So I've been trying to get this to work and I'm at my wits end. If anyone here could provide me with some assistance I would be very grateful. What I'm trying to do is change the frequency of the loot dropped. So I edited the fw_inc_probability_tables_misc.nss file and changed all values to 0 in every category (monster, boss, and placeable) but it still generates loot almost 100% of the time.
I'll list the steps I've tried:
1) Put unzipped archive in nwn\\overide in mydocs folder
2) tried it in install directory\\override folder
3) compiled into .erf file and imported it into cdaulepp's demo module and told it to overwrite the scripts and saved module. Loaded game and every container and the 3 normal enemies and 3 bosses all still drop loot.
4) I've removed EVERYTHING form the \\override folders except the loot generator to rule out conflicts and still nothing.
5) I have added other stuff to the override folder to verify it is working
Any help would be greatly appreciated!
cdaulepp's random loot generator ** need help pls**
Débuté par
JonnieR
, juil. 08 2011 01:35
#1
Posté 08 juillet 2011 - 01:35
#2
Posté 08 juillet 2011 - 01:56
Your post is word for word identical to
social.bioware.com/forum/1/topic/164/index/7822020
Is that you
social.bioware.com/forum/1/topic/164/index/7822020
Is that you
#3
Posté 08 juillet 2011 - 07:45
Probably, the same thing. I posted for a friend who said he could not get on the forum. It turns out he forgot to recompile the scripts after making changes.
#4
Posté 03 février 2012 - 01:17
Yes, you have to recompile the scripts in the module when you make changes. Save and then you are good to go.





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