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DA2 Legacy Genlocks making a return?


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#101
Morroian

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Envor44 wrote...

Not that big deal but it's just me or the design....very similar to LOTR trolls(copy, in fact), BioWare better come some lore explanation about Genlocks Alpha huge size though.


Alphas have always been bigger than their respective brethren.

#102
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ishmaeltheforsaken wrote...

The Ethereal Writer Redux wrote...

Filament wrote...

..Source?


people base that around the fact that the emissaries have pointy ears like elves.

And if they are indeed Hurlock emissaries, Bioware failed big time.


Interestingly, the emissary model is actually named "shriek."


Well if they are truly elves then, that does beg the question of why every darkspawn species except hurlocks is hulking out now in terms of size.

#103
Theagg

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Aaleel wrote...

The Ethereal Writer Redux wrote...

The mage teleportation thing has been explained as the fault of bad implementation of a move that allows the mage to slow down time.


Rogues should've just thrown a smoke bomb that covered a good portion of the field.


Bioware did lay out rules for their world, but the specifics on the rules regarding Genlock Alpha height were never given. As such, we'll have to wait to see if the Genlock Alpha is taller than a Hurlock.

Hawke however is a short human so he can't be used to compare. But the fact that a Genlock Alpha is the same height as Hawke means that most humans will be taller than an Alpha.


Bad implementation lol.  You mean no implementation.  Even if it was a move that slowed down time you still should have been able to see the mage moving, something like a Matrix blur of a bunch of images of the mage.


Yep, it was an effect they failed to add, as they said, but even so, lets imagine no effect was added. No, you would not neccessarily be able to see them move. It depends on the relative speed of their motion.

After all, you would not be able to see a bullet traversing across your line of sight, or even a supersonic missile. AAs it was in WW2, the slower travelling V1 Doodlebug could be seen with the eye.

The much faster V2 could not be seen, despite its size. The first you knew about that was when it basically hit you.

So it could be for fast moving mages and rogues. You just can't see them, not even a blur.

#104
asindre

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Aaleel wrote...
Key words.  Tallest of their kind.  You can be the tallest kid in the class but that doesn't mean that you're twice as big or more than the other kids, it just means you're the tallest.

So because it doesn't say how high they are that proves they can't be that high? I'm sorry but that's the stupidest thing i've ever heard.

#105
mesmerizedish

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Filament wrote...

ishmaeltheforsaken wrote...

The Ethereal Writer Redux wrote...

Filament wrote...

..Source?


people base that around the fact that the emissaries have pointy ears like elves.

And if they are indeed Hurlock emissaries, Bioware failed big time.


Interestingly, the emissary model is actually named "shriek."


Well if they are truly elves then, that does beg the question of why every darkspawn species except hurlocks is hulking out now in terms of size.


And that's still an "if." Just because the model is named as such doesn't mean that it is as such lore-wise.

#106
Aaleel

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Theagg wrote...

Yep, it was an effect they failed to add, as they said, but even so, lets imagine no effect was added. No, you would not neccessarily be able to see them move. It depends on the relative speed of their motion.

After all, you would not be able to see a bullet traversing across your line of sight, or even a supersonic missile. AAs it was in WW2, the slower travelling V1 Doodlebug could be seen with the eye.

The much faster V2 could not be seen, despite its size. The first you knew about that was when it basically hit you.

So it could be for fast moving mages and rogues. You just can't see them, not even a blur.


They're not moving faster though.  The mages are slowing down time, so you would be able to see them moving.  They're not stopping time, moving around and then starting time again so it looks like they teleported, they're just slowing time with some sort of spell.

Rogues really have no excuse. 

#107
Aaleel

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asindre wrote...

Aaleel wrote...
Key words.  Tallest of their kind.  You can be the tallest kid in the class but that doesn't mean that you're twice as big or more than the other kids, it just means you're the tallest.

So because it doesn't say how high they are that proves they can't be that high? I'm sorry but that's the stupidest thing i've ever heard.


Why, you have an average size, high end of the scale and low end of the scale.  They're the high end of the scale as far as size.  We've seen dwarves and we've seen alphas in the first game.  I don't recall ever seeing a dwarf or any type of genlock that size.  So I don't how the statement is stupid.

#108
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ishmaeltheforsaken wrote...

And that's still an "if." Just because the model is named as such doesn't mean that it is as such lore-wise.


I was going to mention that, the way I had it phrased made it sound like I was being insulting though, so I just left it out. :innocent:

#109
TEWR

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Aaleel wrote...

asindre wrote...

Aaleel wrote...
Key words.  Tallest of their kind.  You can be the tallest kid in the class but that doesn't mean that you're twice as big or more than the other kids, it just means you're the tallest.

So because it doesn't say how high they are that proves they can't be that high? I'm sorry but that's the stupidest thing i've ever heard.


Why, you have an average size, high end of the scale and low end of the scale.  They're the high end of the scale as far as size.  We've seen dwarves and we've seen alphas in the first game.  I don't recall ever seeing a dwarf or any type of genlock that size.  So I don't how the statement is stupid.



IIRC Genlock Alphas in Origins actually weren't any taller because the game never showed it as such. The lore on them only told us. Alphas were the same size as grunts.

That's not proof that Genlock Alphas can't be as tall as they are now. It's proof that Bioware forgot to show the difference between grunts and alphas in terms of height.

#110
Theagg

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Aaleel wrote...

Theagg wrote...

Yep, it was an effect they failed to add, as they said, but even so, lets imagine no effect was added. No, you would not neccessarily be able to see them move. It depends on the relative speed of their motion.

After all, you would not be able to see a bullet traversing across your line of sight, or even a supersonic missile. AAs it was in WW2, the slower travelling V1 Doodlebug could be seen with the eye.

The much faster V2 could not be seen, despite its size. The first you knew about that was when it basically hit you.

So it could be for fast moving mages and rogues. You just can't see them, not even a blur.


They're not moving faster though.  The mages are slowing down time, so you would be able to see them moving.  They're not stopping time, moving around and then starting time again so it looks like they teleported, they're just slowing time with some sort of spell.

Rogues really have no excuse. 


Time and velocity are related. The faster they move, the slower their time in comparison to yours. Thats one way of looking at it.

The other is they slow down the time of all around them. I don't see why in that case you should be able to see them, if in effect you manage half a blink of an eye in your time frame versus the time it takes them in theirs to dash across the room how could you possibly in that half a blink see a series of staggered mages movng from A to B. Especially as your consciousness will have been slowed down in time to match.

Modifié par Theagg, 08 juillet 2011 - 12:45 .


#111
Aaleel

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The Ethereal Writer Redux wrote...

Aaleel wrote...

asindre wrote...

Aaleel wrote...
Key words.  Tallest of their kind.  You can be the tallest kid in the class but that doesn't mean that you're twice as big or more than the other kids, it just means you're the tallest.

So because it doesn't say how high they are that proves they can't be that high? I'm sorry but that's the stupidest thing i've ever heard.


Why, you have an average size, high end of the scale and low end of the scale.  They're the high end of the scale as far as size.  We've seen dwarves and we've seen alphas in the first game.  I don't recall ever seeing a dwarf or any type of genlock that size.  So I don't how the statement is stupid.



IIRC Genlock Alphas in Origins actually weren't any taller because the game never showed it as such. The lore on them only told us. Alphas were the same size as grunts.

That's not proof that Genlock Alphas can't be as tall as they are now. It's proof that Bioware forgot to show the difference between grunts and alphas in terms of height.


I guess I'm just that willing to ignore laziness.  If they didn't bother to differentiate between the two in Origins, they didn't add any kind of animation to differentiate between moving and teleporting.  Why would I not believe it's just the case that they said to hell with it, we're going to remake Genlocks how we want to give the gamers something new.

Them being that size is not supported by anything I have seen so far from them.

#112
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According to DG they are moving faster, I've never seen him say anything about "slowing down time":

David Gaider wrote...

The main purpose behind the ban on teleportation with regards to magic is actually to prevent two things: distance as being irrelevant and obstacles being easily surmountable. Gameplay often dictates that, in order to employ any kind of obstacle in a setting where teleportation exists, you need to create some kind of hand-wave in order to make it happen ("tachyon interference in the atmosphere has rendered the transporters inoperable!").

Technically speaking, what the mages in DA2 are doing breaks neither of these rules-- the mages are jumping between two spots but are neither traveling nor passing through obstacles. It's not supposed to be literal teleportation, either. The idea was to have a visual effect that travels between the spot where they disappear and the spot where they reappear... they're moving very quickly.

But that effect never got implemented, and thus the result really looks like literal teleportation. Which makes me unhappy. With any luck I'll have this fixed in the future as, no, mages are not actually breaking the cardinal rule.



#113
Aaleel

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Filament wrote...

According to DG they are moving faster, I've never seen him say anything about "slowing down time":

David Gaider wrote...

The main purpose behind the ban on teleportation with regards to magic is actually to prevent two things: distance as being irrelevant and obstacles being easily surmountable. Gameplay often dictates that, in order to employ any kind of obstacle in a setting where teleportation exists, you need to create some kind of hand-wave in order to make it happen ("tachyon interference in the atmosphere has rendered the transporters inoperable!").

Technically speaking, what the mages in DA2 are doing breaks neither of these rules-- the mages are jumping between two spots but are neither traveling nor passing through obstacles. It's not supposed to be literal teleportation, either. The idea was to have a visual effect that travels between the spot where they disappear and the spot where they reappear... they're moving very quickly.

But that effect never got implemented, and thus the result really looks like literal teleportation. Which makes me unhappy. With any luck I'll have this fixed in the future as, no, mages are not actually breaking the cardinal rule.


They should have just made an effect like the Spectre used in Mass Effect 2 in the LOTSB DLC.  That seems to be what he's talking about.

What he says still doesn't explain how Vendetta works for rogues.

#114
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Well, that was in a thread about mages breaking the Cardinal Rules of Magic, so, rogue animations weren't really pertinent. :whistle:

Modifié par Filament, 08 juillet 2011 - 12:56 .


#115
Aaleel

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Filament wrote...

Well, that was in a thread about mages breaking the Cardinal Rules of Magic, so, rogue animations weren't really pertinent. :whistle:


Ahh I see.  Thanks for info though.

#116
Shuma Gorath

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MorrigansLove wrote...

Lore has been ruined...AGAIN! Thanks, Bioware. Seriously.


It appears the LORE wasn't AWESOME enough.

#117
furryrage59

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Considering what they did with the other dark spawn, i'm not so surprised.

#118
Siven80

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I dont mind the Alpha being human size, but i do hope the normal genlocks arent that large.

Also something that i like to remember when i dont like a certain graphical change is that DA2 is supposedly being told by Varric, so his interpertation of things can be off and things can change for the better in any future DA games (like the art style which i dont like, prefer DAo art style to the cartoony/anime style of DA2).

#119
The Twilight God

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If you're buying DA2 DLC I assume you liked DA2.  If you liked DA2, then why are you surprised that the awesomized genlocks? Why do you care?

If you did not like DA2, why continue to support it by purchasing DLC? I know I'm pretty much done with DA after 2 and could care less what they do. They can give Genlock wings and scorpion tails for all I care. I'm expecting Sharlocks to be spider-centuars with lobster claws. Without Knowles the DA franchise is doomed anyway.

Oh, Brent, we'll mis you!!!

http://blog.brentkno...gon-age-2-demo/

#120
In Exile

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Neofelis Nebulosa wrote...

That's an awfully big Genlock, given they originate from Dwarves, ... and not Qunari as their build may implicate ...


A qunari can't grab a human and crush them in their palm. An ogre can. Having two darkspawn grow up actually makes more sense than having the qunari darkspawn just triple in size.

#121
TexasToast712

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ROID RAGE!

#122
daemon1129

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If thats a Alpha Genlock, I want to see the size of a Hurlock Alpha or an Ogre Alpha...

#123
Tommyspa

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daemon1129 wrote...

If thats a Alpha Genlock, I want to see the size of a Hurlock Alpha or an Ogre Alpha...


You read my mind, I thought about a Hurlock Alpha moments ago. What about genlock emissaries? A sleek robed version of that thing? Sounds interesting.

#124
Theagg

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The Ethereal Writer Redux wrote...

Aaleel wrote...

Why, you have an average size, high end of the scale and low end of the scale.  They're the high end of the scale as far as size.  We've seen dwarves and we've seen alphas in the first game.  I don't recall ever seeing a dwarf or any type of genlock that size.  So I don't how the statement is stupid.



IIRC Genlock Alphas in Origins actually weren't any taller because the game never showed it as such. The lore on them only told us. Alphas were the same size as grunts.

That's not proof that Genlock Alphas can't be as tall as they are now. It's proof that Bioware forgot to show the difference between grunts and alphas in terms of height.


True. So what we have as a result is that Bioware having failed to demonstrate that Genlock Alpha's are indeed taller than grunts in Origins, (despite the fact they are supposed to be taller and more beefy) has given rise to a mind set that is working along the lines of

"Seen one Genlock, seen them all" and "Genlocks all look the same to me"

Such that when finally an Alpha Genlock comes along that fits the actual description, ie "taller than grunts and much stronger", some people don't want to believe what they are seeing because..."Seen one Genlock, seen them all"

I'm assuming Origins failed to differentiate between the two in the way it should have as at the time it simply saved on modelling costs.

I'm glad then that we no longer have 'cookie cutter' darkspawn in that respect.

Modifié par Theagg, 08 juillet 2011 - 10:59 .


#125
AbounI

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Oh God, the return of the super Ape

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A new designer in the team?:whistle: