Mooglator wrote...
Someone mention BGRedux?
We haven't been able to force DA:O to use D&D rules, we're just working around the Origins ones. It may be possible to change it, but it may be hard coded into the game, in which case doing so would be pretty much impossible
Well, I'm still in the process of studying the code base, going through each header file and checking functions, etc...
What I've seen so far looks promising - but still way too early for any promises or guarantees. As far as recreating DA:O in NVN 2 (or even NVN), that would certainly be possible to a point, but not my bag of tea - that's much more a modeling and layout task.
My secret sinister purpose is to see if I can wrap my head around gaming code, then license an engine (C4 looks pretty good, and I know Torchlight was made with Ogre) and see what I can do (at that point obviously I'd need to hire a modeler or learn that part of the design process).
I don't have "source code access" with Dragon Age, but damn it's close, at least in some areas. Much, much closer than I even expected going in. Close enough for me to dig in and get my hands dirty, which is really all I'm looking for at this point.