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Is The Shapeshifter Spec still bugged?


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#1
Requiesta De Silencia

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I found older threads saying that aspects of the shapeshifter specialization was bugged, like the form not applying the bonuses properly (not that it's underpowered and weak if not used in a very specific way...know that, but I must RP as a blood mage and maleficar or I shall never be satiated!!!)

So title says it all since I can't find any recent threads about the bugs still being in place or any threads at all about them being fixed, is the specialization at the very least bug-free (even if underpowered)?

If so, does a bloodmage/shapeshifter with about a 3:1 ratio of Magic to willpower/con sound like a decent build? (Relatively high magic but coupled with a good amount of hp and mana so that I can tap into blood magic and then switch into a shapeshifter form to finish).

Modifié par Requiesta De Silencia, 08 juillet 2011 - 02:57 .


#2
TBastian

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It was never bugged. The people who started that rumor had no idea how the Shapeshifter spec worked in the first place. In any case, Bioware actually relented and gave the Shapeshifter a minor boost in one of the earlier patches, but that wasn't good enough for players who expected the spec to be like WoW's Druid, which spends it time in animal form for like 80% of combat.

The thing about Shapeshifter forms is that they do poor normal damage (except for Flying Swarm), unless you know how the spec mechanics work and you actively try to circumvent this via items. This is because a Shapeshifter mage was never meant to spend most of his time shifted, which is why shifting to animal form has a casting time (you need to plan when to use your forms) and shifting back to human form is instant (when you gotta be a mage, you usually have to be a mage NOW).

The Shapeshifter's forms are 100% spellpower based, so a good Shapeshifter must dedicate all his points into Magic. You can aim for 16 Cunning for Persuasion, but that's it. Any less and you compromise the strength of your forms, as well as the strength of your spells while you're in your human form. Although there's a quirk about the forms, which is if any of your strength/dex/con attributes is higher than those of your forms' then these will be carried over instead, this is only noteworthy if you actually want to play as a mage with high strength.

As far as optimizing your character goes, Shapeshifter does not work well with Bloodmage. Shapeshifters are at their strongest when using their really high spellpower to nuke things, and all the strongest Magic Shapeshifter builds I know have at least 80% of the primal spells. This means a Shapeshifter regularly takes in a large amount of aggro, which is fine because it has its forms and healing poultices work really well on someone with high Magic. Obviously though you won't be able to heal that well if you have Blood Magic on. The ideal second spec for a Shapeshifter is Spirit Healer, which allows it unrivaled control over which HP bars to drain and raise in battle. Blood Mage on the other hand is built for prolonged casting, usually of disabling spells and perhaps a few nukes. This part alone discourages pairing with Shapeshifter, and the only reason it actually works well with a non-casting spec like Arcane Warrior is the quirk that allows Blood Magic to be not as affected by fatigue. If fatigue worked as normal, Arcane Warriors would avoid the spec like the plague. Also Constitution and perhaps Willpower helps the Bloodmage, while neither of these stats are a priority for a Shapeshifter, who can reach really high Con values with their forms as their spellpower increases and who can simply pop a least healing poultice in if attacked in human form and get 80% healed.
If I were to name the Blood Mage/Shapeshifter's strong point, however, it would be the fact that it absolutely chews through mobs regardless of spell resistance. It may not have a lot of survivability, but it can cast spells incessantly and all of its class-specific skills ignore spell resistance (though not physical/mental resistance). The build might be worth it if you play in nightmare difficulty.

Modifié par TBastian, 08 juillet 2011 - 09:35 .


#3
Last Darkness

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Shapeshifter Blood Mage is a novelty and impractical build.

Problem is of course, As a Shapeshifter you need as high as spell power as you can possibly get, as a Blood Mage its more important to have as high a Con as you can get with spell power a close second.

Also keep in mind that when you Shapeshift all your spells, buffs and abilitys turn off. The only exception is if you your a ground targeted aoe like one of the storm spells will keep active. Everything else shuts down.

You also cant use spells or items (Potions/Poultices) in Shapeshifted form.

So basicaly what do you want to do? Be good at magic or be a tank/melee damage dealer? You would have some incredible difficulty doing both.

Most good Shapeshifters usualy are Spirit Healers and heal their party on the side, or are arcane warriors with extreme spellpower scores and wear heavy armor.

I know of like two people including myself who have played Blood Mage/Shapeshifter. (And I played mine more on the blood mage side of things. Though dropping Aoes, walking bomb, virulent walking bomb and inseect swarm then going Bear form is fun lol )

#4
TBastian

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It is fun, yeah. It's the ultimate glass cannon mage build. If only mages had finishing move animations like warriors and rogues... then I'd recommend that everyone take Bloodmage/Shapeshifter for just for the hell of it.

Modifié par TBastian, 08 juillet 2011 - 11:09 .


#5
Last Darkness

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I forgot do your Glyphs remain? I cant load up my mage at the moment. But im sure so use can be gotten outta that.

Theres pretty good Bear tank guides around here as well, it works best on bosses of course.
Of course you need some huge sell power or a heavy investment in Str eitherway.

On the subject though, a 2 Str/1 Magic [per level] Shapeshifter build is pretty effective in Origins, but practicaly useless in Awakening. (For Bear mainly) this allows you to equip better gear and weapons while having a good attack score as well since usualy high spellpower shapeshifters use staffs for the auto hit propertys and any possible addiontional spellpower benefits.
While offensive passives on gear dont tranfers into your forms, defensive abilities do.(Like resistances)

On a side note, a very fun party is to run 1 Shapeshifter and 3 Rogues with matching pets (Spiders/ Bears).
Or 3 Shapeshifters in Swarm form Aoe'ing lol

#6
Requiesta De Silencia

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Last Darkness wrote...

I forgot do your Glyphs remain? I cant load up my mage at the moment. But im sure so use can be gotten outta that.

Theres pretty good Bear tank guides around here as well, it works best on bosses of course.
Of course you need some huge sell power or a heavy investment in Str eitherway.

On the subject though, a 2 Str/1 Magic [per level] Shapeshifter build is pretty effective in Origins, but practicaly useless in Awakening. (For Bear mainly) this allows you to equip better gear and weapons while having a good attack score as well since usualy high spellpower shapeshifters use staffs for the auto hit propertys and any possible addiontional spellpower benefits.
While offensive passives on gear dont tranfers into your forms, defensive abilities do.(Like resistances)

On a side note, a very fun party is to run 1 Shapeshifter and 3 Rogues with matching pets (Spiders/ Bears).
Or 3 Shapeshifters in Swarm form Aoe'ing lol


Glyphs remain yea :P and I know Blood Mage/Shapeshifter is impractical and I won't get the full effects of either (don't care, I MUST RP it :D). Thanks for the explanation on it, that means I can do the whole high magic, moderate willpower, moderate con without sacrificing points to dex or str (maybe some cunning for persuasion :x).

To make up for what may be a somewhat inadequate spellpower score...I'm thinking of testing whether Spell Might and Spell Wisp's bonuses to spellpower affect the form's bonuses (such as, if you cast spell might and wisp before you use the form, the stat bonuses are applied before the spells are dispelled).

#7
TBastian

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Nope, these bonuses are from ongoing spells and are deactivated the moment before you shift forms. When it all comes down to it though I don't think you really need to be able to kill with your form's skills as a high-spellpower Shapeshifter should. Besides, the whole playstyle is different - unless you're actually trying play your character like a high-spellpower Shapeshifter and picked most of the primal spells (which I wouldn't recommend, given the nature of Blood Magic).

You already have your prolonged casting from Blood Magic, so you already have offense covered. You could simply use your form's abilities to disable bosses or spell resistant mobs like dwarves. Swarm draws a lot of aggro, and can be used to kite melee bosses very effectively because of its speed. As long as it's humanoid or vulnerable to nature damage (for Swarm), then it has much to fear from your forms.

Modifié par TBastian, 09 juillet 2011 - 03:55 .