I have 20 NPCs set to script hidden. When I test the area, they are visible for about 2 rounds and fire their HB script. After about 2 rounds, they become hidden. When I run a script to unhide them, the console returns the message that the script fired successfully, but the NPCs don't unhide.
I already have about 35-40 other NPC's in the area.
Has anyone else noted this behavior before?
Script hidden is behaving oddly in one area
Débuté par
M. Rieder
, juil. 09 2011 05:18
#1
Posté 09 juillet 2011 - 05:18
#2
Posté 09 juillet 2011 - 09:51
There's a box on the creature properties for 'disable AI while hidden'. Having that box set to FALSE can cause some weird things to happen.
Otherwise, you might want to check for more mundane bugs and typos, like something funky with the tags or bad logic. Do any other scripts in your module mess around with ScriptHidden? There might be some sort of weird conflict going on between them.
Otherwise, you might want to check for more mundane bugs and typos, like something funky with the tags or bad logic. Do any other scripts in your module mess around with ScriptHidden? There might be some sort of weird conflict going on between them.
#3
Posté 10 juillet 2011 - 04:42
Yes, I'll check that. Thanks.





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