laecraft wrote...
P/R system is here to hide linearity and to stroke the Paragons' ego. It serves a double purpose - makes development easier and makes pure Paragons feel good. Thus the majority of the players defend this system, and the devs benefit from the easier development, for linearity is always easier. And the players, pure Paragons at least, are eagerly deceived into thinking that there's actually some choice here, and that the decisions they make are affecting something and making a difference, while in fact this is not the case.
Very well said. It's basically there to make the game appear much, much better to most people than it actually is.
Ego boost at the expense of someone else. Wanting desperately someone else be bad, just so you look good in comparison, because otherwise, your character has no worth on his own. I hate it when people try it in life, and I'm not going to stand it in fiction. Especially if TIM and Renegade Shepard are the ones who are being forced into the role of designated Evil, just so all the jerks in the galaxy can look good in comparison.
You know what's the worst part of it? When people do that IRL you can simply kick their ****es (the American way). In the Mass Effect universe there is nothing you can do. It's like being challenged to an arm wrestling match, but the referee has to surgically remove your biceps first. What remarkably fair rules of competition!