What goes in this forum?
#1
Napisano 20 listopad 2009 - 09:54
So for example, any 2da questions probably belongs in here as it will likely involve adding something community created and/or altering an existing resource to match something the community wants.
Custom model work, custom audio (sound, music, VO), custom VFX creation (not counting the scripting components which obviously should go in the scripting forum).
There's a bit of a grey area as far as 3rd party tools used in the creation of said resources of course. Personally, I'd like to see Projects created for any such tools and then announcements for it in the Projects announcement and recruitment forum, although cross-posting announcing such tools here would definitely be appropriate given their relevance to the creation of this material.
Also a note on the title of the forum...I'm not happy with Custom Content either, and I'm talking to the Biowebdudes about it. I'm toying with the idea of: "Community Created Assets" but I'm not totally happy with the word 'Assets'. Thoughts? Boojums?
#2
Napisano 20 listopad 2009 - 11:18
2DAs, 3rd party tool questions/requests, technical stuff like file formats, seems like its all the data drive stuff. Certainly complex enough stuff to maintain a healthy subforum on its own and easier to name too
Maybe Engine Behavior Configuration or Technical Mechanics or some such and split the visual stuff off into a Visuals.
Użytkownik Axe_Murderer edytował ten post 20 listopad 2009 - 11:22
#3
Napisano 20 listopad 2009 - 11:19
Again, if things that you're describing become very active and flooding the forum, I'm happy to split off later...
#4
Napisano 20 listopad 2009 - 11:23
Użytkownik Axe_Murderer edytował ten post 20 listopad 2009 - 11:25
#5
Napisano 21 listopad 2009 - 12:40
#6
Napisano 21 listopad 2009 - 12:54
Astorax wrote...
Also a note on the title of the forum...I'm not happy with Custom Content either, and I'm talking to the Biowebdudes about it. I'm toying with the idea of: "Community Created Assets" but I'm not totally happy with the word 'Assets'. Thoughts? Boojums?
Custom Resources?
#7
Napisano 21 listopad 2009 - 05:41
#8
Napisano 15 grudzień 2009 - 02:20
Toolset Custom Content
- Releases [only finished addons ready to ship are allowed (pre 1.0 or betas allowed?) ]
- Requests [only requests for custom content are allowed]
- Projects [only announcements of new projects, cancellations of existing projects, and public organizing of project members and recruiting would be allowed]
- Modder Resources [only publication(s) of modder resources such as models, textures, sounds, music, voice files; human resources would fall under Projects above, so voice actors should use Projects]
- Tutorials [only guides for things related to toolset use, such as how to add models, how to add a class, make an area, etc.]
Użytkownik Tiniuc edytował ten post 17 grudzień 2009 - 02:56
#9
Napisano 17 grudzień 2009 - 09:48
Tiniuc wrote...
How about...
Toolset Custom Content
- Releases [only finished addons ready to ship are allowed (pre 1.0 or betas allowed?) ]
- Requests [only requests for custom content are allowed]
- Projects [only announcements of new projects, cancellations of existing projects, and public organizing of project members and recruiting would be allowed]
- Modder Resources [only publication(s) of modder resources such as models, textures, sounds, music, voice files; human resources would fall under Projects above, so voice actors should use Projects]
- Tutorials [only guides for things related to toolset use, such as how to add models, how to add a class, make an area, etc.]
Releases and Requests could use their own main forum; Projects are already covered by the Project Announcement and Recruiting forum. Tutorials should be either on the DA Toolset Wiki or linked to from it, if they are hosted elsewhere.
#10
Napisano 05 styczeń 2010 - 10:58
#11
Napisano 06 styczeń 2010 - 12:04
Aslend wrote...
How is this going to be distinquished between existing content and custom content? I am currently at a loss of where to post a topic dealing with adding effects to placeables. For example; a firepit with no flames? How would I add flame to it?
Technically that would probably go in the level creation forum, since that is how you add vfx to scenes, in the level editor. You aren't actually adding an effect to a placeable. You are placing a firepit model, then placing a vfx "model". Custom content are things created via 2da editing and/or via external programs like 3dsMax or Photoshop.
#12
Napisano 09 styczeń 2010 - 11:28
Ok right then, as in more things I have no idea how to do, thanks. I will post it over at level editing then.FalloutBoy wrote...
Aslend wrote...
How is this going to be distinquished between existing content and custom content? I am currently at a loss of where to post a topic dealing with adding effects to placeables. For example; a firepit with no flames? How would I add flame to it?
Technically that would probably go in the level creation forum, since that is how you add vfx to scenes, in the level editor. You aren't actually adding an effect to a placeable. You are placing a firepit model, then placing a vfx "model". Custom content are things created via 2da editing and/or via external programs like 3dsMax or Photoshop.





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