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I think DA2 is all the proof you need to put all your worrying about ME3 to rest


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#51
1136342t54_

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The Mass Effect team and Dragon Age team are different teams and they made different mistakes. Anyone who was worried that ME3 would suck because of DA2 isn't very informed.

#52
Whatever42

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1136342t54 wrote...

The Mass Effect team and Dragon Age team are different teams and they made different mistakes. Anyone who was worried that ME3 would suck because of DA2 isn't very informed.


This.

DA2 still does a lot of things very right, btw. I still believe if they just spent a few more months on it, it would have been a really great game. I think if ME3 has benefited from anything in the DA2 experience, its that EA won't make them rush the game to market.

#53
Gibb_Shepard

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luzburg wrote...

Il Divo wrote...

luzburg wrote...

exactly, in both Da games i got the impression that it a side projecet due that the qualety in digial acing, grafics and so on. maybe just to finace bigger games like the ME series and TOR.    maybe they riped us off so we get a better product later


Uhh, Origins wasn't really a side project. The game had been in development since at least Jade Empire.


okay i didnt know that, still i got the impression that it was. it may be that bioware puts more efford in ME series and for the love of god that they do.


DAO is twice the size of ME and ME2...

#54
JEMEDAOME2

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I've always seen DA:O as ME's less confident, plain but smarter little brother some where along the line he decided that copying his older brother would be a better idea to get noticed. I honestly believe the Dragon Age 2 dev team looked down the hall at the ME guys and thought "damm how are we gonna compete with them?" I feel for the DA devs I really do because ME3 really looks it going to raise the bar once again

Modifié par JEMEDAOME2, 08 juillet 2011 - 02:18 .


#55
shepskisaac

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matt-bassist wrote...

I've seen a lot of people voice their concerns about ME3 based off of how absolutely poor DA2 was. I just got a Facebook update about the new Dragon Age: Legacy expansion, and judging by the comments it seems that the DA community hasn't even begun to forgive Bioware for DA2. And I agree with them, DA2 was a step so far back it's hard to believe that it's actually a Bioware game.

Little dramatic much? Anyway, DA2's only problem was time. EA broke the "at least 2 years for a sequel" rule and cooked up this entire situation basically at their own request. Honestly I'm surprised such an experienced publisher made such an banal mistake, the industry couldn't possibly be filled up with more examples in the past how rushing games this much ends up. It's like publishers can't learn from the mistakes of each other and need to make every one themselves. EA didn't rush ME2, or Dead Space 2. If they wanted DA2 out in a little more than a year, they should've doubled the team's size (which is how Ubisoft manages to pump out new AssCreed every year and keep the quality) or have another team start work on DA2 a year before DAO even came out (Activision does this with COD). Ohh well. At least now EA learnt the lesson first-hand so obviously they won't repeat it again.

Modifié par IsaacShep, 08 juillet 2011 - 02:21 .


#56
Minty-Fresh

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Never played DA:O or DA2 but IN BIOWARE I TRUST.

#57
JEMEDAOME2

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EA has rushed games before partially during the bad days when it occupied the no 1 spot Activsion now has

#58
Minty-Fresh

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JEMEDAOME2 wrote...

EA has rushed games before partially during the bad days when it occupied the no 1 spot Activsion now has


Actually I consider 2008 to be the death of the old EA they had 2 great IP's (Dead Space and Mirror's Edge) and if I'm not mistaken began the Bad Company series.

#59
shepskisaac

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JEMEDAOME2 wrote...

EA has rushed games before partially during the bad days when it occupied the no 1 spot Activsion now has

But they've been great for the last 3 years or so. Pushing hard for multiple quality new IPs, giving enough time for devs to work on these IPs (may not have always worked, but that's another thing) and suddenly they're making the oldest, most banal mistake in this inustry ever by deadlining a sequel a year after the last game of what was actually the most succesful of these new IPs they've been working so hard on to introduce among the sea of sequels to established franchises from other publishers. I mean???

Modifié par IsaacShep, 08 juillet 2011 - 02:42 .


#60
Gatt9

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Whatever666343431431654324 wrote...

1136342t54 wrote...

The Mass Effect team and Dragon Age team are different teams and they made different mistakes. Anyone who was worried that ME3 would suck because of DA2 isn't very informed.


This.

DA2 still does a lot of things very right, btw. I still believe if they just spent a few more months on it, it would have been a really great game. I think if ME3 has benefited from anything in the DA2 experience, its that EA won't make them rush the game to market.


You guys act like they aren't eating lunch together every day.  It's the same office,  with the same culture,  which really should be obvious considering that some of DA2's "improvements" were ME's features.  Not real sure how you're getting "They're so different!" when the DA2 team took the ME team's design and used it.

You also seriously don't understand EA if you think it mattered at all to them.  This isn't the first time,  or the tenth time,  EA's pushed a game out the door.  They've done it to people an order of magnitude more respected,  people who quite literally set the stage for gaming as we know it,  such as Lord British*.

EA will rush a game to market,  the fact that a completely pointless Kinect feature has time being wasted on it so that EA can,  in their own words,  "Reach a bigger market",  is blinding evidence of that.  Because seriously,  it adds absolutely nothing to the game,  just a marketing bullet point.

*Lord British pioneered conversation systems in an RPG,  he designed and implemented "Radiant AI" nearly 30 years before Bethseda did it,  and he did it on a 1mhz machine with just 64k of memory.

#61
Rahmiel

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I think the videos/demos we've seen of ME3, the interviews, and Bioware Pulse!!! Yo!

I think those are the reasons you can trust ME3 will be a great game. Forget other series, forget other franchises, other developers, etc. Just look at what's available. The interviews with Casey pre e3, the e3 stuff, it's all good. What I could use right now, is a trailer as good as the this one



I watched that trailer religiously for about 2 months. The latest trailer just.. meh. Not as good music, not as good tension, etc. Reapers attacking Earth.. knew that was coming.

#62
ODST 5723

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tobynator89 wrote...

liked DA2 better than DA:O


+1

#63
Rockworm503

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Gatt9 wrote...

matt-bassist wrote...

I'm not sure how successful this Legacy expansion is going to be (I probably won't buy it) but you can be damn sure that Bioware has taken note and Mass Effect 3 will not make the same mistakes. With DA:O they spent years creating an absolutely amazing world, rich with detail and culture, and in less than a year they turned what could've been a really successful IP into dust. It makes me sad to think about it, but it gives me hope because there is no damn way they will ruin their ME franchise as well.

So cry for Thedas, but feel good knowing the galaxy of Mass Effect will be okay. ;)


You're putting alot of faith into something when the evidence makes it doubtful.

Laidlaw,  and other DA2 teammembers,  didn't accept the problems with DA2.  They blamed it on everyone else.  First it was 4chan's fault,  then it was those nasty RPG players who just won't give up RPG mechanics and accept that Laidlaw has decreed RPG's are now different because he says so.

He blamed everyone else but their team,  and his interviews kept insinuating that I'm wrong for liking RPG mechanics.

Then we got the interviews about a "Skip combat button!",  and "Add icons to everything in a dialogue wheel so you don't have to read!".  They didn't get it,  they learned nothing.

As far as ME 3 goes,  they lifted the plot from the second half of DAO,  they made a huge E3 speech about how adding Grenades to a TPS was so great,  they add melee weapons to a game where the whole concept is ridiculous (Apparently the old saying of "Knife to a gun fight" doesn't mean much there),  they're wasting time and resources on a Kinect implementation so you can read the screen outloud,  despite the fact that Shepherd's then going to say whatever he wants anyways.  Never mind the fact that the dialogue wheel never actually says what the line of dialouge's going to be.  Finally,  from what I'm reading here,  Morality is now something you put points in to raise?  If so,  it'll hands down be the most idiotic feature in a game ever,  morality is a personality trait,  not a skill.  What's next?  I can put points into my mood? 

There's some serious warning signs here.


You and I saw 2 different videos.
Where you were like "oh great melee weapons"
I was like 'OH AWESOME MELEE WEAPONS"

#64
Rockworm503

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Gatt9 wrote...

Whatever666343431431654324 wrote...

1136342t54 wrote...

The Mass Effect team and Dragon Age team are different teams and they made different mistakes. Anyone who was worried that ME3 would suck because of DA2 isn't very informed.


This.

DA2 still does a lot of things very right, btw. I still believe if they just spent a few more months on it, it would have been a really great game. I think if ME3 has benefited from anything in the DA2 experience, its that EA won't make them rush the game to market.


You guys act like they aren't eating lunch together every day.  It's the same office,  with the same culture,  which really should be obvious considering that some of DA2's "improvements" were ME's features.  Not real sure how you're getting "They're so different!" when the DA2 team took the ME team's design and used it.

You also seriously don't understand EA if you think it mattered at all to them.  This isn't the first time,  or the tenth time,  EA's pushed a game out the door.  They've done it to people an order of magnitude more respected,  people who quite literally set the stage for gaming as we know it,  such as Lord British*.

EA will rush a game to market,  the fact that a completely pointless Kinect feature has time being wasted on it so that EA can,  in their own words,  "Reach a bigger market",  is blinding evidence of that.  Because seriously,  it adds absolutely nothing to the game,  just a marketing bullet point.

*Lord British pioneered conversation systems in an RPG,  he designed and implemented "Radiant AI" nearly 30 years before Bethseda did it,  and he did it on a 1mhz machine with just 64k of memory.


So what your saying is they pushed back the release of ME3 just for the Kinect feature and are now just sitting on their asses twidling their thumbs?  Makes perfect sense!

#65
ShadowSplicer

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matt-bassist wrote...

IWith DA:O they spent years creating an absolutely amazing world, rich with detail and culture,

If you ask me, the world was crap. I honestly never cared about anything in the game, and that is ultimately why I don't like Dragon Age. It's more like you get thrust forward into a half finished world that I know nothing about and must save it from a force that is evil only for the sake of being evil. In my opinion, anything the Dragon Age team touches is instantly crap, so I'm not in the least bit worried about Mass Effect. Not trying to bash Dragon Age, just stating my opinion, it always seems to have potential but be super rushed, especially Dragon Age 2. If they want any hope with that series, they need to actually spend some time instead of throwing out a half completed piece of crap.

#66
Rockworm503

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ShadowSplicer wrote...

matt-bassist wrote...

IWith DA:O they spent years creating an absolutely amazing world, rich with detail and culture,

If you ask me, the world was crap. I honestly never cared about anything in the game, and that is ultimately why I don't like Dragon Age. It's more like you get thrust forward into a half finished world that I know nothing about and must save it from a force that is evil only for the sake of being evil. In my opinion, anything the Dragon Age team touches is instantly crap, so I'm not in the least bit worried about Mass Effect. Not trying to bash Dragon Age, just stating my opinion, it always seems to have potential but be super rushed, especially Dragon Age 2. If they want any hope with that series, they need to actually spend some time instead of throwing out a half completed piece of crap.


lol I'm not bashing the series I just think its crap you know crap because crap crap crap crap.
I think we have a new drinking game.

For the record I think DA:O is superior to the ME series so far (still love it but just sayin)

#67
Cainne Chapel

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Well Dragon Age:Origins wasnt rushed. It did have a decently long development time (5+ years if I recall correctly).

DA:2 however, was rushed. A minimum 2 years needs to pass I feel for a sequel to be done properly. DA:2 came out what? almost a year and 3 months later? Its not a EA sports title ... I just dont get why EA made that mistake.

#68
Fidget6

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matt-bassist wrote...

tobynator89 wrote...

liked DA2 better than DA:O


:lol:


I also liked it better in some ways..... I think both have their strengths and weaknesses.

#69
Guest_Arcian_*

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Memmahkth wrote...

I think the videos/demos we've seen of ME3, the interviews, and Bioware Pulse!!! Yo!

I think those are the reasons you can trust ME3 will be a great game. Forget other series, forget other franchises, other developers, etc. Just look at what's available. The interviews with Casey pre e3, the e3 stuff, it's all good. What I could use right now, is a trailer as good as the this one



I watched that trailer religiously for about 2 months. The latest trailer just.. meh. Not as good music, not as good tension, etc. Reapers attacking Earth.. knew that was coming.

You do know people hated the everliving f**k out of that trailer for having guitars and being action-oriented, right?

#70
dreadpiratesnugglecakes

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KingNothing125 wrote...

DA2 did many things wrong, but it also did some things right. I hope BioWare has learned from both.


What did it do right?  Should we redesign one of the major races in ME3 with big stupid horns and candy cane tattoos?  Should we give one of the races an 'elven' makeover and laugh about how stupid they look?  Change combat to 20th century Diablo style?  Should we limit ME3 to 4 mapsets?  The only thing that should be taken from DA2 is don't mess with what isn't broken. 

#71
MysticMage44

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I feel as if in ME2, the dev team decided to cut a few too many corners due to time, money, etc restraints. In DA2 the dev team (i know its different) also cut a few to many corners (even more than ME2) and the end product suffered from it. My hope is that with ME3 they realize they need to put 110% into this game in order to make it live up to expectations. They need to take all the time they need to make the best damn game they possible can. I don't want them to say "well if we had more time and money we would have done x,y, and z differently." I want them to say "This is it. This is the best damn game that we even made. We spared no expense and there is nothing we could have done to make it better."

#72
squee365

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Well...DA2 was made by a completely different team than the people who are working on ME3.

#73
Mathias

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Fiery Phoenix wrote...

In a recent interview with ME3 developers it was explicitly stated that they are learning from what the DA team had done wrong with DA2 and as such have no intentions of repeating the same mistakes. How you take this is up to you, but at least they're well aware of everything.


Source?

#74
slimgrin

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DA:O is a quality game, DA2, never played it. But Mass Effect is Bioware's baby. I want to know why it got delayed, and delayed for a long time too. This is probably a good thing, but still...

Modifié par slimgrin, 08 juillet 2011 - 03:59 .


#75
Lord Coake

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tobynator89 wrote...

liked DA2 better than DA:O


You!  Out of the gene pool!