I've been working on getting new weapon Base Types for Arms and Armor working and have run into a HUGE snag:
Although the game is successfully reading the 2DA files, it is NOT seeing the exported weapon .UTIs located in the add-ins\\module\\core\\override\\toolset export folder. I've also tried putting them in single player and packages folders, and it is still not reading the resources at all. I've also tried removing the Single Player module from the hierarchy. Once again there's been no change.
As a result it's not applying the updated Base Item types for the modified swords: It doesn't even see that they've been changed to begin with, so instead it applies the updated 2DA information to all stock longswords. Because of a conflict in the game where a character has both a longsword and a shield/second weapon equipped, it removes the sword from inventory when it wants the longsword to be 2H (glad I discovered this).
So that leaves me with the question: Does anyone have any idea why the game's not seeing the modified UTIs?
Modifié par Ambaryerno, 21 novembre 2009 - 05:13 .





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