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What goes in this forum?


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6 replies to this topic

#1
Astorax

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Of all the forums, this one if probably the most self-explanatory.

If it's created in the scripting tool in the toolset, it probably belongs here, be it  a neat script, or a quesion on how to script something, etc etc.

Some small overlap with the Custom Content (yes I know ,we don't like that name) might be questions on how to utilitze static strings created in a 2da and encorporate that into scripts used within the toolset.

#2
Sunjammer

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You can wrap your snippets in [code] and [/code] tags until such time.as we get dascript specific ones with proper syntax highlighting.

Note that currently the code tag doesn't preserve leading spaces (which is a bug).

Edited by Sunjammer, 21 November 2009 - 07:29 PM.


#3
Jassper

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So...
If my script is all custom - do I post here or in the Custom Content feed?

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image


OK, I run and hide now. Posted Image

#4
yokmp

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Copy the Code from the Toolset and paste it in an Editor and then paste it between the [code=auto:0] tags.
After that the spaces are correct.

Edited by yokmp, 18 February 2011 - 01:52 AM.


#5
lolly88

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I don't really know how to do Scripting so I am teaching myself and I am wondering what kind of knowledge you would have to have in order to begin scripting in Dragon Age Toolset
any help would be appreciated. thanks

#6
Proleric

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I'd start with a basic introduction to C++ then read the Builder wiki.

#7
Mengtzu

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Proleric1 wrote...

I'd start with a basic introduction to C++ then read the Builder wiki.


Or if not C++, Java, Javascript or even scripting for NWN would be fine.  Familiarity with the sorts of languages that use curly braces is helpful, but Dragon Age uses its own libraries, so familiarity with any particular langauge is not necessary.

You should find the tutorials on the wiki easy to follow and pretty useful in learning the ropes.  If you're concentrating on learning scripting, just reuse existing Dragon Age art assets, don't get bogged down in creating levels or cutscenes or anything.  Make an area and just start putting gameplay in there.