InvaderErl wrote...
To be fair both games do a lot of that. I mean what the heck was Saren holding Shepard over the side of the building for, he had a huge oppurtunity to just let him go and he doesn't and instead actually holds onto him! Not to mention Sovereign is supposedly closing in on them quick but Shepard/Saren have enough time to engage in a lengthy conversation with one another.
Or Sovereign/the Geth refusing to just float a ship over Zhu's Hope and obliterate it. Or nobody bothering to post a guard outside the Illos relay. The baddies of both games get real accomadating when the plot demands it.
Agreed, games have a tendency to go for the Hollywood effect too readily. ME2's was just far more blatant. In the scene you described, Saren was momentarily distracted by the alarm, turned away from Shepard and was subsequently punched in the face. It may be stretching believably but is feasible With Sovereign, again still a stretch but we can deduce either it takes considerable time to override the systems or Sovereign in fact could not do anything until Saren completely transferred control over.
If Saren had obliterated Feros, he would have drawn unwanted attention. His mission was to remain discreet and an orbital strike negates that. Remember he was already charged by this point but evidence was not sufficient to ignite a war. The destruction of Feros could well have changed the Councils mind. Guards are referenced to by Liara and averted by virtue of the Normandy's stealth. While it would have been nice to have actually seen them. The accomplished the necessary believably factor.
Like I said, they were reaching to a degree but ME2 did not even bother. The plot just assumed constantly everything would work out. This is most evident in the Suicide Mission, where bull rushing the Omega Relay is thought to be a good idea.
Except we do know that they are looking into it, that's the whole point of Ash showing up in Horizon. How much they can actually do however is severely limited by the fact the fact that entering the Terminus systems is considered a hostile act.
This is purely speculative and partially averted when we meet Ashley. Yes, they are setting up defenses but the story chooses to elude this into establishing amicable relations with the Terminus, not defending them from an unknown enemy. VS had already been commissioned prior to Anderson learning about the Collectors. VS then grabs the idiot ball and spews garbage about Cerberus, none of which makes any sense.
Nonetheless, it remains a contradiction both Anderson and especially Udina's character. The latter was irate with one colony destroyed. Now multiple ones have gone missing and he does not seem to care. More on this below...
From Delann it seems that most people that chose to live out in the Terminus think the stories are made up to get them to return to Alliance space which seems reasonable from a group of people willing to head out into territories wherein they are essentially open to every manner of pirate/slaver just to get away from the Alliance.
That is not entirely true. Delann's disdain for the Alliance is because he believes they are useless and only do something if it is of some benefit to them. His theory is surprisingly confirmed in ME2, as the Alliance is ridiculously inept. Had they actually bothered to send in fleets or done well... anything. He may have changed his mind. The VS argument here is irrelevant since it took over two years and again the game chooses to specify on other angles.
Without knowing what they do and especially without 3 being out yet you can't really complain about what his plan was without knowing what he was going to do with it.
This is the fundamental flaw in the narrative. ME2 is utterly dependent on ME3 to salvage its plot into a cohesive and plausible story. If BioWare chooses to make a human shaped Reaper, it is the requirement of the narrative to explain why, otherwise the concept is simply a contrived mess. There is good reason why the majority of the fanbase have since chastised BioWare endlessly for how laughable they found the "Terminator." From what we have seen, there is no human reapers on Earth or any in the closing scene in ME2.
The whole of objective for the Reapers is to worm out through Dark Space, thus probability indicates Harbinger is trying to succeed where Sovereign failed. Either way, we can primarily fault the writing here since it has no idea what to do.
I personally have a theory that the Reapers are going to be in somewhat vulnerable position having burned up their power in getting here. I remember there being some blurb early on that we would find out early in the game things were not completely hopeless - in any case we should wait to 3 before we make too many pronouncements.
Hmm, that is the first I have heard of this theory, and actually like the overall idea. It serves a suitable means to weaken a supposed omnipotent species.
Modifié par Bourne Endeavor, 08 juillet 2011 - 09:52 .