Seboist wrote...
Cerberus saved humanity from the Collectors. They're big guddam heroes.
And a certain Bavarian with a funny mustache loved his dogs...
Seboist wrote...
Cerberus saved humanity from the Collectors. They're big guddam heroes.
Subpar handling of complex emotional, social, and political issues is terrible everywhere.Xilizhra wrote...
Why is it so terrible here?That alone makes them worthy of more adroit handling.
Not refering to you obviously! But others.Xilizhra wrote...
Well, I think I'll be able to take you disliking me.Good taste is important.
Indoctrination has a way of decaying all of those, but didn't we know that already?Subpar handling of complex emotional, social, and political issues is terrible everywhere.
General User wrote...
Don't hate, participate!
If ME3 has Cerberus turning into some weird n*zi parody, why not just go all in and embrace that? Fellow fans, get down wit' yo' spacen*zi self!
It's not like any notion so ridiculous deserves to be taken seriously anyway. So why not have fun with the joke, even if it was unintentional? 'Cause if you can't beat 'em, join 'em. And if you can't laugh with 'em, laugh at 'em.
And didn't we also sketch out a lot of ways people can be antagonists and villains without blaming it on indoctrination?Xilizhra wrote...
Indoctrination has a way of decaying all of those, but didn't we know that already?Subpar handling of complex emotional, social, and political issues is terrible everywhere.
Yes, but that wasn't my point; I'm explaining why it didn't happen with our current parameters.Dean_the_Young wrote...
And didn't we also sketch out a lot of ways people can be antagonists and villains without blaming it on indoctrination?Xilizhra wrote...
Indoctrination has a way of decaying all of those, but didn't we know that already?Subpar handling of complex emotional, social, and political issues is terrible everywhere.
Modifié par Seboist, 16 novembre 2011 - 07:10 .
Writer inadecuecy?Xilizhra wrote...
Yes, but that wasn't my point; I'm explaining why it didn't happen with our current parameters.Dean_the_Young wrote...
And didn't we also sketch out a lot of ways people can be antagonists and villains without blaming it on indoctrination?Xilizhra wrote...
Indoctrination has a way of decaying all of those, but didn't we know that already?Subpar handling of complex emotional, social, and political issues is terrible everywhere.
Xilizhra wrote...
Probably it has something to do with making ME3 easy to pick up for gamers new to the series. Stupid, but I'm not sure if that's Bioware so much as EA.
Xilizhra wrote...
Probably it has something to do with making ME3 easy to pick up for gamers new to the series. Stupid, but I'm not sure if that's Bioware so much as EA.
The point is that the paragon ending goes on with the galaxy as a whole cooperating, and many more species and individuals liking shepard and such. It's much less conflicted than the renegade one.Xilizhra wrote...
True, some people like Shepard. Just not all.
I was just replying to how you were talking about being scutinized for saving the council by reporters and such. I like it, but it's still a more conflicted issue in the renegade path where you can't even meet the new council. Of course, since the new council is alien, they're both new and probably don't understand why I chose to focus on Sovereign since they don't fully comprehend the theat he posed.....or they know what I think he posed, and they think i'm mentally challenged.....Again, I like the more conflicted universe myself.As well you should be. Why is it a problem for being scrutinized for abandoning the Council?
Modifié par HiroVoid, 16 novembre 2011 - 07:28 .
HiroVoid wrote...
EA doesn't have anything to do with the writing. They may set a release date, and they may provide a buget, but they're not going to tell Bioware how to write stories. I'm sure a big reason why Cerberus is as big as enemies as they are this game is because Bioware wanted human enemies to fight instead of just constantly fighting reaper enemies, and Cerberus was an easy target to pick from. It's similar to the reason why Orsino in Dragon Age II goes crazy at the end no matter what. They just wanted another boss fight.
Dean_the_Young wrote...
Hell, the Cerberus commandoes already have four-eyed masks.
During a reaper war, using the Batarians would be pretty bad too since I can't see them going to war with us while there's giant machines everywhere destroying everything. I personally think just using indoctrinated civilians and military personell like those in Arrival would have made a good substitute though.Seboist wrote...
HiroVoid wrote...
EA doesn't have anything to do with the writing. They may set a release date, and they may provide a buget, but they're not going to tell Bioware how to write stories. I'm sure a big reason why Cerberus is as big as enemies as they are this game is because Bioware wanted human enemies to fight instead of just constantly fighting reaper enemies, and Cerberus was an easy target to pick from. It's similar to the reason why Orsino in Dragon Age II goes crazy at the end no matter what. They just wanted another boss fight.
They could have had the Batarians as the human-ish enemies instead of Cerberus which is what the big implication of Arrival was until it became apparent that it was just an excuse to have Shepard start at Earth in ME3.
Perhaps, but it's still conflicted enough.The point is that the paragon ending goes on with the galaxy as a whole cooperating, and many more species and individuals liking shepard and such. It's much less conflicted than the renegade one.
I still believe it's more about accessibility than screwing over minority players.EA doesn't have anything to do with the writing. They may set a release date, and they may provide a buget, but they're not going to tell Bioware how to write stories. I'm sure a big reason why Cerberus is as big as enemies as they are this game is because Bioware wanted human enemies to fight instead of just constantly fighting reaper enemies, and Cerberus was an easy target to pick from. It's similar to the reason why Orsino in Dragon Age II goes crazy at the end no matter what. They just wanted another boss fight.
Well, the Batarian leadership itself has always been mad/paranoid. So it's a matter of casting it at first, and then indoctrination can preserve it for a time.HiroVoid wrote...
During a reaper war, using the Batarians would be pretty bad too since I can't see them going to war with us while there's giant machines everywhere destroying everything. I personally think just using indoctrinated civilians and military personell like those in Arrival would have made a good substitute though.Seboist wrote...
HiroVoid wrote...
EA doesn't have anything to do with the writing. They may set a release date, and they may provide a buget, but they're not going to tell Bioware how to write stories. I'm sure a big reason why Cerberus is as big as enemies as they are this game is because Bioware wanted human enemies to fight instead of just constantly fighting reaper enemies, and Cerberus was an easy target to pick from. It's similar to the reason why Orsino in Dragon Age II goes crazy at the end no matter what. They just wanted another boss fight.
They could have had the Batarians as the human-ish enemies instead of Cerberus which is what the big implication of Arrival was until it became apparent that it was just an excuse to have Shepard start at Earth in ME3.
ME2 and Retribution, where they were firmly against the Reapers.Killjoy Cutter wrote...
What gave you the idea that the overall Cerberus organization was an "ally"?
Not to say that your Terra Firma idea is bad...