Moondoggie wrote...
I kinda trailed off reading the rest after "they should make a huge game like Oblivion" open world is not the be all and end all of RPG's i'd prefer focus on the story than making it open world so people have to spend hours walking around killing things to level up pointlessly.
This. The Skyrim praise is really starting to ****** me off. The game isn't THAT great. It's a sandbox game. You run around, exploring places, gaining levels. There's some kind of story there somewhere I guess but it's hardly noticeable and funny thing is that if you actually follow the story, you finish the whole game in...what? Few hours? Not to even mention the good old bugs in the "good old" engine...listening to a quest giver dremora god talking to me up on the sky when a dragon swoops in an starts blasting her with cold breath, ending up with the quest breaking and leaving me stranded several feet above the ground. Good thing I use quicksave a lot. I got used to it in Morrowind cos the game would crash all the time between 1 minute - 1 hour time scale.
Don't get me wrong. I do play Skyrim and somewhat enjoy it but it's just...I played the hell out of Morrowind and it was published in 2002. Now, 10 years later I'm playing practically the same game with new twists. Same goes for Oblivion, Fallout 3, Fallout - New Vegas. The same games in different wrappings. These games have their own appeal but they simply do not re-invent the RPG scene.
Now Witcher 2....THAT'S what I call a freaking RPG. Story, characters, music, atmosphere, gameplay....my my my. I remember spending hours on just wandering around the forest near Flotsam. Killing nekkers and endregas for new armor and weapons and just enjoying the scenery and music. If Bioware should take ideas from somewhere, it's Witcher 2.
Oh and before all the fan boys/girls start screaming: This is not a Skyrim bash post from a Witcher 2 fan. I'm simply using common sense. Sanbox games are their own field and they simply can't be integrated to every new RPG out there. It would basically kill the diversity of these games. Witcher 2 was as great as it was because it was a fresh, revitalizing breath for people who have played the good old RPGs.
Now as for DA3....I hate to say this but my expectations aren't high at all. I played through DA2 once and I haven't touched the game since. Trying to be innovative and make something new is what companies are supposed to do but you shouldn't do that and forget about the things that worked before. Crippling story and exploration was a very bad move.
Modifié par Milana_Saros, 06 janvier 2012 - 10:12 .