MagmaSaiyan wrote...
-Origins had no consequence in choices in any of the dlc(witch hunt an exception) so why would DA2 be any different, as far as linear maps...just shut it, alot games end up having alot of linear maps with a few different paths that end up as dead ends cant expect this as an mmorpg.
-cliched stories happen alot, i can see how just 1 game not having a cliched storyline will make you hate anything else otherwise
-name something more interesting and im pretty sure id hate the crap out of it too
honestly i see it going quite far, your just too blind on how DA2 was so horrible to you to see what it may make DA3 like, oh but wait, becaue you hate Da2 so much that you lost all hope for future titles, well, i feel sorry for you for being too picky and expecting DA2 to be exactly like Origins. on a dlc note(you not neccesarily targeted) but, people didnt even like most or any of Origins dlc so i dont see how it gonna change the fact that it is only a dlc(30 min tops) and will not even make most people play or even buy the dlc.
Wrong.
DA:O was not perfect but it still had significant C&C compared to DA2. The quest in Redcliffe alone had more choice and consequences than the first and second act of DA2 combined. While the epilogue slideshow wasn't great, it still have the basic idea that what you did impacted the endgame.
LOL at the linear maps part. You don't play a lot of RPGs do you? Look at Baldur's Gate 2... Look at the Witcher 2.
Dragon Age: Origins had hubs more varied and bigger than DA2 with plenty of places to explore. Believe it or not, not all RPGs have a single corrider that funnels you through a linear path to the end like DA2 did. DA:O is not perfect (the Deep Roads) but it was going in the right direction compared to the crapfest DA2 which had the Deep Road syndrome throughout the ENTIRE game.
On your point on cliched stories, I love how you begin to generalize your arguments.
Here's a hint... There's a difference between allusions or being inspired and ripping off or being cliched.
Bioware has been having this problem with the stories being too much about "fighting a great evil". BUT, Bioware has always proven to be at its best with these stock plotlines. DA:O, while being cliched, was still a fun throwback to the old Baldur's Gate and was still pretty damn good despite the story flaws. DA2 was a step in the right direction but the execution was horrendous. Now it seems that all the DA team has learned from feedback is that Bioware fans always want some "big 'ol enemy" to fight which is a return to an old cliche. An entrapped evil that is about to unleashed and only you can stop it? Yawn-o-rama.
I wish I can reply to the last paragraph but I can't even tell what you're trying to say... sorry

However, I'll take a shot at it.
No, I don't hate DA2 but it's still a bitter disappointment. So why can't I speak my thoughts on these issues? This is Bioware... I've being loving them since KOTOR. Am I blind because the sequel failed to honor the promise of DA:O as being the "spiritual successor of Baldur's Gate" ? Oh wait... it's a sequel that means Bioware can totally butcher what made the first DA popular. That makes total sense!

In the end, I'm just annoyed at the current DIRECTION of the DA team. I'm worried that all they notice is the complaints about repetitve environments and not address the real issues like the writing and the lack of C&C.
Modifié par Savber100, 09 juillet 2011 - 07:38 .