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Completely new to the game. Help with a Mage and 2H warrior build, please?


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#1
JoshuaN123

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Alright so im at around level 6 I think (I just freed that guy in the cage). I have no idea if im doing this right but I guess im going for Blood Mage then Healing line in that order. I was wondering what I should put into Magic, Willpower and Constitution and when? Also which skills are best?

I also plan on making a 2-H Warrior (Preferably Two swords or a sword and a shield as I dont really like daggers).
What are the stats/skills distribution for that?

Thank you for your time.

#2
Requiesta De Silencia

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For your mage, if you're planning on going blood mage I recommend having about 20-30 con. Dipping into your health pool is dangerous in a lot of cases unless you have plenty to spare after all. As far as willpower goes, make it about 30 and poor the rest of your points into magic (a more effective spell means you won't have to cast as much). I went through the game fairly well on my first mage with that setup.

I think you have the concept of 2-H warrior wrong...or I'm just not used to the forum slang here. In my knowledge though, 2-H warrior means 2-Handed warriors (or a two-handed weapon like a Greatsword). What you're describing is a DW or Dual Wield Warrior in which case I recommend you pour 36 points into dexterity and then the rest into str (no point in con, a DW warrior that isn't a dex-dagger is a mediocre tank). You can also spare a few points for cunning and willpower if you want the persuasion skill tree or more stamina.

If you're going Sword/Shield Warriors then you have two options: 50 str/26 dex/xxx con or 50 str/xxx dex (xxx means all the rest of your points). A Sword/Shield is a tank, the high constitution tank will be able to take a lot of damage and live while the high dexterity tank will get hit...err...not much...(but he should have elemental resistance items on at all times!)

hope that helps :D

#3
JoshuaN123

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Yes, Dual Wield is what I meant, thank you. Thank you very much.

#4
Last Darkness

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Blood Mages should be like 2 Con/ 1 Magic every level, or alternating that.
You never really need willpower since as a blood mage you cast your spells with your HP instead.
Also keep in mind you have a massive penalty to healing on yourself as a blood mage (Heals are useless on you)

Duel Wield....well ill tell you this. Daggers are better for Warriors, and larger weapons are better for rogues as a melee duel wielder.

But since you want large weapons on a warrior its pretty simple, Dex 36, everything else into Str.
Avoid Berserker with larger/slow weapons. Champion is to be avoided too since its main buff "Rally" is a huge Stamina drain. So you end up with Reaver/Templar. A very solid choice. dont get the 4th ability in Reaver though. It is not good for this setup.

#5
Arthur Cousland

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With blood mages, you actually don't want to keep blood magic active all of the time. You could just activate it when you want to actually use the blood mage talents and deactivate afterwards, or just use it when you run out of mana and want to conserve lyrium potions. You can have a seemingly endless mana supply with blood magic. When your mana is low, activate blood magic. When health is low, deactivate it and heal up with spells/poultices.

You could just go all magic with your mage and boost constitution with equipment. That's what I usually do unless I'm playing as an arcane warrior. Higher magic=higher spellpower, and spellpower affects your overall spell effectiveness (damage, resistance rate, etc.)

#6
Last Darkness

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I generaly played my main blood mage with blood magic on all the time, he was a blaster/nuker type of mage and really benefited from high hp.

#7
JoshuaN123

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What talents should I use if I decide do go with a dual dagger warrior?

#8
gandanlin

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If you scan the talent tree the requirements for each are listed.

Dual-wield is largely dexterity.

#9
gandanlin

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One other comment.

Equipping armor and weapons often takes certain strength scores, so it is worth keeping that in mind. Daggers are equipped according to dexterity scores, but when you become an expert in dual wield, you can then equip swords and axes that are rated by strength not dexterity.

#10
Requiesta De Silencia

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JoshuaN123 wrote...

What talents should I use if I decide do go with a dual dagger warrior?


Fill out the entire warrior and Dual Weilding trees. You'll have some talent points leftover (which you should save for awakening).

If you want specialization suggestions then I recommend Berserker and Templar/Champion. Berserker will make it so you kill faster (meaning you have less chance to draw aggro and get your soul chomped up, spit out, handed to you, cut in half, then chomped up again). Templars allow you to quickly dispatch Mages which are a serious danger to Dual Wielding Sword Warriors (since they have low health). Champions are able to manage crowds easier, buffing up the tank and knocking away potentially lethal enemy groups.


As for the discussion on blood magic it's really up to personal preference. Some blood mages prefer to focus all of their stats into magic and constitution, keeping their hp pool as their total fuel source. Some blood mages prefer to intermingle between the mana pool and the hp pool as necessary.

A really good trick is to use Blood Magic with Regeneration (Blood magic knocks down the effects of healing spells, but it doesn't seem to affect health regeneration boosts). You can also treat your high con tank like a mana pool and suck hp from him whenever you need it (then use heal to recover his hp).

#11
Arthur Cousland

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You can use a manual of focus on your warden in Awakening, so no need to hold back on leveling.

With your dual wield warrior, you'll do incredible damage just from auto attacking with momentum on. I'd get the first two dual wield passive talents on the first line, then go after momentum asap.

#12
Requiesta De Silencia

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Arthur Cousland wrote...

You can use a manual of focus on your warden in Awakening, so no need to hold back on leveling.

With your dual wield warrior, you'll do incredible damage just from auto attacking with momentum on. I'd get the first two dual wield passive talents on the first line, then go after momentum asap.


Although it saps Stamina REALLY quickly, it's hilarious to go Momentum+Beyond the Fade in Awakening. With the 4th Fade Warrior Talent + Beyond the Fade + Momentum you strike insanely fast (not to mention it's spirit damage so it passes through armor). I couldn't even see my character's attacks until after they hit when I did that...though you definately want Death Blow, otherwise you'll need to take those stamina potions like crazy.

And true, I almost forgot about the manual of focus...which is weird because I love it. I use it on all my party members as well as my main character (rebuild Oghren to what I had back in Origins).

#13
Last Darkness

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social.bioware.com/forum/1/topic/96/index/7539176

Im the Father of the Duel-Wield Dagger Warrior Build.   :)

#14
Arthur Cousland

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I haven't tried a dual wield warrior yet, but as a rogue, they went bard and kept song of valor up. That, along with The High Regard of House Dace gave him enough stamina regen to keep momentum up at all times. I'm sure you'd do fine with Andruil's Blessing, Wade's Superior armor and etc.

Duncan's sword also has a nice +2/4 stamina regen boost.

#15
Requiesta De Silencia

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Arthur Cousland wrote...

I haven't tried a dual wield warrior yet, but as a rogue, they went bard and kept song of valor up. That, along with The High Regard of House Dace gave him enough stamina regen to keep momentum up at all times. I'm sure you'd do fine with Andruil's Blessing, Wade's Superior armor and etc.

Duncan's sword also has a nice +2/4 stamina regen boost.


Momentum doesn't seem to drain as much stamina is it implies, my rogue's main build was centered around upkeeping momentum continuously and just hacking away at everything.

#16
Arthur Cousland

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I saw the description for momentum and the supposed stamina drain, but I didn't notice the effect with my rogue. He was a bard with song of valor though. Whatever stamina drain momentum has, must not be much.

My arcane warrior keeps shimmering shield up at all times, and he does need as much +mana regen gear as possible. I notice immediately when he takes off the equipment.

#17
Last Darkness

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Song of Valor @60 Cunning only = +1 Stamina/Mana Regen.
Its pretty useless compared to all the much larger stamina/mana regen abilities.

If you had that high Cun you could have got these bonuses instead.
+9 Attack
+5 Damage
+9% Critical Chance
By using Song of Courage instead.

That is of course unless your cheating and just give yourself like 999 Cun.
Then you will get + 10.3 Stamina/Mana Regen lol

#18
Arthur Cousland

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Yes, Song of Courage is awesome. I mentioned Song of Valor because my rogue didn't seem to lose any stamina by having momentum up at all times. I'm sure wearing The High Regard of House Dace (+2 stamina regen) also helped.

#19
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Last Darkness wrote...
That is of course unless your cheating and just give yourself like 999 Cun.
Then you will get + 10.3 Stamina/Mana Regen lol


Hey not funny, I accidentally got 3 bonus attribute points from the fade and my morals stopped me from continuing! Don't wanna think about someone getting 999 cunning xD...though why would you even need song of valor then...you get to ignore armor completely :P

#20
Last Darkness

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Requiesta De Silencia wrote...

Last Darkness wrote...
That is of course unless your cheating and just give yourself like 999 Cun.
Then you will get + 10.3 Stamina/Mana Regen lol


Hey not funny, I accidentally got 3 bonus attribute points from the fade and my morals stopped me from continuing! Don't wanna think about someone getting 999 cunning xD...though why would you even need song of valor then...you get to ignore armor completely :P


Ouch, how can you even complete the game?

You also get hidden boosts from the story (Stats, Skills, Talents), and of course theres the books.  The Fade is supposed to give you +4 to all your attributes.

Also yes armor might as well be zero, keep in mind. Most enemies in the game never exceed 30 at the top end. Its kinda a dump stat since except for a couple enemies most of the time they barly have any armor.  The better stat is defense which is a seperate stat and effects your chance to hit them.

I have a friend who using a old cheat on pc started his Warden with 999 in all stats but one. Makes the game trivial but I dont see the problem. Of course I ask myself why he didnt cheat to get to level 25 in Ostagar or Lothering though so he could have max skills and talents...lol

Though Ive never noticed Momentum being much of a stamina drain for a long time, its -2.0 Stam Drain. Im pretty sure since I generaly only have duel wielders setup as autoattack ive never noticed it.  I can see it being a problem with Talent Spam builds like the heavy weapon duel wielders are. -2.0 is easy enough to over come though.
(Also you may never notice if you kill alot as a Warrior with Death Blow replenshing your stamina, or even Feast of the fallen if your a rogue)

You will really notice this though if as a Warrior your running Momentum and Rally.  This results in around -4.? Drain plus of course your down -110 on your total stamina (Moemntum eats 60 while Rally eats 50). Definetly bad if your spaming your talents to do damage instead of auto attacks.