41% of Hardcore Gamers Play on Default Difficulty and Only Ever Make it Easier if Too Hard
#76
Posté 11 juillet 2011 - 08:48
#77
Posté 11 juillet 2011 - 05:35
SSH83 wrote...
Even the nerdiest of hardcore pc gamers, nerdy enough to frequent a PC-Only Game Magazine forum, don't turn the difficulty up and only ever turn it down if the default is too hard.
http://www.pcgamer.c...ults&pollid=143
While the power gamer in me looove Bioware for creating Veteran+ in ME2 and Hardcore in DA2, it's too much of a waste of genius effort to rely on the player to figure out what difficulty setting is right for them. Similar to how Tutorial levels are now standard in modern games, gamer competence assessement and suggesting difficulty setting accordingly needs to be standard, too.
What's everyone here's habit on difficulty settings?
That's pretty interesting.
For reference, the first thing I did in DA:O and DA2 was turn the difficulty up one notch - I mean before even playing, my immediate assumption was the Normal would be a bit too easy, after playing CRPGs since 1989 or so. Which was largely justified. I had to turn the difficulty down in a few fights on DA:O, because I hated using mages or potion-spamming, and I refuse to read theory/build boards until I finish a game. In DA2 I only had to go back to normal for one fight - we all know which one, let's call him "Rocky" - because I hadn't brought a mage with heal (let alone a serious healer), and only had four potions at the time that I met him.
ME1 I played on the max starting difficulty (veteran?). In ME2, I finished it first on normal and it seemed fairly tricky! But on my next play-through I went straight to Insanity and that felt "right", and now I can't play on lower difficulties because it seems like a cakewalk.
What this does suggest is that games might want to suggest to players that they turn the difficulty up as well as turn the difficulty down.
Modifié par Eurhetemec, 11 juillet 2011 - 05:39 .
#78
Posté 11 juillet 2011 - 06:25
A game doesn't get harder because an enemy now takes 6 hits instead of 4.
#79
Posté 11 juillet 2011 - 06:35
Wusword77 wrote...
I normally play on a default difficultly setting. This is mostly due to the fact that going up in difficultly seems to only give enemies more HP and Damage, as opposed to actually making them harder to deal with (like they use different tactics).
A game doesn't get harder because an enemy now takes 6 hits instead of 4.
Actually, it does, if your characters are only able to access the same amount of resources. I mean, that's a fact.
It might not get harder in a way you enjoy, but it does get harder, in that you have to make better use of resources in order to succeed.
I also prefer harder difficulties to mean smarter enemies, but I can't really think of any games which manage that. Even with wargames or Civ or the like, 90% of the increase in difficulty comes from enemy cheating, not from better AI.
Modifié par Eurhetemec, 11 juillet 2011 - 06:36 .
#80
Posté 11 juillet 2011 - 08:15
#81
Posté 13 juillet 2011 - 09:28
#82
Posté 13 juillet 2011 - 09:35
SSH83 wrote...
Even the nerdiest of hardcore pc gamers, nerdy enough to frequent a PC-Only Game Magazine forum, don't turn the difficulty up and only ever turn it down if the default is too hard.
http://www.pcgamer.c...ults&pollid=143
While the power gamer in me looove Bioware for creating Veteran+ in ME2 and Hardcore in DA2, it's too much of a waste of genius effort to rely on the player to figure out what difficulty setting is right for them. Similar to how Tutorial levels are now standard in modern games, gamer competence assessement and suggesting difficulty setting accordingly needs to be standard, too.
What's everyone here's habit on difficulty settings?
What? No way lol. I can't be the only person that realized I was in for a learning curve re: the battles, and had to resort to easy mode, back in November 2009. I now play on hard mode, but my ambition is to start with Nightmare...soonish.
OH one more thing I always play in real time, none of that..stop go stop go pausing stuff for me, I like to be in the thick of battle, and yes I might die a few times til I get a win strat happening.
I should add that in the beginning I was not too focussed on the battles as such, those were secondary to interactions with the characters. But as time went along and I created more and more characters, had more challenges to beat, I worked on improving my battle skills and the difficulty setting. I am quite comfortable with hard mode. But as I stated I want to see how it plays on nightmare.
But I still play DA:O for the story and the interactions...I am just better at winning my fights now. lol
Modifié par Feraele, 13 juillet 2011 - 09:44 .
#83
Posté 13 juillet 2011 - 10:49
#84
Posté 14 juillet 2011 - 11:32
However, if I play a game on Normal, and I like it, I turn the difficulty up for my second playthrough, to gain more depth and challenge.
For DA2? I tried all the difficulty settings, and I'll be brutally honest here: I turned it down to the absolute lowest setting in the end, because I really, really, REALLY hated the combat. The harder difficulty settings weren't exactly harder to me, they were just more time consuming. All I wanted was for the stupid incessant waves to be over with as fast as possible, so that's the way I made it.
#85
Posté 14 juillet 2011 - 11:39
Sadly, NONE of DA2's difficulty settings offered a level playing field. I had to install mods to make DA2 play fairly.
Modifié par Sylvius the Mad, 14 juillet 2011 - 11:40 .
#86
Posté 15 juillet 2011 - 04:26
#87
Posté 15 juillet 2011 - 04:49
#88
Posté 15 juillet 2011 - 05:17
#89
Posté 15 juillet 2011 - 05:29
So basically, I guess I play on the difficulty that seems the most realistic to the setting in adventure games or rpgs... but in fighting games it's all based on skill, so the computer doesn't really have an unfair advantage... you just need to be better than it.
Actually, I also want to mention Halo... I like to play that one on Legendary, because while the computer does have some significant advantages, it's also a lot smarter and it's overall the best experience. But that goes back to realism I think, because these aliens are supposed to have conquered most of the known galaxy and wiped out every other Spartan... they aren't supposed to be a threat you can just steamroll. And like in fighting games, you are testing your skills, not just fighting disproportionately powerful enemies that don't make sense in the context of the game world.
Modifié par Icy Magebane, 15 juillet 2011 - 05:34 .
#90
Posté 15 juillet 2011 - 07:33
#91
Posté 15 juillet 2011 - 10:28
#92
Posté 16 juillet 2011 - 11:38
#93
Posté 16 juillet 2011 - 11:43
#94
Posté 16 juillet 2011 - 11:55
aang001 wrote...
I usually start out on normal or hard to learn the game, then up the difficulty as far as it will allow the next run. Unless it's DA2 and they make all your AOE spells hit your party members... I never heard of something so stupid before... Ive heard of Better AI, Larger life bars and dealing more damage, more enemies etc, but having your own spells hurt you in a RPG is just unforgivable. Mages lose intelligence on the harder difficulties apparently.
I don´t know what RPGs you´ve been playing so far, as it´s pretty common mechanic. Why should a fireball know friend from foe? That´s stupid.
#95
Posté 16 juillet 2011 - 05:27
ME I play on Normal my first couple of runs to get used to the game, then Hardcore after I learn the ropes. Insanity for my Soldiers though. Any other difficulty is too easy for them.
#96
Posté 16 juillet 2011 - 05:33
#97
Posté 16 juillet 2011 - 09:57
#98
Posté 16 juillet 2011 - 10:07
That said, on the games where there is no difficulty setting I don't really struggle per se... it's just that given the choice I would rather get my combat done quickly. I don't think this makes me less of a gamer, just a different sort. Although it does mean I can never play MMORPGs (like SW:ToR) because eventually the cries of 'noob' and the PKing would cause a mental meltdown. Hardcore gamers are scary...
#99
Posté 17 juillet 2011 - 03:58
Wusword77 wrote...
I normally play on a default difficultly setting. This is mostly due to the fact that going up in difficultly seems to only give enemies more HP and Damage, as opposed to actually making them harder to deal with (like they use different tactics).
Pretty much my take. Just adding HP to the baddies and then having even more slogging through combat in most games, and particularly Bioware games, isn't what I really want to do. With the DA* once I make myself feel better about beating most boss monsters on normal I just drop it to casual on subsequent playthroughs because it is a whip to do the same thing over and over and over like mosts bosses require.
#100
Posté 17 juillet 2011 - 04:38
I don't know about Tekken, but SF cheats for sure. The very first frame you move, the CPU AI knows about it, meaning you can almost never take a risk. Every single time you gamble, the CPU will punish you heavily. And if you choose not to gamble, it will know you didn't and won't try to use a punishing move. In real life an opponent could never react that fast. High level CPU in SF teaches you really bad habits =\\Icy Magebane wrote...
Now, when it comes to Tekken or Street Fighter, that's always on the highest difficulties... in those games it's about skill, and the computer doesn't have any special advantages over your character... it's just like playing against an extremely talented human (unless the computer cheats on every difficulty, like Dead or Alive 4).
Modifié par KiddDaBeauty, 17 juillet 2011 - 04:39 .





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