Hmmm, expectations...
Like in Legacy, keep wave combat relevant and making sense, no more paratrooping, ninja, teleporting enemies.
No more cut and paste envivornments.
No more jumping in time (nice try but didn't work)
Pick one story instead of three disjointed ones to do (again kudos for trying)
No more avatars that are ineffectual like Hawke (and not where even dog is more loved by the companions)
Go back to the DAO artstyle and increase the palate (no more derpspawn, and no more grey low res furniture people) Anime threw up on a Power Ranger indeed, or WoW and Anime threw up.
A middle ground between DAO combat speed and DA2.
Fix the elves especially the NPCs good grief, they are supposed to be beautiful and alluring to humans, most were so ugly I wouldn't touch them with a bag over their heads.
More details and Easter eggs (descriptions on items, books to read, scrolls here and there).
No more "junk" that takes up my bags
Like Legacy, pretty and DAO a pretty detailed environments they make the immersion into the game like a good character and story.
Puzzles (thanks for bringing them back in Legacy)
Talking to my companions whenever I want. Not making me their little errand girl and only pushing the relationship forward when they want something from me. It makes me less attached to them when I feel like a **** being used. And I never got to really bond with them due to talking to them only in their homes while they talked to each other around me (dog getting invited to play Diamondback and Hawke left out? Makes sense).
A place like the camp where they all gather (so I can change loot, etc like in DAO without getting them in my group to do so) and where we could have more convos outside of "do this for me." The Hanged Man could have been such a place. One more wasted opportunity.
More importantly, as someone said, a lot of what was good in DA2 was already in DAO. They should seriously consider doing a 180 back again, and starting from there.
Oh, and toss out that "data" about making RPGs for people who don't like, or play RPGs and trying for the bigger pie. DAO got a big slice of pie and drew in people who wouldn't have normally played due to friends' word of mouth.
Modifié par erynnar, 30 août 2011 - 02:00 .