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41% of Hardcore Gamers Play on Default Difficulty and Only Ever Make it Easier if Too Hard


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#101
ImoenBaby

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KiddDaBeauty wrote...

The very first frame you move, the CPU AI knows about it, meaning you can almost never take a risk. Every single time you gamble, the CPU will punish you heavily. And if you choose not to gamble, it will know you didn't and won't try to use a punishing move. In real life an opponent could never react that fast. High level CPU in SF teaches you really bad habits =


Good gawd I love your portrait.

I thought SF 4 for PC was a good example of a genuinely difficult game (at least on harder levels), but I've never understood exactly why until now. Do you find the AI cheap? Maybe if it ignored some of the player imputs, or reacted more slowly....bah, I'm no ludologist.

Will probably get the recent arcade version through Steam.

Back on topic, I'm too stubborn to turn down the difficulty ever, and I've never had to. Although I wanted to when fighting Seth.

Kikoken!

#102
Sabotin

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I always play any game on normal the first time arround. Well, except NWN(2), since I knew the rules beforehand.

By the way, I vaguely remember someone saying something about less than 1% of people finishing DA2 on nightmare without changing the difficulty? Still I like if the game provides a hard challenge, but without it making it frustrating. Yeah, difficulty is subjective.

#103
Kidd

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ImoenBaby wrote...

Good gawd I love your portrait.

I thought SF 4 for PC was a good example of a genuinely difficult game (at least on harder levels), but I've never understood exactly why until now. Do you find the AI cheap? Maybe if it ignored some of the player imputs, or reacted more slowly....bah, I'm no ludologist.

Will probably get the recent arcade version through Steam.

Back on topic, I'm too stubborn to turn down the difficulty ever, and I've never had to. Although I wanted to when fighting Seth.

If you're a PC player I'll definitely recommend picking it up, you've missed out on the entire Super iteration of the game after all. I'm one of them tournament hags so I pick every teeny weeny update up and don't question it ;) Thanks for the compliment on my picture, too ^^

The CPU opponent doesn't cheat in any of the traditional ways such as more life or changed properties (Seth aside - he cheats a -lot- and would be more or less unbeatable if a player got his properties =D Dhalsim teleport into instant Zangief grab?), but it does read your inputs like I mentioned. It's cheap in a way, but in another, it's not. More than anything it just forces you to combat the CPU in a completely different way than a human being, since they have limited thinking yet superhuman reflexes - a competent human player is obviously the literal other way around.

That's what we call "bad habits", you start relying on nothing but attacks that are 100% safe for you to use, which will mean any player will be able to quickly take down your one sided offense. But a CPU can't learn from you being a one trick pony and thus keeps falling to the same (safe) trick over and over. Arcade mode Seth tends to embody the very concept of you abusing his AI to win instead of "fighting properly". If you fight him like you fight a player, you die, period. But if you know how to abuse his programming you'll likely not lose even once.

Anyways, topic getting sidetracked. If you want to talk anything Street Fighter, you can but drop me a PM =)

Modifié par KiddDaBeauty, 17 juillet 2011 - 01:15 .


#104
Icinix

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For Mass Effect and Dragon Age style games - I crank it down to the easiest setting - first and foremost I'm in it for the character progression, the story development, and the choices and exploration.

For games like Anno 1404, Civilization and Medieval I'll put it up higher because the I'm more focused on the actual game play.

That is not to say the game play in ME and DA is bad, its just I care less about it.

#105
Recycled Human

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Just from a look over the first few pages, it seems those figures aren't too far off. Loads of people playing on the default/easiest settings with only a handful going up to hard mode. How few of us actually play on the hardest possible difficulty? Very interesting.

I play on the hardest possible modes in almost every game (gears of war I tried on easy...god I hate that game but I'm not a TPS/FPSer); to me, defeating a game only fits when the enemies are operating at their peak performance. It helps me to learn the game and makes getting to the story pieces all the sweeter.

Not to start a fight (or stray too far off topic) but I would love to know how many people reviewed this game from a casual perspective. Is that honestly the perspective this game should be judged by? It just seems a bit hypocritical to say 'they dumbed down all the Hardcore Rpg elements from DAO' when you don't even experience the hardcore level. How can anyone expect to discuss tactical combat and the implementation of waves when you aren't experiencing the level of gaming that requires tactics?

Professional reviewers are most guilty of this and I understand, they have a lot on their plate I'm sure. But the fans can stand to at least curb their 'combat-related' expectations to match their gaming level.

#106
Icy Magebane

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KiddDaBeauty wrote...

Icy Magebane wrote...

Now, when it comes to Tekken or Street Fighter, that's always on the highest difficulties... in those games it's about skill, and the computer doesn't have any special advantages over your character... it's just like playing against an extremely talented human (unless the computer cheats on every difficulty, like Dead or Alive 4).

I don't know about Tekken, but SF cheats for sure. The very first frame you move, the CPU AI knows about it, meaning you can almost never take a risk. Every single time you gamble, the CPU will punish you heavily. And if you choose not to gamble, it will know you didn't and won't try to use a punishing move. In real life an opponent could never react that fast. High level CPU in SF teaches you really bad habits =


Maybe, but these days I don't really get a chance to play against humans that often, so it's the best option if I want a decent fight... lol... so if these are bad habits vs. humans, I really wouldn't know.

Is this off-topic?  On topic... if a game robs you of your role as the world's BA hero when you raise the difficulty too much, thats when I avoid it... like I said before, there no way in hell that normal bandits should be giving a lvl 50 Oblivion character that much trouble.  Maybe it's not quite as comparable in DA, since Darkspawn are supposed to be more powerful than humans, etc... but at a certain point, increasing difficulty in an RPG takes the point out of leveling, for me at least.  I level so I can outclass opponents, and it's no fun to struggle through every fight because bandits are for some reason immune to cold, or what have you.

Modifié par Icy Magebane, 18 juillet 2011 - 03:30 .


#107
Davillo

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I used to play the game on nightmare all the time at first it was hard and all but after passing the game a couple times it was starting to get dull. I will never be as good as the people who post those speed challenges on nightmare and I passed the game with every class on nightmare at least 2 times so what's the point. I think I proved to my self that I can play on nightmare but one day while I was fighting a spider and slashing it with daggers for like 15 seconds I finally realized. Why do I subject my self to this dullness. So from now on I will be playing on normal. It also fell allot more realistic to hit someone 12 times with a sword to kill instead of 120 times. Also I can play however I want I can have a 3 rogue party for all I care and still own hard. have a 3 mage party or even a 4 warrior party if I desired. Seriously I just got sick of nightmare and just play on normal now.

#108
lobi

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I always try hard first and know then if nightmare is going to be fun or if combat grind fest.
My heroes stories are more believable if they have to fight for their life and not just roll over every enemy.
It is key to my immersion that unsurmountable odds must be believably overcome and not just coast thru a game.
My Player char's struggle to win or survive must be just that, a struggle.
Otherwise may as well just read a book or watch a movie.

Modifié par lobi, 19 juillet 2011 - 03:34 .


#109
Valus

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hardest difficulty possible to start. I will lower the difficulty if any of the following are a factor. 1) the game's way of making things more difficult is merely increasing the hitpoints of everything (because making an encounter longer must make it harder, right?) DA2 did this so I dumbed it down a few pegs just to be able to tolerate the tedium of wave combat. Game was waay too easy, just dull as bricks. The other factor is if a game just genuinely kicks my ass, Witcher 2 is freakin hard until you get the hang of things and playing on hardcore mode your first (or second, or third) time around successfully is almost impossible.

#110
Torax

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Since I play it on PC I use an add on that makes the 2nd hardest difficulty have everything that is Nightmare Difficulty except friendly fire damage. It lets me still have some things to consider in combat without having to worry about Fenris' painful cleaves. Sorry I have baggage from my first time in Night Terrors as a mage :(

#111
Davillo

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I retract my earlier comment after playing on normal difficulty and than hard for 2 days I have to say that the game is just to boring if it's not on nightmare. The whole concept of character specing and combos is utterly useless unless you play on hard. With a sad face I'm going back to nightmare because I just can't stand the easiness of other difficulties. Even on hard thing die to fast for me to even use some kind of tactics or combos ****.

#112
errant_knight

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I loved the combat in DA:O and wanted to make the battles as challenging as possible. I enjoyed every minute of them. That being the case, I continually upped the difficulty as necessary, playing on nightmare by my third playthrough, the playthroughs being normal, hard, then nightmare. I probably would have started there if I'd ever played a game where you controlled a party before, which I hadn't. It took me a while to figure out how to do that optimally. Now I've added a mod to make it harder and have more enemies.

DA2 was a different story. I hated the combat with a passion--everything about it, so I played on easy to get it over with faster.

Modifié par errant_knight, 20 juillet 2011 - 05:11 .


#113
The Earl Of Bronze

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Nightmare for me. Combat was just too easy on normal/casual/hard, friendly fire adds a different element to the tactics, as well as enemy elemental resistances/weaknesses. Levelling up requires more thought and planning as well.

#114
Guest_Fiddles_stix_*

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I hated DA2's tactics system, I felt I was constantly bucket-kicking on normal with a Rogue but when I played as a Mage suddenly it was ludicrously easy. In DA:O I had no issues, just set the tactics and went and had fun, first on normal then on hard. I rarely bother with the highest difficulty in any game because I play to enjoy myself and watching characters die repeatedly isn't what I'd call fun, but to each their own.

#115
Shazzie

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errant_knight wrote...

I loved the combat in DA:O and wanted to make the battles as challenging as possible. I enjoyed every minute of them. That being the case, I continually upped the difficulty as necessary, playing on nightmare by my third playthrough, the playthroughs being normal, hard, then nightmare. I probably would have started there if I'd ever played a game where you controlled a party before, which I hadn't. It took me a while to figure out how to do that optimally. Now I've added a mod to make it harder and have more enemies.

DA2 was a different story. I hated the combat with a passion--everything about it, so I played on easy to get it over with faster.


Yes! Nearly the EXACT same for me!

While I'm not one who actually ENJOYS game combat all that much- it's the other things I'm interested in- I enjoyed DA:O's combat well enough, though I'm not saying it was perfect. I was really looking forward to the tweaks they'd be making to it as part of the natural evolution into DA:2.

Of course, that didn't happen.

I started DA2 on Hard, because word was that DA2 Hard was DA:O Normal, and I usually start my games on Normal to get a feel for things, and to see of the difficulty setting affects anything besides combat. (If it involves thinking and brain games and puzzles, it gets cranked up instantly.)

I hated DA2's combat so much it got turned down to Normal and then down to Easy just to make getting through the brain-numbingly stupid combat waves easier. I was not interested in dragging that out at all.

#116
Blessed Silence

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I personally always start my first time on a game at the easiest level.  That way I can get a feel for the mechanics and not get angry if I die alot.

Next playthrough is always on the Normal setting for achievements et all.

#117
wildannie

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I start on normal and then turn it up to harder levels, I don't usually go for insanity/nightmare.

I find casual pretty boring, but it is useful. Recently used it to complete pinnacle station, once was enough on higher settings.

#118
to0slickforyou

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Always play on the most difficulty setting for all games, gives the extra challenge, plus i have a quick learning curve and high patience. therefore, most difficult isn't so difficult afterall. Also, if when this is done for all games, it increases the individual's skill level in general. That's just my opinion of playing on the hardest mode.

#119
Dariuszp

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Well while playing Witcher 1,2, Mass Effect 1,2 and few other games I always select hard difficult settings. Not because I'm some kind of masochist but because usually it's more fun. Game must provide challenge and be rewarding. I can say "I beat the game!". That's why I love mmorpg and online shooters.
When you beat the crap out of other players then you can say "I BEAT THEM ! I'M BEST HERE" and stuff like that. It's very rewarding to see how you manage to do something better than others.
Don't lie. Everyone love it.
When game is too hard or I got beat in some game - I want more. I want to be better.

With Dragon Age II i got a problem because higher difficult settings are not rewarding. More. They are boring. Mobs have more HP and fight take longer. And there are waves. Sometimes I noticed that there is just more waves.
It's not harder - it's longer and it's boring.

Don't know about me but seeing topic I must say that some of my friend turn to casual mode. When I ask why because casual is so easy that it's an insult to players then he told that game is so stupid and annoying that he want just to finish what he paid for and get over it.
So he turn casual to beat game much faster (nothing change - fights take less time), finish it, complain about it and he start something else.

As you see - some people could switch to easy settings because the same thing.

#120
Renessa

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I am also more interested in story and character progression than looong fights.

I usually start on default difficulty and stay there. And it takes a lot to make me switch down to casual (fighting the Arishock on the x-box, funnily enough, although I managed him on the PC in normal even with my healer mage!)

ME I played so often, that it is one of the few games, where I turn the difficulty up.

#121
The Earl Of Bronze

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Even on nightmare the fights shouldn't be lasting too long, especially not long enough to be called boring.

#122
Dariuszp

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Compare fight with Dragon in DAO and DA II. In DAO you use tactics and you beat crap out of him. In da II High Dragon fight is loooon, boring, full of avoiding homing missiles and waves of small dragons.
Those people probably get this ideas from jRPG or something. Every one knows like some Asians love grinding (what is shown in most korean mmorpg).

#123
The Earl Of Bronze

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Avoiding homing missiles? The fireballs? Load up on fire runes and they aren't a problem.

I employed similar tactics towards the high dragons in both games, the high dragons in origins weren't all that difficult, the bone pit one was a bit trickier due to the dragons and dragonlings, good tactics are needed to kill it as quickly as possible, exactly the same as in origins good tactics made short work of the high dragons. Tactics play a big part in both games.

The mine massacre mission is one of the more difficlut encounters most were fairly easy even on nightmare, would you prefer to one hit kill the dragon? Who wants a more challenging fight? Lets make every fight last no more than 10 seconds, can't be given a tough boss with some HP to kill.

#124
Alexander1136

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honestly i play it on casual first..then i once i get good ill switch it to nightmare (usually i go "holy **** this is hard") i turn it to hard dificulty get used to it and put it back on nightmare. but if im just playing for kicks after that then it usually on normal

i personally wanted to kill flemeth solo on nightmare.. just something i felt was right. fighting her with a party on anyother difficulty didnt seem to do her justice.

Modifié par Alexander1136, 22 juillet 2011 - 04:29 .


#125
Haexpane

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98% of people who brag about turning up the difficulty in games to Nightmare are using MODs anyway. Cheaters