Not saving the Rachni Queen is a bad idea...obviously for ME3.
#51
Guest_xabiton_*
Posté 09 juillet 2011 - 11:32
Guest_xabiton_*
#52
Posté 09 juillet 2011 - 11:33
#53
Posté 09 juillet 2011 - 11:39
If we used the same logic, in that the Queen must die due to some Rachni being dangerous, then all Humans must die for the same reasons.
Not very sensible really.
#54
Posté 09 juillet 2011 - 11:41
GamerJ wrote...
i saved the rachni queen,in me3 u need all the help u can get alsorewritedrewritten the geth x-P
#55
Posté 09 juillet 2011 - 11:48
If you get help from the Rachni then it gives a much bigger chance that the Krogan won't help you. The Rachni are easily able to replace Krogan as ground shocktroops. They aren't as good as Krogan as ground shocktroops though (else the Krogan wouldn't have beaten them) but they make up for that for probably having their own medium sized fleet of ships, so the Krogan would do a great job as ground troops but the Rachni will do a good/decent job at both the ground war effort and space war effort.
I think you could possibly be able to leverage the Krogan to work together with the Rachni but it would be much harder to do this and it would strain your relationship with the Salarians.
Its probably possible that you will be able to have the Rachni, Krogan AND Rachni on your side but you'll need to have all the right factors in place. Having both the Krogan and Rachni (+genophage cure and their fully loyalty) would be very useful and would definitely do a number on all of the Husks and ground Reapers I bet.
Krogan factors - Genophage, Wrex being alive or dead, ME 2 Tuchanka side missions, Grunt + defeating the Thresher Maw etc.
Salarians - Saving or sacrificing the Council, Captain Kirrahe being dead or alive, having Mordin on your side etc.
Rachni - They'll probably have their own missions and things to do in ME 3
I'm sure it will be much more complicated than that but I'm sure somehow it all works similarish to this...
#56
Posté 09 juillet 2011 - 11:55
I think KOP summed it up best for meBig_Stupid_Jelly wrote...
I always saved the Queen, it's silly to punish her for the crimes of her species, and she wasn't in the battles anyway.
Not very sensible really.
Had them exterminated. A regrettable necessity. But their very nature makes them very hard if impossible to integrate into a galactic community, and it makes them a very potential short and long term threat.
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Unless you're planing to have a Queen sit in an embassy (highly unlikely, unless you want a rachni infestation), there is virtually no way to conduct diplomacy and negotiations with them. Or unless you are planning to give them sentient pseudo-slaves, with little idea on the effects on their nervous system (and I had no idea this was even possible in ME1). That alone makes them very difficult to integrate. By comparision, Batarians and Krogans are individuals, they can be negotiated with and the reason relations fell apart was not solely their doing (though they had their fair share of idiocy). Relations can improve and they can be integrated. Furthermore, they can participate in galactic trade and other such activities. The Rachni provide nothing, but can reproduce even faster than Krogans.
" No two species are identical. All must be judged on their own merits. Treating every species like one's own is racist. Even benign anthropormorphism" -- LegionBig_Stupid_Jelly wrote...
If we used the same logic, in that the Queen must die due to some Rachni being dangerous, then all Humans must die for the same reasons.
#57
Posté 09 juillet 2011 - 12:00
if you don't save her,there are still sightings of Rachni ships in ME2,so I think that if you killed her there'll be less Rachni,and they will probably want to avoid council races and rather hide,leaving you one ally short. It could be that those left get indoctrinated by the Reapers (which I find unlikely) or Cerberus is using Reaper technology to have the Rachni obey them since that didn't work so well with their clones in ME1....
#58
Posté 09 juillet 2011 - 12:03
I cant think of any, I can think of alot of evil, crazy ones that have alot of similarities to the rachni though: Tyranids from warhammer, Xenomorphs from Alien, Zerg from Starcraft, Flood from Halo, Borg from star trek..
#59
Posté 09 juillet 2011 - 07:17
Just my thoughts
EDIT: And if you don't recruit them then they go through a mass relay to populate planets and promise never to come back or something...
Modifié par SkittlesKat96, 09 juillet 2011 - 07:17 .
#60
Posté 09 juillet 2011 - 07:29
#61
Posté 09 juillet 2011 - 07:31
#62
Posté 09 juillet 2011 - 08:05
Stardusk78 wrote...
We learn in ME2 that the Rachni Queen will rally the Rachni to aid Shepard fight those who 'soured' the song of the Rachni in the Rachni Wars. A huge ally basically, don't save the Queen, lose a huge ally...makes sense I guess...but the Renegade option is crap here, anyone else agree?
lol, thats what you get for being an ass and killing off her people. if you decided to kill off the rachni queen 3 years earlier, of course you wont get an army of rachni helping you in mass effect three. that would just be silly, and im sure its still relatively easy for shepard to save the galaxy.
having the rachni alive in ME3 will just add more content, i doubt they will be a huge help (I,E turning the entire war in our favor).
#63
Posté 09 juillet 2011 - 08:48
xnoxiousx wrote...
I hope its bad and good. If you get rachni it locks you out of recruiting another race that hates them.
So if your paragon you can get everyone same if your renegade.
If the Krogan and Rachni aren't mutually exclusive, I'll be shocked beyond belief. Entire generations of Krogan gave their lives to wipe out the bugs. They are about as likely to welcome them back as they are to give the Turians a warm hug....that didn't involve slipping a knife into a major organ.
#64
Posté 09 juillet 2011 - 09:16
#65
Guest_laecraft_*
Posté 09 juillet 2011 - 11:49
Guest_laecraft_*
#66
Posté 09 juillet 2011 - 11:53
SkittlesKat96 wrote...
Oh yeah and I just thought I'd add to my thoughts stated above that if you do recruit the Rachni and let them work with the galaxy then they might cause long term problems after the Reaper war...
Just my thoughts
EDIT: And if you don't recruit them then they go through a mass relay to populate planets and promise never to come back or something...
Didn't the Rachni queen say her ancestors went to war because something compelled them to, not at their own will. I think she eluded to the reapers starting the war between the citadel races and the Rachni.
#67
Posté 09 juillet 2011 - 11:55
Rockworm503 wrote...
nhsk wrote...
Either way not saving her is losing content.
I'm tired of people using this as a reason. Is having every single ounce of dialog really that important to you?
It isn't that you lose every single ounce of dialogue, but rather that renegade choices as a whole just reduce content, you don't really get any new content from doing renegade choices in later games, you just miss out on it.
#68
Posté 09 juillet 2011 - 11:59
Bnol wrote...
Rockworm503 wrote...
nhsk wrote...
Either way not saving her is losing content.
I'm tired of people using this as a reason. Is having every single ounce of dialog really that important to you?
It isn't that you lose every single ounce of dialogue, but rather that renegade choices as a whole just reduce content, you don't really get any new content from doing renegade choices in later games, you just miss out on it.
It's true and it's totally lame.
#69
Posté 10 juillet 2011 - 12:02
Heck, even the Paragon Council staying consistent and leaving Humanity to be the dog to the bear would be better.
#70
Posté 10 juillet 2011 - 12:07
#71
Posté 10 juillet 2011 - 12:14
AngelicMachinery wrote...
Bnol wrote...
Rockworm503 wrote...
nhsk wrote...
Either way not saving her is losing content.
I'm tired of people using this as a reason. Is having every single ounce of dialog really that important to you?
It isn't that you lose every single ounce of dialogue, but rather that renegade choices as a whole just reduce content, you don't really get any new content from doing renegade choices in later games, you just miss out on it.
It's true and it's totally lame.
Dead people can't talk to you. Big surprise.
#72
Posté 10 juillet 2011 - 12:22
littlezack wrote...
Dead people can't talk to you. Big surprise.
Dead people have friends or family they may want revenge
Dead people have victims that may be happy that they no longer have to worry about their attacke
Dead Rachni have scientists that may very well be pleased to know that the monsters that they created have been wiped out.
#73
Posté 10 juillet 2011 - 12:27
AngelicMachinery wrote...
littlezack wrote...
Dead people can't talk to you. Big surprise.
Dead people have friends or family they may want revenge
Dead people have victims that may be happy that they no longer have to worry about their attacke
Dead Rachni have scientists that may very well be pleased to know that the monsters that they created have been wiped out.
Ah, yes, that's what Mass Effect 2 was missing.
"Hey, Shepard, thanks for killing the Rachni!" *walks off*
#74
Posté 10 juillet 2011 - 12:31
littlezack wrote...
AngelicMachinery wrote...
littlezack wrote...
Dead people can't talk to you. Big surprise.
Dead people have friends or family they may want revenge
Dead people have victims that may be happy that they no longer have to worry about their attacke
Dead Rachni have scientists that may very well be pleased to know that the monsters that they created have been wiped out.
Ah, yes, that's what Mass Effect 2 was missing.
"Hey, Shepard, thanks for killing the Rachni!" *walks off*
Why not? Paragons get pat on the back often enough, why not renegades? I know that pargons like to have their feather in their cap but renegades could use some praise.
#75
Posté 10 juillet 2011 - 12:35
True, dat. Plus, the other side as well:littlezack wrote...
AngelicMachinery wrote...
littlezack wrote...
Dead people can't talk to you. Big surprise.
Dead people have friends or family they may want revenge
Dead people have victims that may be happy that they no longer have to worry about their attacke
Dead Rachni have scientists that may very well be pleased to know that the monsters that they created have been wiped out.
Ah, yes, that's what Mass Effect 2 was missing.
"Hey, Shepard, thanks for killing the Rachni!" *walks off*
"Hey, Shepard, you murdered my baby to save some aliens who won't even help us protect our colonies. Which we are now too weak to protect because, again, see previous sentence."





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