Seboist wrote...
True, they don't recognize TIM as the superior character.
Shush, everything will be alright friend.
*prepares potasium clorate injection*
Seboist wrote...
True, they don't recognize TIM as the superior character.
Xilizhra wrote...
Erm, does this have context?
Whether the player knows it or not would be irrelevant to Shepard showing any of it. Which is the point: nothing demonstrates Shepard as a military leader he's claimed to be.feliciano2040 wrote...
Doesn't mean he isn't one, it just means the player is not forced to having to know about military tactics.
A professed military character having a military demeanor in cutscenes or dialogue would break the immersion that you are, in fact, controling a military character?You have to understand that Mass Effect, as a videogame, even more so as an RPG, needs to allow the player a great deal of inmersion to allow the story to be effective. As cool as it would be for you to see military strategizing in Mass Effect, it's not gonna happen because:
A) We'd have to see it in cutscenes or in non-controlled dialogue, and that would break inmersion.
No, you wouldn't.
We'd have to know and understand the complexity of military tactics, and some people just aren't interested, that's their right as well.
It serves the purpose of the main story by reinforcing the premise of the main character: that Shepard is a badass space marine and a superb leader, rather than some guy with a gun who sleeps with people after five conversations.C) It serves no purpose to the main story, if you guys like to see that so much, then read a Tom Clancy novel, I'd rather deal with the other MUCH more interesting thematic components of the game, the ones that are not filler.
Who needs a blank check? We're talking about feedback, not buying a tank.It's not free to hire military advisors you know
? Even EA is not going to give them a blank check to curtail to every little fans' nitpicking, and seeing Shepard issuing military commands IS nitpicking, apart from missing the point of how it interferes with the role-playing aspect.
I'm not blaming Shepard for him/her not being an awesome soldier and leader: I'm saying he/she isn't one by all depictions. The reason Shepard fails as a military/leadership character is because of the authors, but that doesn't change what he is (or is not) presented as.Sense. There is none present
!
A character is nothing more than the product of the skill and talent of a writer, if you think a character is not good enough it has nothing to do with the character, because he doesn't exist ! He's not a living person with responsibility for his actions.
If you have, if you so need to hold anyone accountable, then do so with the writer, precisely the one at fault (according to you).
And yet, they could easily have had a selling quote that fit a leadership/soldier figure. That's just the wasted characterization that takes away from what Shepard is claimed to be (a professional leader) and what he actually is presented as (nothing of the sort).You're gonna make bleed of laughter
!
It's just a selling quote dude, same as "They say it's a suicide mission, PROVE THEM WRONG".
Don't take everything so literally, it's just made to get people riled up, it's not that the writer nor Shepard actually believe that's the goddamn plan !
Modifié par Dean_the_Young, 11 décembre 2011 - 12:44 .
Guest_Saphra Deden_*
Modifié par Saphra Deden, 11 décembre 2011 - 01:37 .
Saphra Deden wrote...
The mission that really stands out for me is Virmire. Shepard landed and got his team and his ship trapped for no reason. He couldn't scan those defenses from orbit and then decide on a course of action?
In most other missions I'll grant that Shepard generally shows a solid ability to adapt to a changing environment.
I think that perhaps EDI in ME2 overshadows Shepard. Often she is the one to point out what the objectives should be and how to reach them. It might have been better if Shepard was the one to do this more often.
Granted there are a few places where Shepard CAN do this based on the dialogue you take.
EDIT
Horizon is the other big offender. Shepard lands with his two squaddies and intends to do... what exactly? He doesn't know about the guns yet. All he knows is that there is a huge ship parked over the colony and the VS is somewhere in the area. What's his plan to defeat the the Collectors here?
It's a huge plothole and it makes Shepard look like an idiot.
That said, the SM is one of the few places Shepard actually takes some initiative. He can suggest explosives and when told that won't work he instead suggests stealth. That's a start.
Dean_the_Young wrote...
Whether the player knows it or not would be irrelevant to Shepard showing any of it. Which is the point: nothing demonstrates Shepard as a military leader he's claimed to be.
Dean_the_Young wrote...
That makes no sense. It'd be like roleplaying a knight who makes no reference or has no manerisms of a knight, and then claiming that including such would be an immersion breaker because it would require people to have a superficial understanding of what being a knight involves.
Dean_the_Young wrote...
It serves the purpose of the main story by reinforcing the premise of the main character: that Shepard is a badass space marine and a superb leader, rather than some guy with a gun who sleeps with people after five conversations.
Dean_the_Young wrote...
Who needs a blank check? We're talking about feedback, not buying a tank.
There are millions of veterans who love to comment on it who could offer advice for peanuts, if not for free.
Dean_the_Young wrote...
I'm not blaming Shepard for him/her not being an awesome soldier and leader: I'm saying he/she isn't one by all depictions. The reason Shepard fails as a military/leadership character is because of the authors, but that doesn't change what he is (or is not) presented as.
Sense. It helps to understand it before you abuse it.
Dean_the_Young wrote...
And yet, they could easily have had a selling quote that fit a leadership/soldier figure. That's just the wasted characterization that takes away from what Shepard is claimed to be (a professional leader) and what he actually is presented as (nothing of the sort).
Bioware chooses these selling quotes that undermine Shepard's status as a leader, without giving the non-selling basis that would actually warrant Shepard's status as a leader. Which is why the selling quote sums it up nicely: Shepard is talk, not substance, as a leader.
Modifié par feliciano2040, 11 décembre 2011 - 03:17 .
Modifié par feliciano2040, 11 décembre 2011 - 10:53 .
Guest_laecraft_*
Saphra Deden wrote...
The mission that really stands out for me is Virmire. Shepard landed and got his team and his ship trapped for no reason. He couldn't scan those defenses from orbit and then decide on a course of action?
In most other missions I'll grant that Shepard generally shows a solid ability to adapt to a changing environment.
I think that perhaps EDI in ME2 overshadows Shepard. Often she is the one to point out what the objectives should be and how to reach them. It might have been better if Shepard was the one to do this more often.
Granted there are a few places where Shepard CAN do this based on the dialogue you take.
EDIT
Horizon is the other big offender. Shepard lands with his two squaddies and intends to do... what exactly? He doesn't know about the guns yet. All he knows is that there is a huge ship parked over the colony and the VS is somewhere in the area. What's his plan to defeat the the Collectors here?
It's a huge plothole and it makes Shepard look like an idiot.
That said, the SM is one of the few places Shepard actually takes some initiative. He can suggest explosives and when told that won't work he instead suggests stealth. That's a start.
*salutes*Dave of Canada wrote...
Congratulations, humanity. You've finally reached your apex, the shining beacon of hope that we'd achieve more has finally been extinguished and we've put aside all chances of improving ourselves.
... atleast that's what the Council would like you to think. The shining beacon of tommorow shall forever light on as long as we've got people like you fighting the Council, strong independent men and women who seek not only to better themselves but their species and the galaxy with their discoveries.
Let galactic history not be a sign of danger, let it be a sign of ignorance. We've seen what the Council has always wanted to do in cases like these, they wish to dimiss them and prevent them from occuring again--neglecting all progress we've made--for the sake of their own egos.
We're the fighters of progress, we're going to march out upon the galaxy and explore every shadow and fight everything that may lurk within. We must achieve the pinnacle which the Council denies us, we must break away and fight for our future.
Guest_laecraft_*
BlueMagitek wrote...
It has been a while, but I remember Shepard has more of a military, eh, I'm not sure of the correct word to use, "personality" in ME 1, especially in the earlier dialogs with Kaiden and Ashley.
feliciano2040 wrote...
It is relevant to me, I would like to know that I am having a discussion with someone who's mature enough to understand the constraints and limitations of working on videogame development, so far, you haven't proven that.
laecraft wrote...
Resorting to ad hominem is a logical fallacy.
Just thought I'd remind you of the very basics of a debate. Either defend your argument, or admit defeat. Don't try to make yourself look good by attempting to learn more of your opponent so that you can resort to personal attacks, you're fooling no one here.
Oh, and age doesn't necessary correlate with maturity. So far, you have proven that.
BlueMagitek wrote...
And Shepard also had a very professional (assuming you allow him to do so) conversation or two with the Admiral who wishes to inspect the Normandy, regardless of Renegade or Paragon option, which both point out some pretty decent points..
They got a seat on the Council, a bunch more power in C-SEC, a much bigger share of the Citadel defense forces, etc. No one's going to be really upset with Shepard. Heck, even Cerberus (or at least Miranda) praises Shepard for saving the Council.Seboist wrote...
BlueMagitek wrote...
And Shepard also had a very professional (assuming you allow him to do so) conversation or two with the Admiral who wishes to inspect the Normandy, regardless of Renegade or Paragon option, which both point out some pretty decent points..
I wish Admiral Mikhailovich made an appearence in ME2. He could have scolded or praised Shepard for her decision on whether or not to sacrifice Alliance ships to save the council.. The Alliance perspective on that decision was sorely lacking unlike the the alien one.
Modifié par Xilizhra, 12 décembre 2011 - 05:09 .
BlueMagitek wrote...
Eh, at the end of the day, the call was Hackett's, who decided to go with Shepard's call. I'm sure Hackett justified it to the Alliance by now anyway.
BlueMagitek wrote...
And? Shep gave his opinion, if Hackett had thought it would have ended disastrously otherwise, he would have gone against it.
Guest_laecraft_*
Seboist wrote...
BlueMagitek wrote...
And Shepard also had a very professional (assuming you allow him to do so) conversation or two with the Admiral who wishes to inspect the Normandy, regardless of Renegade or Paragon option, which both point out some pretty decent points..
I wish Admiral Mikhailovich made an appearence in ME2. He could have scolded or praised Shepard for her decision on whether or not to sacrifice Alliance ships to save the council.. The Alliance perspective on that decision was sorely lacking unlike the the alien one.
feliciano2040 wrote...
BlueMagitek wrote...
And? Shep gave his opinion, if Hackett had thought it would have ended disastrously otherwise, he would have gone against it.
But..........he didn't, and it became public knowledge that Shepard was behind that call.
BlueMagitek wrote...
Yes, but the responsibility lies with Hackett, not Shepard. Shepard gave his opinion on the situation and Hackett ran with it.