Luke Barrett wrote...
The Ethereal Writer Redux wrote...
I wish the companions had more to say too (incidentally she always says that. She says it in Act 1 and Act 2).
I mean, I really wish Bioware had made the Hanged Man (night version) where all of the companions just chill out in Varric's suite and talk about Hawke's decisions in the quests. Just one or two lines for each quest (primary and secondary) would've been enough for me.
Companions have an insane amount of things to say, the problem you're having, however, is that they do not have a wide variety of active ambient dialog (you talk directly to them and they respond but not in a cutscene/conversation). The majority, by a large amount, of their ambient dialog is from party banter while they are with you. BUT, I'll put in a suggestion for future production that there is more relevant ambient dialog for when they are not in your party. Can't say anything will come of it but it never hurts to ask :happy:
Yay! That makes me really happy! Could you also ask them if they could bring back execution animations for DA3? Maybe class specific ones?
Rogue: Grabs the enemy and slits their throat
Archer: Fires an automatic critical hit at the eye of the enemy, which you can see protruding
S&S: Dismemberment of a limb or decapitation. Maybe another one where you slam the shield into their heads?
Mage: Dependant on the element of the staff: Immolation, Electrocution, Poison, Freezing, GoW3 Hades style soul steal
2H: Improve a few of the Origins animations. One that comes to mind is Sten's where he turns around and stabs the enemy through the stomach with Asala.





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