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DA2 Legacy Genlocks making a return?


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#176
Aaleel

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The Ethereal Writer Redux wrote...

Aaleel wrote...

All the Genlocks in the trailer look and act the same.  The second showing, the one with the shield is just like the one in the picture I saw, that's probably even the CS before you fight the one in the picture. They're all brutes from what I can see.  And Alphas are generals on the genlock armies, directing the other Genlocks, not condusive with being mindless brutes.

And even normal genlocks in Origins stood upright and were somewhat intelligent.  Darkspawn were not mindless creatures.  These things in here are just running across the ground and acting like they're mindless animals.  They aren't even using weapons anymore.


You have to remember that when we played Origins, a Blight was going on which gives the Darkspawn a semblance of purpose. They become a lot more cunning than before.

Awakening had the Darkspawn under the leadership of the Mother and the Architect, who functioned as Pseudo-Archdemons. They too gave the Darkspawn within the Arling of Amaranthine a purpose and made them smarter. Outside of that though, they had no influence on the other Darkspawn

The codexes for Darkspawn describe them as bestial and savage. Seranni even says that they are bestial in nature but can overcome it.

Darkspawn are mindless. It's only under leadership that they become somewhat smarter, and only under the banner of the Order of Disciples do they truly show intellect. However, the Genlock Alpha will ambush you and uses a shield and some weapon (couldn't tell if it was a mace, sword, flail, etc.) to attack you. So he shows some intellect and cunning.

Think of them as animalistic outside of Blights, driven by instinct. But during Blights, they become more human-like.


Sooo...  what was controlling the Hurlocks in DA2.  They stopped their tunneling and search for an old God and came up to the surface in the game.  They hadn't just dropped their weapons and were running around rabid when you went down into the deep roads.

And don't even get me started on the fact that dwarves can't use magic but mindless darkspawn can learn very specific spells and use them.

#177
JaegerBane

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Aaleel wrote...
Sooo...  what was controlling the Hurlocks in DA2.  They stopped their tunneling and search for an old God and came up to the surface in the game.  They hadn't just dropped their weapons and were running around rabid when you went down into the deep roads.


I don't think he meant to imply that the Darkspawn physically revert to animal status outside of blights. I think what he was getting at was that they behave like a trained army when directed, but behave like cavemen when left to their own devices.

And don't even get me started on the fact that dwarves can't use magic but mindless darkspawn can learn very specific spells and use them.


It is mentioned that Emissaries are clear anomalies within the darkspawn, they are demonstrably not the same as normal hurlocks and whatnot, so there's no reason to assume they're mindless.

As for Dwarves.... well, they can't use magic for the same reason humans can't eat stones. There is a physical inability to do it that has nothing to do with their intellect.

#178
Aaleel

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JaegerBane wrote...
I don't think he meant to imply that the Darkspawn physically revert to animal status outside of blights. I think what he was getting at was that they behave like a trained army when directed, but behave like cavemen when left to their own devices.


He said this
Darkspawn are mindless. It's only under leadership that they become
somewhat smarter, and only under the banner of the Order of Disciples do
they truly show intellect.


So again, in DA2 what was giving them a sense of purpose, why even come onto the surfacr at all instead of going back to mindless digging in search of an old God.


It is mentioned that Emissaries are clear anomalies within the darkspawn, they are demonstrably not the same as normal hurlocks and whatnot, so there's no reason to assume they're mindless.

As for Dwarves.... well, they can't use magic for the same reason humans can't eat stones. There is a physical inability to do it that has nothing to do with their intellect.


But Genlocks come from dwarves, and genlocks can be emissarries.

Modifié par Aaleel, 09 juillet 2011 - 01:47 .


#179
Theagg

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Aaleel wrote...

He said this
Darkspawn are mindless. It's only under leadership that they become
somewhat smarter, and only under the banner of the Order of Disciples do
they truly show intellect.


So again, in DA2 what was giving them a sense of purpose, why even come onto the surfacr at all instead of going back to mindless digging in search of an old God.



I think what Nathaniel had to say in "Finding Nathaniel" could conceivably have some bearing on why the Darkspawn are not behaving quite as expected.

That's one possibility.

But I also recall someone either in Origins or Awakenings saying that the Darkspawn even outside of Blights would make occasional raids on the surface, just not very structured raids.

Modifié par Theagg, 09 juillet 2011 - 01:58 .


#180
alex90c

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Aaleel wrote...

JaegerBane wrote...
I don't think he meant to imply that the Darkspawn physically revert to animal status outside of blights. I think what he was getting at was that they behave like a trained army when directed, but behave like cavemen when left to their own devices.


He said this
Darkspawn are mindless. It's only under leadership that they become
somewhat smarter, and only under the banner of the Order of Disciples do
they truly show intellect.


So again, in DA2 what was giving them a sense of purpose, why even come onto the surfacr at all instead of going back to mindless digging in search of an old God.


It is mentioned that Emissaries are clear anomalies within the darkspawn, they are demonstrably not the same as normal hurlocks and whatnot, so there's no reason to assume they're mindless.

As for Dwarves.... well, they can't use magic for the same reason humans can't eat stones. There is a physical inability to do it that has nothing to do with their intellect.


But Genlocks come from dwarves, and genlocks can be emissarries.


I think Gaider says somehwere that genlock emissaries manipulate their own blood to perform magic rather than through the use of mana. Since darkspawn blood has been shown to be  able to be wielded as magic even by non-mages in the Warden's Keep DLC it makes sense.

#181
JaegerBane

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Aaleel wrote...
He said this
Darkspawn are mindless. It's only under leadership that they become
somewhat smarter, and only under the banner of the Order of Disciples do
they truly show intellect.


So again, in DA2 what was giving them a sense of purpose, why even come onto the surfacr at all instead of going back to mindless digging in search of an old God.


Yes, I recognise that - my point is that I don't think he was literally saying that they all become animals and lose the capability to use armour and tools altogether. They're just not ordered, nor do they behave as an army like they do in DA:O.

It's already a matter of canon that the Darkspawn occasionally come to the surface to stage raids, so the precedent for non-blight activity already exists.

But Genlocks come from dwarves, and genlocks can be emissarries.


Genlocks are not dwarves, however, any more than Shrieks are elves. They're a different species, both in terms of lore and game rules running under the hood. All Darkspawn display abilities that aren't shared by the Broodmother's former species.

I mean, when was the last time you saw a Qunari the size of an Ogre?

#182
TEWR

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Dave of Canada wrote...

Meh, broodmothers are huge and those are actual dwarves. Doesn't bother me if their children also happen to be huge.



Can't beat angry Paper Mario's logic.

#183
elfdwarf

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i never care for lore
doesn't matter what form they're in,as long i can kill it
big, small ,fat, skinny, tall,or short, it's still darkspawn to me

#184
Ramus Quaritch

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Regardless of how feral or organized they are, I just don't like how the Genlocks have mutated within a year to be massive gorillas when they were originally based on dwarves (which made perfect sense story-wise). It's another example of DA2 just arbitrarily contradicting the first game and going off and doing its own thing with the story. There's no sense of consistency in this world. I'm all for making the graphics look prettier, but this has just hurt the lore and immersion into the world.