Finally Hawke gets to leave Kirkwall!
#1
Posté 08 juillet 2011 - 02:37
Between the
-Veil being as thin as a piece of paper because of huge blood ritual/ blood aquafier thingy
-Lyrium in the water making everyone mages
-Templars using the Circle as torture prison
-Mages using Necromancy
-100+ people dying in that one chantry
-Demon infested ruins under every house
-Sharp spikes on all walls in lowtown/darktown
-Crazy companions
I would have gone crazy on the first day.
BUT NOW HAWKE GETS TO LEAVE EFFIN KIRKWALL HALLELUYA!
Kirkwall is a silly place
#2
Posté 08 juillet 2011 - 02:38
#3
Posté 08 juillet 2011 - 02:40
#4
Posté 08 juillet 2011 - 02:59
#5
Posté 08 juillet 2011 - 03:07
#6
Posté 08 juillet 2011 - 06:50
Alanosborn1991 wrote...
With this new DLC coming out I bet Hawke is the most excited.
Between the
-Veil being as thin as a piece of paper because of huge blood ritual/ blood aquafier thingy
-Lyrium in the water making everyone mages
-Templars using the Circle as torture prison
-Mages using Necromancy
-100+ people dying in that one chantry
-Demon infested ruins under every house
-Sharp spikes on all walls in lowtown/darktown
-Crazy companions
I would have gone crazy on the first day.
BUT NOW HAWKE GETS TO LEAVE EFFIN KIRKWALL HALLELUYA!
Kirkwall is a silly place
I secretly wished my Hawke would have gotten the taint and got to be a grey warden. I wanted to beg the wardens to take me...but there wasn't an option :''''''(( I'm stoked about the DLC though. I want to see if the stories connect and that is where the game is going!
#7
Posté 08 juillet 2011 - 06:59
#8
Posté 08 juillet 2011 - 08:12
Here, we have hopefully a shot where he can actually think.
#9
Posté 08 juillet 2011 - 11:03
Siradix wrote...
Hawke would have never passed the joining. As for leaving Kirkwall, don't be silly, we've been to that area before. It's just the DLC is going to explore more of it.
has it not been confirmed that all the places in legacy are completly new
#10
Posté 08 juillet 2011 - 03:30
#11
Posté 08 juillet 2011 - 03:40
jmadsen wrote...
Siradix wrote...
Hawke would have never passed the joining. As for leaving Kirkwall, don't be silly, we've been to that area before. It's just the DLC is going to explore more of it.
has it not been confirmed that all the places in legacy are completly new
The areas themselves are new, but the setting takes place in the Vimmark Mountains which was briefly "explored" at the end of Shepherding Wolves.
#12
Posté 08 juillet 2011 - 03:46
Alanosborn1991 wrote...
BUT NOW HAWKE GETS TO LEAVE EFFIN KIRKWALL HALLELUYA!
Kirkwall is a silly place
It's not silly - it just isn't anywhere near interesting enough to justify setting a whole game in.
DreamerM wrote...
I'll never understand why Hawke didn't leave after his mother was murdered. Especially if his sibling is dead too. What's tying him to Kirkwal by that point? his mother's old family house? I'd move out of that thing so friggin fast, it'd feel haunted to me.
Same here. I didn't understand why I was bothering with Kirkwall in Act 2 after that. I mean, considering he has basically no connection to the place now, I don't really understand why he chose to stick around during a Qunari uprising. Not to mention hanging around for years afterward.
Don't even get me started on the sheer lunacy for a mage hawk voluntarily staying in such a place. Yeah, we've got the most crazy knight commander and thedas, sounds like a great place for a mage to stay...
#13
Posté 08 juillet 2011 - 03:48
#14
Posté 08 juillet 2011 - 04:04
And those screenshots are just ugly. I still can't get over the new DA art style.
Modifié par Vit246, 08 juillet 2011 - 04:08 .
#15
Posté 08 juillet 2011 - 04:19
#16
Posté 08 juillet 2011 - 04:21
#17
Posté 08 juillet 2011 - 04:23
#18
Posté 08 juillet 2011 - 05:53
#19
Posté 08 juillet 2011 - 05:57
Sons of Horus wrote...
Does it seem kinda weird that the warden's have a prison? I thought that they seem to care more about 'Kill all the Darkspawn' so why do they have a prison ? Can anyone clear this up ?
Even with an organization such as the Wardens that takes in criminals, there have to be crimes that are unforgivable, such as child molestation and other despicable acts.
#20
Posté 08 juillet 2011 - 05:59
Raya Aroukii wrote...
Sons of Horus wrote...
Does it seem kinda weird that the warden's have a prison? I thought that they seem to care more about 'Kill all the Darkspawn' so why do they have a prison ? Can anyone clear this up ?
Even with an organization such as the Wardens that takes in criminals, there have to be crimes that are unforgivable, such as child molestation and other despicable acts.
I would think the Wardens would just kill such untrustworthy people.
#21
Guest_Queen-Of-Stuff_*
Posté 08 juillet 2011 - 06:03
Guest_Queen-Of-Stuff_*
Raya Aroukii wrote...
Sons of Horus wrote...
Does it seem kinda weird that the warden's have a prison? I thought that they seem to care more about 'Kill all the Darkspawn' so why do they have a prison ? Can anyone clear this up ?
Even with an organization such as the Wardens that takes in criminals, there have to be crimes that are unforgivable, such as child molestation and other despicable acts.
From what the trailer says, the prison was built specifically to contain this particular darkspawn and not criminals per se. Perhaps it proved too difficult to outright kill, so they opted to keep it trapped instead.
#22
Posté 08 juillet 2011 - 06:04
Marduksdragon wrote...
Raya Aroukii wrote...
Sons of Horus wrote...
Does it seem kinda weird that the warden's have a prison? I thought that they seem to care more about 'Kill all the Darkspawn' so why do they have a prison ? Can anyone clear this up ?
Even with an organization such as the Wardens that takes in criminals, there have to be crimes that are unforgivable, such as child molestation and other despicable acts.
I would think the Wardens would just kill such untrustworthy people.
Unless, said person was a prince or likewise high ranking person, that if they killed him/her, they'd get politcally outsted.
#23
Posté 08 juillet 2011 - 06:05
Queen-Of-Stuff wrote...
Raya Aroukii wrote...
Sons of Horus wrote...
Does it seem kinda weird that the warden's have a prison? I thought that they seem to care more about 'Kill all the Darkspawn' so why do they have a prison ? Can anyone clear this up ?
Even with an organization such as the Wardens that takes in criminals, there have to be crimes that are unforgivable, such as child molestation and other despicable acts.
From what the trailer says, the prison was built specifically to contain this particular darkspawn and not criminals per se. Perhaps it proved too difficult to outright kill, so they opted to keep it trapped instead.
I bet this "darkspawn" is Flemeth's brother.
#24
Posté 08 juillet 2011 - 06:30
Raya Aroukii wrote...
Marduksdragon wrote...
Raya Aroukii wrote...
Sons of Horus wrote...
Does it seem kinda weird that the warden's have a prison? I thought that they seem to care more about 'Kill all the Darkspawn' so why do they have a prison ? Can anyone clear this up ?
Even with an organization such as the Wardens that takes in criminals, there have to be crimes that are unforgivable, such as child molestation and other despicable acts.
I would think the Wardens would just kill such untrustworthy people.
Unless, said person was a prince or likewise high ranking person, that if they killed him/her, they'd get politcally outsted.
The Wardens wouldn't be above faking an accident. Being a Warden is hardly a cake walk. Killing the criminal and making it look like Darkspawn ate him wouldn't be that hard.
#25
Posté 08 juillet 2011 - 07:00
typically my response to this question is, "because he's put down roots there, has a lot of money, potentially a kirkwall-centric love interest (all of them but isabela), and moving when you're a noble is not as easy as all that", but the mage question is a good one.JaegerBane wrote...
Same here. I didn't understand why I was bothering with Kirkwall in Act 2 after that. I mean, considering he has basically no connection to the place now, I don't really understand why he chose to stick around during a Qunari uprising. Not to mention hanging around for years afterward.
Don't even get me started on the sheer lunacy for a mage hawke voluntarily staying in such a place. Yeah, we've got the most crazy knight commander and thedas, sounds like a great place for a mage to stay...
now that i'm all pondering this, i actually think it might be more dangerous for mage!hawke to leave rather than stay. think about it: meredith specifically says that hawke has been allowed to live as an apostate (and potentially have an apostate partner) because of his status as champion. the kirkwall templars are well aware of his magic, but politically powerless to do anything.
if he packs up his toys and gets out of dodge, he probably loses that political protection, and they could hunt him down and very easily just stick him in another circle.





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