Brotherhood of Cerberus - The Illusive Man Discussion/Support Thread
#4176
Posté 14 novembre 2011 - 04:22
#4177
Posté 14 novembre 2011 - 04:23
Dean_the_Young wrote...
What about Elnora the eclipse? How does that one turn out?
She's not mentioned.
#4178
Posté 14 novembre 2011 - 04:23
Odd as it may be to you, people really don't have a 'suicide at lack of will' switch inside them. It's much easier to keep someone alive despite their desires than for someone to simply die.Xilizhra wrote...
Yes, because that's so very hard to see coming from ten thousand miles away.
#4179
Posté 14 novembre 2011 - 04:26
True... maybe there was a government reorganization after Bahak was blown up.BdtS was pretty heavy on the 'these people are almost certainly not official Hegemony policy.'
Are you sure it didn't have to do with being constantly bombarded by geth language?Odd as it may be to you, people really don't have a 'suicide at lack of will' switch inside them. It's much easier to keep someone alive despite their desires than for someone to simply die.
#4180
Posté 14 novembre 2011 - 04:30
Or Balak himself actually was Hegemony.Xilizhra wrote...
True... maybe there was a government reorganization after Bahak was blown up.BdtS was pretty heavy on the 'these people are almost certainly not official Hegemony policy.'
Now you're moving on to 'talked to death', Xil?Are you sure it didn't have to do with being constantly bombarded by geth language?Odd as it may be to you, people really don't have a 'suicide at lack of will' switch inside them. It's much easier to keep someone alive despite their desires than for someone to simply die.
That's even sillier.
#4181
Posté 14 novembre 2011 - 04:31
Or that.Or Balak himself actually was Hegemony.
I'm trying to work with what I have. The actual game will probably explain it better.Now you're moving on to 'talked to death', Xil?
That's even sillier.
#4182
Posté 14 novembre 2011 - 04:34
And yet apparently a ridiculous, nearly impossible thing happening was clear long before this.Xilizhra wrote...
I'm trying to work with what I have. The actual game will probably explain it better.Now you're moving on to 'talked to death', Xil?
That's even sillier.
Yeah, right. Keep shifting positions, Xil. I'm certain you'll make it reasonable soon enough.
#4183
Posté 14 novembre 2011 - 04:39
Then we have the kumbaya ending with the Quarians and Geth... which is actually unintentionally creepy in the way that it's handled. Let's just say they get a bit too close for comfort....
#4184
Posté 14 novembre 2011 - 04:40
#4185
Posté 14 novembre 2011 - 04:43
Certainly it'll be interesting to see where they got it.Like Kaiser said the Balak thing is just the tip of the iceberg. There's also the Krogans pulling a space fleet out of their asses even though the lore clearly stated the Council... whatever authority in orbit over Tuchanka has prevented them from building one for countless years.
Hah. So pragmatic...Then we have the kumbaya ending with the Quarians and Geth... which is actually unintentionally creepy in the way that it's handled. Let's just say they get a bit too close for comfort....
Every action Shepard undertakes is a choice in the universe. Choices that the player can make are rarer, but it's not just player choice that makes the universe. And Cerberus attacks Shepard; I don't believe that really counts as railroading.You see Xil, renegade or paragon choices in which you cannot choose are not choices. They are simply a narrative which railroads you into having to do something, or makes something happen independent on your (player's) will. It's the polar opposite of choice. Plus moments when Shepard shoots somebody without our explicit volition are very rare. Though they may happen, don't forget that there is also a lot of paragon railroading (e.g. Cerberus).
#4186
Posté 14 novembre 2011 - 04:53
Than you don't understand in what was Mass Effect supposed to be better than other games. It's player's choices. Even in Halo Master Chief makes choices. In Modern Warfare Soap and Price make choices,... do I really need to continue?Xilizhra wrote...
Every action Shepard undertakes is a choice in the universe. Choices that the player can make are rarer, but it's not just player choice that makes the universe. And Cerberus attacks Shepard; I don't believe that really counts as railroading.You see Xil, renegade or paragon choices in which you cannot choose are not choices. They are simply a narrative which railroads you into having to do something, or makes something happen independent on your (player's) will. It's the polar opposite of choice. Plus moments when Shepard shoots somebody without our explicit volition are very rare. Though they may happen, don't forget that there is also a lot of paragon railroading (e.g. Cerberus).
Modifié par John Renegade, 14 novembre 2011 - 04:54 .
#4187
Posté 14 novembre 2011 - 04:54
Seboist wrote...
Here's the exact lines that Balak's replacement says:
"When you killed him in the sky over Terra Nova, you threw our external operations into chaos."
"When you arrested him at Terra Nova, you threw our external operations into chaos."
"The Reapers annihilated us, and most of our people have been transformed into... monstrosities."
"Our few remaining warships have resorted to petty piracy, while I steal scraps for refugees."
Whereas if Balak is alive he becomes the highest ranking remaining Batarian military official with an implied stronger military and he gives you a bunch of informaiton on the Leviathan of Dis and how the Reapers defeated the defences of Kar'Shan. So not only do Renegades get a weaker ally but less information!
Swear to god, Renegade decisions backfire for the most contrived reasons imaginable.
Good lord. The sheer amount of contrived writing that goes on in these lines are staggering.
#4188
Posté 14 novembre 2011 - 04:55
But given the differences between outcomes, your choices clearly often do matter.John Renegade wrote...
Than you don't understand in what was Mass Effect supposed to be better than other games. It's player's choices. Even in Halo Master Chief makes choices. In Modern Warfare Soap and Price make choices,... do I really need to continue?Xilizhra wrote...
Every action Shepard undertakes is a choice in the universe. Choices that the player can make are rarer, but it's not just player choice that makes the universe. And Cerberus attacks Shepard; I don't believe that really counts as railroading.You see Xil, renegade or paragon choices in which you cannot choose are not choices. They are simply a narrative which railroads you into having to do something, or makes something happen independent on your (player's) will. It's the polar opposite of choice. Plus moments when Shepard shoots somebody without our explicit volition are very rare. Though they may happen, don't forget that there is also a lot of paragon railroading (e.g. Cerberus).
#4189
Posté 14 novembre 2011 - 05:04
Lizardviking wrote...
Seboist wrote...
Here's the exact lines that Balak's replacement says:
"When you killed him in the sky over Terra Nova, you threw our external operations into chaos."
"When you arrested him at Terra Nova, you threw our external operations into chaos."
"The Reapers annihilated us, and most of our people have been transformed into... monstrosities."
"Our few remaining warships have resorted to petty piracy, while I steal scraps for refugees."
Whereas if Balak is alive he becomes the highest ranking remaining Batarian military official with an implied stronger military and he gives you a bunch of informaiton on the Leviathan of Dis and how the Reapers defeated the defences of Kar'Shan. So not only do Renegades get a weaker ally but less information!
Swear to god, Renegade decisions backfire for the most contrived reasons imaginable.
Good lord. The sheer amount of contrived writing that goes on in these lines are staggering.
Agreed, how the hell does the arrest of one terrorist throw the external operations of a government spanning many systems into chaos?
#4190
Posté 14 novembre 2011 - 05:05
I wish they would. But the differences seem to be only cosmetic (and/or favoritizing particular way of playing). The choices were supposed to matter, the universe was supposed to be shaped by your morality, whatever your particular morality was...Xilizhra wrote...
But given the differences between outcomes, your choices clearly often do matter.John Renegade wrote...
Than you don't understand in what was Mass Effect supposed to be better than other games. It's player's choices. Even in Halo Master Chief makes choices. In Modern Warfare Soap and Price make choices,... do I really need to continue?Xilizhra wrote...
Every action Shepard undertakes is a choice in the universe. Choices that the player can make are rarer, but it's not just player choice that makes the universe. And Cerberus attacks Shepard; I don't believe that really counts as railroading.You see Xil, renegade or paragon choices in which you cannot choose are not choices. They are simply a narrative which railroads you into having to do something, or makes something happen independent on your (player's) will. It's the polar opposite of choice. Plus moments when Shepard shoots somebody without our explicit volition are very rare. Though they may happen, don't forget that there is also a lot of paragon railroading (e.g. Cerberus).
Modifié par John Renegade, 14 novembre 2011 - 05:07 .
#4191
Posté 14 novembre 2011 - 05:07
#4192
Posté 14 novembre 2011 - 05:08
If you're renegade you're being SCREWED OVER.Xilizhra wrote...
The universe is shaped by your morality. If you're Renegade, it's dark and unpleasant; if Paragon, less so.
This has been covered in my earlier post. No need to talk in circles.
#4193
Posté 14 novembre 2011 - 05:11
Dean_the_Young wrote...
What about Elnora the eclipse? How does that one turn out?
Looking at the writing at the moment, I wouldn't be surprised if she became leader of the combined Asari republics and focussed on building up the fleet to a massive size, whereas if you killed her the asari fleet is thrown into confusion and destroyed.
#4194
Posté 14 novembre 2011 - 05:12
Bad King wrote...
Agreed, how the hell does the arrest of one terrorist throw the external operations of a government spanning many systems into chaos?
Worse. The Batarians had 2-3 years to find a replacement. Balak did not really seem that much of an awe-inspering leader that would be hard to replace.
#4195
Posté 14 novembre 2011 - 05:26
Did you steal that description from Xil?Lizardviking wrote...
Bad King wrote...
Agreed, how the hell does the arrest of one terrorist throw the external operations of a government spanning many systems into chaos?
Worse. The Batarians had 2-3 years to find a replacement. Balak did not really seem that much of an awe-inspering leader that would be hard to replace.
Becaus Xil used to make that exact defense as to why Balak wouldn't be a threat if let go: that he was too incompetent as a leader.
#4196
Posté 14 novembre 2011 - 05:30
#4197
Posté 14 novembre 2011 - 05:42
Dean_the_Young wrote...
Did you steal that description from Xil?Lizardviking wrote...
Bad King wrote...
Agreed, how the hell does the arrest of one terrorist throw the external operations of a government spanning many systems into chaos?
Worse. The Batarians had 2-3 years to find a replacement. Balak did not really seem that much of an awe-inspering leader that would be hard to replace.
Becaus Xil used to make that exact defense as to why Balak wouldn't be a threat if let go: that he was too incompetent as a leader.
I actually thought he was quite an effective leader- a lot of the batarians didn't want to drop the asteroid on Terra Nova and yet they all fell in line behind Balak which implies that he was very intimidating. But that doesn't change the fact that he was just a terrorist- he himself claimed that he wasn't anything too unusual and that there were thousands more like him.
#4198
Posté 14 novembre 2011 - 05:53
Dean_the_Young wrote...
Did you steal that description from Xil?Lizardviking wrote...
Bad King wrote...
Agreed, how the hell does the arrest of one terrorist throw the external operations of a government spanning many systems into chaos?
Worse. The Batarians had 2-3 years to find a replacement. Balak did not really seem that much of an awe-inspering leader that would be hard to replace.
Becaus Xil used to make that exact defense as to why Balak wouldn't be a threat if let go: that he was too incompetent as a leader.
Really? Quite a coincidence.
I am not saying that Balak is incompetent. What he managed to do still takes some amount skill. It is just that I never saw him as a legendary leader that if lost, would devestate the Batarian hegonomy.
And remember. They had 2-3 years to replace him, AND FAILED.
Modifié par Lizardviking, 14 novembre 2011 - 05:55 .
#4199
Posté 14 novembre 2011 - 06:26
The Bhelen choice was the victory of pragmatism versus noble rhetoric, and it fit with the foreshadowing (that Bhelen promissed effectiveness, while Harrowmont was the preservation of the inept status quo).Xilizhra wrote...
Actually, this kinda reminds me of the Bhelen vs. Harrowmont choice and how it might surprise people.
Modifié par Dean_the_Young, 14 novembre 2011 - 06:26 .
#4200
Posté 14 novembre 2011 - 06:27
If that's your definition of Paragon and Renegade, that's even more simplistic than I had ever thought you'd go.Xilizhra wrote...
The universe is shaped by your morality. If you're Renegade, it's dark and unpleasant; if Paragon, less so.




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