Announcing Dragon Age II Legacy
#676
Posté 10 juillet 2011 - 08:28
#677
Posté 10 juillet 2011 - 08:43
#678
Posté 10 juillet 2011 - 10:17
#679
Posté 11 juillet 2011 - 05:14
#680
Posté 11 juillet 2011 - 05:49
Created new environment.
Created new creature.
Suggestion for bioware drop DA2 make DLC or expansion for DAO, because garbage is garbage.
Modifié par Ronnel, 11 juillet 2011 - 06:17 .
#681
Posté 11 juillet 2011 - 07:13
#682
Posté 11 juillet 2011 - 07:30
TAJ4Life wrote...
Seriously what play style?? If you mean causing your character to walk rather than run then yeah snail pace. There is no particular style of play where you could take longer, you either look around everywhere, either read or skip all dialogue or just skip everything and not look.
This game is basic there really isn't much to it, developers hardly put that kind of content in the game for it to have a particular style of play where it can last several hours.
Unless its a Shivering Isle type DLC then yeah I can easily see how it will last several hours however DA2 environments and areas are very basic and static.
When they first said that DA 2 was going to last about 40 hours I was a bit disappointed, but after the game released I learned that Bioware is very modest about the time it takes to complete their games. I didn't walk instead of runinng, skipped no dialogue and explored every time I got a chance, and voíla... 92h47min on my first playthrough.
Modifié par Gaiden96, 11 juillet 2011 - 07:31 .
#683
Posté 11 juillet 2011 - 08:49
Teddie Sage wrote...
WilliamShatner wrote...
You could have used this release to make steps to winning back your fanbase but instead you use it to make more $$$.
No sale.
Sadly, you can't spell meanie without EA.
Oh grow up. They're a business. Businesses exist to make money.
If you want free stuff, go find a charity.
#684
Posté 11 juillet 2011 - 08:57
#685
Posté 11 juillet 2011 - 08:59
#686
Posté 11 juillet 2011 - 11:45
#687
Posté 11 juillet 2011 - 01:21
#688
Posté 11 juillet 2011 - 01:26
kablekarr wrote...
Just out of curiousity (I've probably missed this and someones already asked). The weapon you can pick up during the DLC does it scale? If I complete during act one, will it still be effective during Act 3?
It levels up with Hawke, so it will still effective no matter what act you get it.Shevy_001 wrote...
Sorry if this had been answered already. Does the customizable weapon level up with your Hawke? Like some of the Item Pack weapons? I would like to know, to plan which save I'll use.
#689
Posté 11 juillet 2011 - 05:07
#690
Posté 11 juillet 2011 - 05:13
diggerthedwarf wrote...
I don't know if this has been asked before.. but the Wardens couldn't have imprisoned that darkspawn for 2000 years. The Wardens were created during the First Blight, which was 1300 years prior to DA:O. Neither the Wardens or the darkspawn existed 2000 years prior to Origins/DA2. Is this a massive oversight or is it a plot twist or something that's going to be addressed?
Don't bother yourself with storyline, continiuity etc.. They are long gone.
#691
Posté 11 juillet 2011 - 05:34
#692
Posté 11 juillet 2011 - 07:39
the same as everywhere else... stupidcloud39472 wrote...
stupid question here whats the uk price for legacy
I keed I keed:P
Probably 800 MS points on xbox and 9.99 pounds on psn
#693
Posté 11 juillet 2011 - 07:53
Well, while that's somewhat worrying, the voice says that "two thousand years, the magic holds", not that it has been held for two-thousand years. It could just be referring to how much longer whatever-it-is will be imprisoned for if it doesn't break out early. (Clutches at straws)diggerthedwarf wrote...
I don't know if this has been asked before.. but the Wardens couldn't have imprisoned that darkspawn for 2000 years. The Wardens were created during the First Blight, which was 1300 years prior to DA:O. Neither the Wardens or the darkspawn existed 2000 years prior to Origins/DA2. Is this a massive oversight or is it a plot twist or something that's going to be addressed?
That aside, this looks pretty good. Can't say I was crying out for yet more darkspawn, though.
#694
Posté 12 juillet 2011 - 12:17
#695
Posté 12 juillet 2011 - 12:35
#696
Posté 12 juillet 2011 - 12:45
Story wise it will work anywhere in the game and reflect accordingly.Jamie9 wrote...
Luke! Do you know when this DLC is
supposed to take place: which act. Most have said act 2 but I would like
official word on it if I could.
I guess we know where Hawke went after Act 3 now.
#697
Posté 12 juillet 2011 - 01:05
Modifié par Areksu, 12 juillet 2011 - 01:06 .
#698
Posté 12 juillet 2011 - 02:06
#699
Posté 12 juillet 2011 - 03:21
#700
Posté 12 juillet 2011 - 03:55
weirder wrote...
Doesn't seem like this dlc moves the unfinished story of the Chantry's troubles in the main game at all. Just a sidequest and Hawke backstory it seems. Hmm, pass.
Do you mean the Circles rising up against the Templars over Thedas, which causes the beginning of the apparent fall of the Chantry?
I kind of expected that to be explored further in another game, or at least an expansion. It seems to big for DLC, maybe we'll see something examining some of the effects of the upheaval. But I would imagine no more than that.
Unless of course you mean something taking place within the unseen years inbetween acts, to further flesh out the unrest in Kirkwall? That's something I hope to see.
Duffed wrote...
So maybe i missed this but can you play after endgame (act 3)?
I believe it can be played at any point.




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