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Newsarama article: Shepard reinstated in the Alliance, stealth options for guns, much more in-depth customization.


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#1
Candidate 88766

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Article



**Spoilers***












(I don't know whether this article has been talked about yet. Its been out since June, but some of the information was new to me and I've spent a fair bit on the forums so I figured I may as well share it.)

The main things to take from the article:


1. 'Once they reach the Normandy, however, Anderson proclaims that he is staying behind to help others escape (but not before throwing Shepard her dog tags and saying she should consider herself reinstated in the Alliance Military).'

It would appear that Shepard is definitely back in the Alliance. This should have been clear seeing as he was being given the Normandy back, but at least there is more confirmation now. Perhaps the trial goes in Shepard's favour.



2. 'In addition to weapons, the abilities your character possesses are much more customizable in ME3 than in ME2. You will start with a "powered-up" Shepard, especially when importing your character from Mass Effect 2, though the exact details of that have not yet been revealed. Long-time fans will recognize most of the abilities, but they will be able to use them and upgrade them in ways they never have before. Passive abilities, like Combat Mastery has several different subcategories under it, like Damage, Recharge Speed, Influence & Duration, Headshots, Weapon Mastery, Influence & Damage, Influence & Dilation. In other words, you won't just add a point to "Operative." Instead, you'll get to choose exactly where that point gets spent, and what boost it gives your Shepard.'

This seems way beyond the level of customization seen in either ME1 or ME2, so fans of RPGs should be very pleased to hear this. I'm delighted to see this.



3. 'The sheer amount of customization we saw, from weapon elements that will change rate of fire to damage to more stealthy styles was astounding.'

While we already know about weapon customization, I was unaware that stealthy options were going to be available. Silenced guns for infltrators perhaps? My main Shep is an inflitrator, so consider be very excited by this, even if it is rather vague. It also sounds like there will be a lot of options, so yet again it seems Bioware is going way beyond anything seen in either ME game with regards to customization. RPG fans rejoice. 



4. '[Cerberus] is indoctrinated. They are capable of anything.'

Most of us already heard that line in the E3 demo and since then Casey has said it was a simplified version of the situation for TV. I felt it was worth noting because it will be picked up on anyway by people reading the article, but I'd rather the discussion of whether Cerberus is actually indoctrinated is left for a different thread - we've been told we won't get the full story until the game releases and most other threads about Cerberus devolve quickly, so I'd really rather this point isn't discussed too much, if possible.

Modifié par Candidate 88766, 09 juillet 2011 - 01:16 .


#2
CaptainZaysh

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New to me. Thanks Candidate.

#3
Candidate 88766

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CaptainZaysh wrote...

New to me. Thanks Candidate.

No problem.

#4
Ylhaym

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The customization for "stealth" is new to me. Awesome

#5
Candidate 88766

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Ylhaym wrote...

The customization for "stealth" is new to me. Awesome

I wish the article went into more depth about that. The only thing I can think of is having some kind of silencer but now I really want to now if stealthy options will be in the final game, and if so what they'll be.

#6
Cainne Chapel

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Very nice article, thanks for the post. Some nice new little tidbits there

#7
OmegaXI

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Thanks for the post

#8
crimzontearz

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powered up shepard uh?

well I know where most of my starting points are gonna go

#9
The Spamming Troll

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im not sure any game will get stealth correct. but theres that ME3 clip where they are trying to show a sleath approach with shepard jumping from cover to cover behind some enemy whose standing on the other side of a wall. i just wonder if i could have done the same thing by just walking directly up to him and hitting the melee button, instead of "trying to be slealthy."

im glad the mods will actually show up and effect gameplay. i dont want to add scopes in which i cant use or silencers that enemies can still hear and react to.

#10
Candidate 88766

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The Spamming Troll wrote...

im not sure any game will get stealth correct. but theres that ME3 clip where they are trying to show a sleath approach with shepard jumping from cover to cover behind some enemy whose standing on the other side of a wall. i just wonder if i could have done the same thing by just walking directly up to him and hitting the melee button, instead of "trying to be slealthy."

im glad the mods will actually show up and effect gameplay. i dont want to add scopes in which i cant use or silencers that enemies can still hear and react to.

Very few games have true stealth in them nowadays. Farcry 2 was one of the worst offenders I've seen - you could by a camo suit, be crouched in a bush 500m from any enemy in pitch darkness and yet they can still see exactly where you are without you even firing a shot. If ME3 even gets it kinda right it'll be better than a lot of other games that tried to implement stealth.

It is good to see that the mods will have a proper affect on the game, as opposed to the ME1 mods that more often than not made negligible difference until the highest level.

#11
crimzontearz

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arkham asylum did stealth rather well

#12
Fatemaster

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Candidate, you are officially one of my favorite members of this thread.

#13
Candidate 88766

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crimzontearz wrote...

arkham asylum did stealth rather well

With the exception of perhaps Metal Gear and Splinter Cell that is pretty much the only game I've seen that successfully mixed action and stealth gameplay smoothly. Thief is also meant to be good, but I've never played it myself. May get the new one when it eventually gets released. While I don't think ME3 needs a big focus on stealth, it'd still be a nice feature - particularly for infiltrators.

#14
Candidate 88766

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Fatemaster wrote...

Candidate, you are officially one of my favorite members of this thread.

Thank you very much B)

#15
TheMakoMaster

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sounds great.

edit:  i wonder if the combat mastery options will be somewhat different for each class.  "Dilation" sounds soldier specific.

Modifié par TheMakoMaster, 09 juillet 2011 - 01:43 .


#16
BatmanPWNS

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crimzontearz wrote...

arkham asylum did stealth rather well


+1 This guy. Also MGS and Splinter Cell are perfect while Assassin's Creed series have decent stealth.

#17
Candidate 88766

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TheMakoMaster wrote...

sounds great.

edit:  i wonder if the combat mastery options will be somewhat different for each class.  "Dilation" sounds soldier specific.

I think its a new version of the passive power each class had, where one evolution led to higher paragon/renegade and the other led to more powerful powers. I think this is just the next step of that, where instead of two evolutions you get to choose from several options. Some choices focus on powers, some on weapons. That may not be exclusive to soldiers because all classes can use all weapons now, so they should all have the option to focus on their combat ablities. That said, this particular range of choices does seem geared towards soldiers.

#18
-Skorpious-

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Aww, I wish you would have left out the dog-tag bit. =/

Still, my fault for proceeding past the spoiler warning I guess.

#19
Candidate 88766

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-Skorpious- wrote...

Aww, I wish you would have left out the dog-tag bit. =/

Still, my fault for proceeding past the spoiler warning I guess.

Sorry :unsure:. I didn't think it was a major spoiler because we already knew we were getting command of the Normandy back, and that is an Alliance ship.

What I am confused by is that I thought we got our tags back in LotSB. I'm guessing Shep had to wear them to the trial, or at the very least take them along, and there they got confiscated briefly.

#20
RogueGeth

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Thanks for the information Candidate.

#21
TheShogunOfHarlem

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Candidate 88766 wrote...

crimzontearz wrote...

arkham asylum did stealth rather well

With the exception of perhaps Metal Gear and Splinter Cell that is pretty much the only game I've seen that successfully mixed action and stealth gameplay smoothly. Thief is also meant to be good, but I've never played it myself. May get the new one when it eventually gets released. While I don't think ME3 needs a big focus on stealth, it'd still be a nice feature - particularly for infiltrators.

I will say uncharted 2 did a pretty good job of implementing stealth. Playing stealthy in that game actually felt like an accomplishment. Usually most poorly implemented stealth elements either dumb down AI or just have a stealth segment of the game that allows stealth for an allotted point in the game and no other time after. 

I hope stealth in ME3 at least would give you a crouch option.

#22
Mister Mida

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You might wanna change the title of the thread for the sake of not spoiling stuff for people who don't want to know what's in the article.

#23
E-Type XR

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Not being able to crouch/wall hug was the only thing that dented AC's stealth/combat gameplay. That and not being able to pull guards into water to assasinate them.

#24
Someone With Mass

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This is so awesome.

#25
Fiery Phoenix

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Didn't Liara already give Shepard her dog tags in LOTSB?