Audio-Loop in Cutscenes
Débuté par
Erenz
, nov. 20 2009 10:05
#1
Posté 20 novembre 2009 - 10:05
Hey there, I've been trying to create a cutscene with a fight. Now the fight is set up, they are hacking and smashing away at each other, but the sound is giving me some trouble. For now, I've added some sound objects in the timeline, but they only play once. The option to loop the sound until the cutscene ends like one can do with animations is disabled. I just can't add a new Sound object everytime I want to hear a sword swinging, the timeline would simply explode.. I guess there is something I am missing here, anyone already did something like this and can help me out?
#2
Posté 22 novembre 2009 - 08:32
I'm having much the same trouble.
There's meant to be sound events with the animations that will play in-game if you set "Play Sound Events" to True in the cutscene properties, but this doesn't seem to work for me
There's meant to be sound events with the animations that will play in-game if you set "Play Sound Events" to True in the cutscene properties, but this doesn't seem to work for me





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