Seboist wrote...
There's really no reason why TIM can't call up pro-Cerberus renshep and say "I have a plan, you want in?". Well, besides Cerberus having been greatly weakened in Retribution but they completely disregarded that in order to turn them into a reaper allied superpower.
It's because of things like this that Renegade Shepard is as out of place in ME3 as Sonic the Hedgehog would be in Halo or Mega Man in Super Mario Bros.
Also thinking of it. Those after action reports from TIM that we could read in the mission complete screens are all also kinda irrelevant in the end (Mordin's loyalty mission springs to mind). I feel somewhat sorry now for the guy who wrote them.
Also, what is the time between Retribution and Invasion? Because I wonder how TIM can pull a fleet out of his ass after suffering major losses just like that (and with nobody noticing).
laecraft wrote...
I'm trying to figure out why ME2 was
even necessary to the story. Stopping the Collectors seems to be all
about delaying the attack on the Earth, and nobody seemed to do anything
useful with the time Shepard bought.
The only thing of relevance
to the war happened in the Arrival tacked on DLC, where Shepard stopped
the Reapers from gaining access to Alpha mass relay.
The problem
is, the threat is introduced and dealt with in the same DLC. Plus, it's
not made sufficiently clear why Alpha mass relay is so crucial. Not
enough time and resources is spared to build up the stakes.
Otherwise,
remove ME2, and it would make no difference for the story. It's
completely isolated, and even the relationship with the future
antagonist makes no difference in the end.
Well stated, especially the last part.
Modifié par Lizardviking, 19 décembre 2011 - 11:56 .