Well then I'll have to say that you're horribly thick.Xilizhra wrote...
Then I have no idea why you're bringing it up at all.His results doesn't affect my results. You know that. You also know that's not what I was getting at.
I brought it up because I take issue with the fact that a twelve year old who ploughs through the game, skips most of the content, pays zero attention to the lore and conflicts of the game and follows the moral code of .... well a twelve year old, has a far more successful playthrough then someone who has actually invested time and thought into the franchise.
Yes his results don't affect my results but that was not the bloody point. The point is the fact that the matured, educated, logic of an adult (/narcissism) results in a far less sucessful playthrough then the one of your typical twitch gaming child and this reflects poorly on the quality of the setting. The ME setting outside of Shepard influence is actually quite a mature and morally grey, with no clear good guys or bad guys.
This is good!
Unforunately it all falls apart once you add a paragon Shepard to the equation as then it call becomes a tale of 'twoo wuv n' fwendship' conquering all.
This is bad.
I know you like to subscribe to the theory that paragon and renegade represent two different settings, where the paragon one is more idealistic and the renegade one is more cynical and doomy and gloomy. But, as I'm sure you know that's is not what Bioware intended and it is sure as hell not what I want. What I wanted was the actions of the paragon and the renegade to be considered on their own merits and have logical consequences based on the already established 'realistic' level of idealism and cynicism of the setting with there being no true superior morality and having the consequences of each choice contain a multitude of postive and negative consequences and having whether they're deemed 'good' or 'bad' determined by the player.
E.g) Cure genophage and get a more powerful army against the Reapers but post-Reapers a war breaks out. Don't cure it and you have more casualties but a more stable galaxy post-Reapers.
Simple!
Unfortunately Bioware did not take this route and instead went with the childish philosophy of 'Paragon = Winner', destroying any level of moral greyness in the franchise and rendering all of our debates moot.
Which sucks tbh.




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