I want to create an entirely separate set of armour using the models from Bethany's warden robe and textures of my own making. I have tried this before, but the new object defaulted to Bethany's original textures, even though the new ones were included in the new armour set package. What would do this?
Which file contains information about which textures to apply? I'd need to alter that to reflect the new texture names right? Something tells me its the mao file - how would I edit that?
Any help would be appreciated.
Modifié par Tyrium, 09 juillet 2011 - 12:37 .





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