Ravensword wrote...
laecraft wrote...
Ravensword wrote...
What if you have a Paragon FemShep that does everything Paragon except destroying the base?
I think that keeping the base should be a necessary condition, but not a sufficient one. I loath P/R system, and I think there should be a bar to measure femshep's loyalty to Cerberus, instead. It's possible to take pro-Cerberus actions in ME2 in several quests and verbally support them, they should record that. Romancing TIM would require the perfect Cerberus loyalty score.
Shouldn't they also have a Council bar and an Alliance bar to measure your loyalty to those organizations based on your actions as well?
Exactly what I was thinking about. They should ditch that P/R system that has no realistic parallel IRL and replace it with loyalty to factions. You'd have to make your choices several times, and then your final choice at the end. Pick your side in that war. That would be fun. Would give a player REAL control over the game experience. That's what I call interactivity. And the whole point of games is to be interactive. For a linear experience, there is other fiction like novels and movies.
Something like what we do when we have to choose between LIs. To a point, you can date everyone, but then the time comes to make your choice, if you've made enough progress to get that far.




Ce sujet est fermé
Guest_laecraft_*
Retour en haut






