#634
Posté 10 juillet 2011 - 12:46
So this DLC also have upgraded gameplay/To be fair there are still some wave based encounters. However, enemies do not ever spawn out of thin air or drop down from the sky in a way that makes no sense - additionally, our usage of wave combat was DRASTICALLY lowered compared to DA2 main. I just don't want you to think that combat encounters with more than one group of enemies was completely abolished.
#635
Posté 10 juillet 2011 - 01:20
tactical placing of your party. I'm happy to see this was addressed.
A little off topic but why is it being released on a Tuesday? What is it with the gaming industry and Tuesday releases? A Friday release date would be so much nicer and save me from having to take of Wednesday! :innocent:
Luke Barrett wrote...
1upD wrote...
I'm at least excited to see them get rid of 'wave' attack patterns, assuming it is removed and not just unseen in the gameplay videos so far.
To be fair there are still some wave based encounters. However, enemies do not ever spawn out of thin air or drop down from the sky in a way that makes no sense - additionally, our usage of wave combat was DRASTICALLY lowered compared to DA2 main. I just don't want you to think that combat encounters with more than one group of enemies was completely abolished.
Modifié par brigantine, 10 juillet 2011 - 01:21 .
#636
Posté 10 juillet 2011 - 05:09
Luke Barrett wrote...
...enemies do not ever spawn out of thin air or drop down from the sky in a way that makes no sense - additionally, our usage of wave combat was DRASTICALLY lowered compared to DA2 main.
Quite possibly the best news I've read about DA2. Knowing this, I'm much more likely now to buy this DLC.
#637
Posté 10 juillet 2011 - 05:16
So, added parachutes?Luke Barrett wrote...
However, enemies do not ever spawn out of thin air or drop down from the sky in a way that makes no sense
(i kid, i kid)
#638
Posté 10 juillet 2011 - 06:08
Unless you decide to play this DLC before ever finding Avernus' elixer and drinking it.....The Ethereal Writer Redux wrote...
Well, he did drink a potion that Avernus was sending to the Wardens. And Avernus was researching how to refine the Joining ritual
LOLtmp7704 wrote...
So, added parachutes?Luke Barrett wrote...
However, enemies do not ever spawn out of thin air or drop down from the sky in a way that makes no sense
(i kid, i kid)
No no no. They skillfully rapel down walls now. and rise from the ground, and pop out of barrels and crates.
Modifié par Yrkoon, 10 juillet 2011 - 06:24 .
#639
Posté 10 juillet 2011 - 06:20
And even if it might dwindle over generations, it would still be there. So, if Hawke had an ancestor who was a Warden, no matter how long ago that was he still has the taint in his blood. And thus Corypheus could sense it.
Modifié par The Ethereal Writer Redux, 10 juillet 2011 - 06:27 .
#640
Posté 10 juillet 2011 - 06:32
If we're talking about an ancestor from 2 thousand years ago, then Hawke wouldn't be his child, would he? At least not in the context that Morrigan was talking about. And if the taint is so powerful that it sticks around in the bloodline for dozens of generations, then we've got much more absurd plot hole here.The Ethereal Writer Redux wrote...
What if an ancestor of Hawke was a Warden? Didn't Morrigan say that the child would carry the taint?
But I seriously doubt all of that. There's exactly nothing, not a single line in the existing lore to suggest that Hawke's father (or grandfather) was ever a warden. But hey, if they suddenly want to reveal such a thing out of the blue, more power to them. It just seems cheap and desperate to me. And unneccessary.... since there's already a bajillion existing loose ends from the first game, its expansion, and the second game that just beg to be tied up/expanded upon (Flemeth vs. Morrigan, the Old God Baby, The Harvester spawns, Lelianna and the seekers, the Idol; etc. ) Do we really need yet another?
But nevermind me. I'm so utterly not interested in any sort of DA2 DLC at the moment. I'm not quite sure why I'm even reading this thread. I'll leave now.
Modifié par Yrkoon, 10 juillet 2011 - 06:44 .
#641
Posté 10 juillet 2011 - 06:33
Luke Barrett wrote...
1upD wrote...
I'm at least excited to see them get rid of 'wave' attack patterns, assuming it is removed and not just unseen in the gameplay videos so far.
To be fair there are still some wave based encounters. However, enemies do not ever spawn out of thin air or drop down from the sky in a way that makes no sense - additionally, our usage of wave combat was DRASTICALLY lowered compared to DA2 main. I just don't want you to think that combat encounters with more than one group of enemies was completely abolished.
May I just give you a *HUGGLE* and say thanks? And pass that along to all who made sure that the waves from thin air or not making sense got axed. Thank you!
#642
Posté 10 juillet 2011 - 06:55
Yrkoon wrote...
If we're talking about an ancestor from 2 thousand years ago, then Hawke wouldn't be his child, would he? At least not in the context that Morrigan was talking about. And if the taint is so powerful that it sticks around in the bloodline for dozens of generations, then we've got much more absurd plot hole here.The Ethereal Writer Redux wrote...
What if an ancestor of Hawke was a Warden? Didn't Morrigan say that the child would carry the taint?
How is that a plot hole? I'm 6% Native American. My children will be Native American, their children will be Native American, and so on and so forth.
All we know is that the taint is deadly to the person who drank it. We have no clue if it will be deadly to a Warden's children.
But I seriously doubt all of that. There's exactly nothing, not a single line in the existing lore to suggest that Hawke's father (or grandfather) was ever a warden. But hey, if they suddenly want to reveal such a thing out of the blue, more power to them. It just seems cheap and desperate to me. And unneccessary.... since there's already a bajillion existing loose ends from the first game, its expansion, and the second game that just beg to be tied up/expanded upon (Flemeth vs. Morrigan, the Old God Baby, The Harvester spawns, Lelianna and the seekers, the Idol; etc. ) Do we really need yet another?
Hawke's blood is key in the DLC. Corypheus can sense that his blood was used. The Mage Item pack's codexes hint that Malcolm had a troubled past. Bethany says Anders reminds her of Malcolm.
This may be thin, but it's not nonexistant.
But nevermind me. I'm so utterly not interested in any sort of DA2 DLC at the moment. I'm not quite sure why I'm even reading this thread. I'll leave now.
As long as you don't say anyone who likes DA2 should re-evaluate that stance I'm not bothered.
#643
Posté 10 juillet 2011 - 07:18
I always assumed Morrigan's God thing was created Tainted by design, as a part of the magic involved. Also related to the fact that the Old God "essence"(whatever that is) would bypass the Warden who did the killing, the other wardens nearby, the darkspawn and cross however much distance to reach this fetus. And that this "essence" would be an Old God, not an archdemon.
None of it makes any sense at all, but "it's magic, we don't have to explain it!" comes into play again...
Modifié par DreamerM, 10 juillet 2011 - 07:19 .
#644
Posté 10 juillet 2011 - 07:26
She said the baby would carry the taint.
Also, I'm now thinking about this:
Archdemon: Dammit now I'm going to die. Alright get it over with Warden.
Warden: Just a minute, I need to take care of something.
Archdemon: More important than ending the Blight?
Hurlock Emissary: What could possibly be more important than that?
Warden: I have to have sex with this lovely lady and get her pregnant.
Archdemon: Okay..... well I'll be---- oh.... you're going to do it here? God damn....
*1 hour later*
Warden: Welp, since she just wanted me to get it over with I guess that'll do it. I wasn't ready to end it but she insisted! Now, where were we?
#645
Posté 10 juillet 2011 - 07:43
Ok, since this is completely Origins (and witch hunt) related, and since this is the second time you've said this, I'm going to pop in here and respond.The Ethereal Writer Redux wrote...
I'm not even sure Morrigan's ritual was anything more than just sex before an Archdemon was killed.
She said the baby would carry the taint.
Morrigan specifically says that the baby would carry the Essense of the Old God (the arch demon) and that the baby would be born with the SOUL of an Old God. That's not even remotely the same thing as Darkspawn taint or what happens when anyone gets tainted by the darkspawn in battle, or drinks darkspawn blood in a joining. It's something much more. And more importantly, it's something fueled by a very specific, ritual-based magic, which is light years different than simply drinking some darkspawn's blood or having the taint enter your body by physical means.
Modifié par Yrkoon, 10 juillet 2011 - 07:54 .
#646
Posté 10 juillet 2011 - 07:53
Yrkoon wrote...
Ok, since this is completely Origins (and witch hunt) related, and since this is the second time you've said this, I'm going to pop in here and respond.The Ethereal Writer Redux wrote...
She said the baby would carry the taint.
Morrigan specifically says that the baby would carry the Essense of the Old God (the arch demon) and that the baby would be born with the SOUL of an Old God. That's not even remotely the same thing as Darkspawn taint or what happens when anyone gets tainted by the darkspawn. It's something much more. And more importantly, it's something fueled by a very specific, ritual-based magic, which is light years different than simply drinking some darkspawn's blood or having the taint enter your body by physical means.
She says, and I'm quoting verbatim here, "The child will bear the taint."
http://www.youtube.c...x2foOR_4#t=109s
#647
Posté 10 juillet 2011 - 07:56
I'm done with you.
Modifié par Yrkoon, 10 juillet 2011 - 07:59 .
#648
Posté 10 juillet 2011 - 07:59
And nothing is shown to lead me to believe that the "ritual" is anything more than just sex with a Warden.
#649
Guest_Puddi III_*
Posté 10 juillet 2011 - 08:05
Guest_Puddi III_*
#650
Posté 10 juillet 2011 - 08:08
But I still say that Morrigan's Ritual showed nothing more than just sex with a Warden, so that's all the ritual appeared to be comprised of. Another instance of telling and not showing.
Modifié par The Ethereal Writer Redux, 10 juillet 2011 - 08:11 .




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